{"schema":"https://ver.cy/schemas/card/1.0.0","id":"vr.tr.looting","code":"thing-q1669107","url":"https://ver.cy/models/thing/q1669107/","name":"looting","alternateNames":[],"kind":"thing","status":"published","version":"0.1.0-research.1","language":"en","classifiers":{"family":"Thing Registry","category":"Information and virtual systems","entryKind":"thing","plane":"INF","domain":["INF.MED"],"industry":[],"navPath":"","tags":[],"facets":{}},"whatItIs":"Looting is acquiring items or other virtual resources in a video game, such as collecting rewards from defeated opponents, containers or the game environment, under the game's mechanics.","purpose":"Enable an agent to explain video-game looting, assess item acquisition and allocation choices, and support authorized play while respecting player preferences and game rules.","scope":{"in":["Acquiring virtual items or resources from opponents, containers, rewards and environments is included.","Eligibility, ownership and access conditions defined by game mechanics are included.","Item attributes, rarity and usefulness are included where relevant to acquisition choices.","Shared loot allocation, player agreements and disputes are included.","Inventory capacity and consequences of accepting or leaving loot are included.","Connections to paid random rewards are included where they affect item acquisition."],"out":["Real-world theft, wartime plunder and the removal of archaeological objects are outside this sense.","Complete models of video games, their fictional worlds and their combat systems are outside this model.","Unauthorized access to player accounts and theft of account credentials are outside this game mechanic.","Media works merely titled looting are outside this model.","General virtual economies and trading systems are outside this model except where they directly affect loot acquisition."],"boundaries":[]},"distinguishingFeatures":["The acquired items or resources exist within a video game's systems.","Acquisition follows game-defined conditions rather than establishing a real-world theft classification.","Loot may come from defeated opponents, containers, environmental objects or rewards without requiring combat in every case.","Loot allocation can be individual or shared according to game mechanics and player agreements.","Looting does not necessarily involve payment or random rewards."],"structure":{"bundles":[{"id":"referent-and-episode","name":"Referent and episode","description":"Establish what looting denotes here and which takings constitute the episode.","layers":[{"id":"meaning-and-classification","name":"Meaning and classification","description":"Separate the intended referent, working definition and attributed labels.","findings":[{"id":"looting-referent","name":"Looting referent","description":"Record whether the entry denotes conduct or a named work, and document the definition used if it denotes conduct.","questions":[{"text":"Does the originating registry record identify looting as conduct, a media work or another referent?","id":"looting-referent-q01","kind":"definition"},{"text":"What criteria distinguish looting from other unauthorized taking in this model?","id":"looting-referent-q02","kind":"boundary"},{"text":"Who applied the looting label, and what evidence supports that characterization?","id":"looting-referent-q03","kind":"provenance"}]}]},{"id":"episode-delimitation","name":"Episode delimitation","description":"Bound the conduct in time and place and relate it to surrounding disruption.","findings":[{"id":"linked-takings","name":"Linked takings","description":"Represent the basis for grouping reported takings without merging them automatically with their surrounding event.","questions":[{"text":"What connects these takings strongly enough to treat them as one episode?","id":"linked-takings-q01","kind":"boundary"},{"text":"What are the earliest and latest supported times and the affected locations?","id":"linked-takings-q02","kind":"measurement"},{"text":"What evidence connects the taking to disrupted protection or surrounding disorder?","id":"linked-takings-q03","kind":"provenance"}]}]}]},{"id":"property-and-entitlement","name":"Property and entitlement","description":"Identify what was taken and distinguish custody, consent and competing claims.","layers":[{"id":"property-and-removal","name":"Property and removal","description":"Connect reported losses to identifiable property and evidence of appropriation.","findings":[{"id":"supported-property-loss","name":"Supported property loss","description":"Distinguish missing, damaged, relocated and appropriated property, including uncertainty from incomplete inventories.","questions":[{"text":"Which objects or quantities are supported by prior inventories, images or other identifying records?","id":"supported-property-loss-q01","kind":"provenance"},{"text":"What establishes taking rather than destruction, authorized relocation or an inventory error?","id":"supported-property-loss-q02","kind":"boundary"},{"text":"What loss quantity can be supported, and how incomplete is the underlying inventory?","id":"supported-property-loss-q03","kind":"measurement"}]}]},{"id":"consent-and-claims","name":"Consent and claims","description":"Record whose property or custody interests were affected and what authority was asserted.","findings":[{"id":"taking-authority","name":"Taking authority","description":"Keep ownership, possession, custodianship and asserted authorization distinct when evaluating a taking.","questions":[{"text":"Who possessed or safeguarded the property, and who claims ownership or another relevant interest?","id":"taking-authority-q01","kind":"provenance"},{"text":"What consent or authority is claimed for removal, and what supports or contradicts it?","id":"taking-authority-q02","kind":"provenance"},{"text":"What would distinguish this removal from documented safeguarding, distribution or requisition?","id":"taking-authority-q03","kind":"boundary"}]}]}]},{"id":"participation-and-evidence","name":"Participation and evidence","description":"Assess who did what and how reliably the episode can be reconstructed.","layers":[{"id":"roles-and-coordination","name":"Roles and coordination","description":"Distinguish observed actions from inferred affiliations or command relationships.","findings":[{"id":"supported-participant-roles","name":"Supported participant roles","description":"Attribute removal, direction, transport and receipt only to the extent supported by evidence.","questions":[{"text":"What evidence distinguishes a person taking property from a bystander, witness or responder?","id":"supported-participant-roles-q01","kind":"boundary"},{"text":"Which observations support coordination rather than simultaneous opportunistic action?","id":"supported-participant-roles-q02","kind":"provenance"},{"text":"Which identities, affiliations or directing relationships remain unverified?","id":"supported-participant-roles-q03","kind":"provenance"}]}]},{"id":"claim-corroboration","name":"Claim corroboration","description":"Evaluate sources separately for occurrence, location, property identification and attribution.","findings":[{"id":"evidence-lineage","name":"Evidence lineage","description":"Track original records and dependencies between accounts so repeated reporting is not mistaken for independent confirmation.","questions":[{"text":"Which accounts are firsthand, and which repeat the same original allegation or recording?","id":"evidence-lineage-q01","kind":"provenance"},{"text":"What verifies the time, location and context of images or recordings used as evidence?","id":"evidence-lineage-q02","kind":"provenance"},{"text":"How should conflicting accounts change classification or attribution confidence?","id":"evidence-lineage-q03","kind":"action"}]}]}]},{"id":"harm-protection-and-recovery","name":"Harm, protection and recovery","description":"Connect supported losses to consequences and accountable protective or recovery decisions.","layers":[{"id":"consequences-and-protection","name":"Consequences and protection","description":"Assess effects on affected people, institutions and collections and identify protective priorities.","findings":[{"id":"loss-consequences","name":"Loss consequences","description":"Record material loss alongside supported effects on livelihoods, essential services or cultural and archaeological context.","questions":[{"text":"What consequences are attributable to the taking rather than to the surrounding disaster or conflict?","id":"loss-consequences-q01","kind":"boundary"},{"text":"Did the loss remove essential supplies, interrupt services or destroy an object's documented context?","id":"loss-consequences-q02","kind":"measurement"},{"text":"What protective action is appropriate now, and which location or identity details require restricted disclosure?","id":"loss-consequences-q03","kind":"action"}]}]},{"id":"tracing-and-return","name":"Tracing and return","description":"Follow identified property through subsequent custody and assess the basis for recovery or return.","findings":[{"id":"recovery-and-claim-resolution","name":"Recovery and claim resolution","description":"Separate a possible property match, secured custody and completed return, preserving unresolved claimant disputes.","questions":[{"text":"What establishes that located property matches the reported loss, and which custody gaps remain?","id":"recovery-and-claim-resolution-q01","kind":"provenance"},{"text":"Which claimant and receiving authority have a documented basis to seek or accept return?","id":"recovery-and-claim-resolution-q02","kind":"action"},{"text":"What remains unresolved after recovery, including competing claims, missing components or lost contextual information?","id":"recovery-and-claim-resolution-q03","kind":"boundary"}]}]}]},{"id":"evidence-and-external-alignment","name":"Evidence and external alignment","description":"What the world already says about this thing, gathered so the model can be checked against it.","layers":[{"id":"reported-evidence","name":"Reported evidence","description":"Findings from the breadth pass, kept separate from the structural claims.","findings":[{"id":"evidence-confidence-notes","name":"Check these first","description":"Recalled without web access and unsourced; every item is a lead to verify.","questions":[{"text":"Which of these check these first hold for the sense of looting this model covers, and on what evidence?","id":"evidence-confidence-notes-q01","kind":"provenance"}]},{"id":"evidence-kinds","name":"Kinds and varieties","description":"Recalled without web access and unsourced; every item is a lead to verify.","questions":[{"text":"Which of these kinds and varieties hold for the sense of looting this model covers, and on what evidence?","id":"evidence-kinds-q01","kind":"provenance"}]},{"id":"evidence-real-world-use","name":"Real-world use","description":"Recalled without web access and unsourced; every item is a lead to verify.","questions":[{"text":"Which of these real-world use hold for the sense of looting this model covers, and on what evidence?","id":"evidence-real-world-use-q01","kind":"provenance"}]},{"id":"evidence-measurements","name":"Typical measurements","description":"Recalled without web access and unsourced; every item is a lead to verify.","questions":[{"text":"Which of these typical measurements hold for the sense of looting this model covers, and on what evidence?","id":"evidence-measurements-q01","kind":"provenance"}]},{"id":"evidence-failure-modes-and-hazards","name":"Failure modes and hazards","description":"Recalled without web access and unsourced; every item is a lead to verify.","questions":[{"text":"Which of these failure modes and hazards hold for the sense of looting this model covers, and on what evidence?","id":"evidence-failure-modes-and-hazards-q01","kind":"provenance"}]},{"id":"evidence-regional-variation","name":"Regional variation","description":"Recalled without web access and unsourced; every item is a lead to verify.","questions":[{"text":"Which of these regional variation hold for the sense of looting this model covers, and on what evidence?","id":"evidence-regional-variation-q01","kind":"provenance"}]},{"id":"evidence-neighbours","name":"Neighbouring kinds and how to tell them apart","description":"Recalled without web access and unsourced; every item is a lead to verify.","questions":[{"text":"Which of these neighbouring kinds and how to tell them apart hold for the sense of looting this model covers, and on what evidence?","id":"evidence-neighbours-q01","kind":"provenance"}]}]}]}]},"agentConduct":{"may":["Explain documented loot mechanics and item attributes for a specified game.","Compare loot choices against the player's stated goals and inventory constraints.","Support item acquisition within the player's authorization and applicable game rules.","Explain shared loot policies and help players express allocation preferences."],"mustNot":["Access another player's account or items without authorization.","Use prohibited automation or exploits to acquire loot.","Misrepresent loot odds, item value or guaranteed rewards.","Spend real money or commit paid currency without explicit authorization.","Harass players or override agreed loot allocation rules."],"requiresHuman":["Real-money purchases and paid random rewards require explicit human approval.","Irreversible disposal or transfer of valuable items outside established player instructions requires human approval.","Disputed shared loot allocation without an agreed rule requires a human decision."]},"ethics":{"considerations":["Fair allocation and clear player agreements help prevent conflict over shared rewards.","Reward systems can encourage excessive play or spending.","Players' account access, preferences and control over virtual possessions deserve respect."],"affectedParties":["Players acquiring loot are affected.","Teammates and other players sharing rewards are affected.","People responsible for payments on the account are affected.","Game operators and moderators are affected."]},"owners":{"steward":"Game operators maintain the loot mechanics, while players control acquisition choices within account permissions and game rules.","roles":[],"masterSystems":["Game inventory records track acquired items.","Game reward and transaction records document acquisitions.","Published game rules define permitted loot acquisition and allocation."]},"relations":[{"target":"Q859965","type":"parent","note":"registry parent class"}],"interaction":{"identity":{"applicability":"required","items":["Vercy registry: vr.tr.looting","Wikidata: Q1669107 (https://www.wikidata.org/wiki/Q1669107)"]},"properties":{"applicability":"not-applicable","items":["Referent interpretation: conduct interpretation provisional | conduct confirmed | media-work referent indicated | unresolved","Episode boundary: single taking | linked sequence | site-level episode | wider pattern; explicit inclusion criteria","Enabling circumstances: armed conflict | civil disorder | disaster | disrupted site protection | other | disputed; multiple allowed","Appropriation status: alleged | attempted | observed in progress | completed | disputed | unknown","Entitlement and consent basis: property linked to claimants, custodians, consent records and asserted authority","Affected property: objects, inventories, consignments, collections or site assemblages; identification certainty recorded","Loss extent: item count, mass or volume with units; estimates and uncertainty bounds; unknown permitted","Coordination assessment: individual | opportunistic group | coordinated operation | mixed | unknown; evidence required","Evidence assessment: uncorroborated | independently corroborated | conflicting | insufficient; assessed per claim","Recovery disposition: missing | located | secured | claim under review | partly returned | returned | disputed"]},"recognition":{"applicability":"not-applicable","items":[]},"capabilities":{"applicability":"required","items":["Assess whether a reported taking meets an explicit working definition of looting and flag competing interpretations.","Assemble a bounded episode from evidence while separating allegations, observations and inferences.","Link missing property to inventories and later sightings using documented identification confidence.","Identify urgent protection and evidence-preservation needs without exposing vulnerable sites or people.","Prepare recovery or restitution referrals with provenance, custody history and unresolved claims.","Revise episode boundaries, attribution and loss estimates when new evidence arrives."]},"hazards":{"applicability":"required","items":["Disputed loot allocation can cause conflict or harassment between players.","Inventory limits and mistaken item choices can cause the loss of valuable virtual resources.","Repetitive reward seeking can contribute to excessive play and neglected responsibilities.","Loot linked to paid random rewards can encourage excessive spending."]},"interfaces":{"applicability":"not-applicable","items":[]},"context":{"applicability":"required","items":["In video games, looting means collecting virtual items from defeated opponents, containers or the game environment.","It supports character progression, equipment selection, crafting and the management of in-game resources.","Multiplayer games may distribute loot through shared allocation rules or individual rewards."]}},"sources":[{"title":"Wikidata item Q1669107: looting","url":"https://www.wikidata.org/wiki/Q1669107","note":"identity and sense of the item"},{"title":"Wikipedia: Loot (video games)","url":"https://en.wikipedia.org/wiki/Loot_%28video_games%29","note":"general description of the item"}],"openQuestions":["Does vr.tr.looting denote the conduct commonly called looting, or does its INF / INF.MED placement indicate a specific media work?","Does an existing Vercy world model already own this concept, requiring the registry entry to link to it?","Which researched definition should govern the boundary between looting, theft, plunder and pillage, and which distinctions depend on context?","How should necessity claims, disputed consent and asserted public or military authority affect classification in relevant jurisdictions?","What evidence and aggregation rules should govern archaeological looting, repeated site losses and episodes with no reliable prior inventory?"],"resources":{"spec":"/models/things/publications/thing-q1669107/spec.json"},"provenance":{"origin":"thing registry research (pass 2)","builtFrom":["models/things/publications/thing-q1669107/spec.json"],"providers":["Codex"],"researchStatus":"unreviewed","generatedAt":"2026-09-12T11:02:32Z","builder":"tools/build_cards.py@1.0.0"},"completeness":{"sections":{"classifiers":"filled","whatItIs":"filled","purpose":"filled","distinguishingFeatures":"filled","structure":"filled","agentConduct":"filled","ethics":"filled","owners":"filled","relations":"filled","interaction.identity":"filled","interaction.properties":"not-applicable","interaction.recognition":"not-applicable","interaction.capabilities":"filled","interaction.hazards":"filled","interaction.interfaces":"not-applicable","interaction.context":"filled","sources":"filled"},"notes":{"_gate":"Published through the thing publication gate 1.0 on 2026-10-07T12:16:29+00:00: completeness 1.00; sense: Wikidata description; 2 live sources; review by codex: pass","interaction.properties":"Plane INF: no invented physical properties.","interaction.interfaces":"No generally applicable standard or official classification governs collecting virtual items across video games.","interaction.recognition":"Looting is a game action whose meaning depends on game rules and interface feedback rather than a fixed visual appearance."},"score":1.0}}