{
    "model": {
        "rank": 2534,
        "code": "thing-game",
        "model_id": "vr.tr.game",
        "name": "game",
        "purpose": "a contest with rules to determine a winner",
        "family": "Thing Registry",
        "category": "Activities and processes",
        "status": "research-draft",
        "kind": "thing",
        "plane": "ACT",
        "domain": "ACT.ACT",
        "industry": "",
        "version": "",
        "url": "/models/thing/game/",
        "tier": 2,
        "score": 103,
        "payload": {
            "layer": "wordnet",
            "aliases": [
                "curling",
                "bowling",
                "tenpins",
                "tenpin bowling",
                "ninepins",
                "skittles",
                "duckpins",
                "candlepins",
                "candlepin bowling",
                "lawn bowling",
                "bowls",
                "bocce",
                "bocci",
                "boccie",
                "pall-mall",
                "child's game",
                "blindman's bluff",
                "blindman's buff",
                "cat and mouse",
                "cat and rat",
                "cat's cradle",
                "hide-and-seek",
                "hide and go seek",
                "hopscotch",
                "jacks",
                "jackstones",
                "knucklebones",
                "jackstraws",
                "spillikins",
                "jump rope",
                "double Dutch",
                "leapfrog",
                "marbles",
                "mumblety-peg",
                "mumble-the-peg",
                "musical chairs",
                "going to Jerusalem",
                "peekaboo",
                "bopeep",
                "pillow fight"
            ],
            "aliasCount": 174,
            "merged": 103,
            "knownIn": 0,
            "facets": {
                "substance": "activity",
                "origin": "conceptual",
                "agency": "inert",
                "mobility": "not-applicable",
                "scale": "not-applicable",
                "affordances": [
                    "observable"
                ]
            },
            "markers": [],
            "lexicalClass": "noun.act",
            "senseRank": 0,
            "alsoRegisteredAs": null,
            "source": {
                "dataset": "oewn:2024",
                "synset": "oewn-00456623-n",
                "ili": "i37810",
                "license": "CC BY 4.0"
            }
        },
        "research": {
            "vercy": "1.0-draft",
            "publication": {
                "status": "research-draft",
                "adjudicationStatus": "unreviewed",
                "publishableCanonical": false,
                "generatedAt": "2026-09-07T09:50:38Z",
                "providers": [
                    "Codex",
                    "Grok"
                ],
                "missingProviders": [],
                "pass": 2,
                "cost": {
                    "grok": {
                        "usd": 0.00317186,
                        "turns": 1,
                        "seconds": 37.8,
                        "error": null
                    },
                    "codex": {
                        "seconds": 71.2,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.3\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a07b45-d0ac-7e43-85ea-e6af8de7ecb4\n--------\nuser\nYou are drafting a Vercy meta-model for one registered thing. Answer as JSON only, no prose around it.\n\nThing: game\nRegistry id: vr.tr.game\nPlane / domain: ACT / ACT.ACT\nRegistry definition: a contest with rules to determine a winner\nNames folded into this ent"
                    }
                }
            },
            "metaModel": {
                "id": "THING-GAME",
                "registryId": "vr.tr.game",
                "name": "game",
                "version": "0.1.0-research.1",
                "entryKind": "thing",
                "family": "Thing Registry",
                "domain": [
                    "ACT.ACT"
                ],
                "status": "research-draft"
            },
            "canonicalUrl": "https://ver.cy/models/thing/game/",
            "model": {
                "registry_id": "vr.tr.game",
                "name": "game",
                "purpose": "Enable an AI agent to recognise a rule-governed contest, assess its progress and validity, and determine which actions and outcomes its rules permit.",
                "definition": "A game, in the contest sense, is a bounded activity in which participants accept a shared rule-set that constrains their means so that a ranking or winner can be produced from play.",
                "scope_statement": "This model owns a game as a contest governed by rules for determining a winner, including its contestants, competitive objective, playable state, permitted actions, adjudication and result.",
                "in_scope": [
                    "Contest identity, boundaries and governing rule version",
                    "Contestants, opposing sides and eligibility to participate",
                    "Winning conditions, scoring and termination rules",
                    "Playable state, turn or timing structure and permitted actions",
                    "Rule enforcement, disputed play and outcome validity"
                ],
                "out_of_scope": [
                    "Tournament scheduling, brackets and standings across separate games",
                    "Player biographies, enduring abilities and training programmes",
                    "Design and publication of reusable game rules or software products",
                    "Manufacture, ownership and maintenance of playing equipment",
                    "Spectator services, broadcasting, betting and commercial operations"
                ],
                "distinguishing_features": [
                    "An applicable rule set provides a procedure for determining a winner; unstructured play without such a procedure does not satisfy this registry definition.",
                    "Contestants pursue an outcome through permitted participation; a demonstration or rehearsal without a contest outcome is not itself a game under this definition.",
                    "A particular game has identifiable participation and outcome boundaries; a tournament coordinates several such contests.",
                    "A game has an actual or proposed contest state; a rulebook or game software product supplies rules or capabilities without itself constituting that contest.",
                    "Completion and victory are distinguishable: reaching the end establishes a winner only when the applicable outcome rules say so."
                ],
                "characteristics": [
                    {
                        "name": "Contest phase",
                        "kind": "state",
                        "unit_or_values": "proposed, ready, in progress, suspended, ended, cancelled",
                        "why_it_matters": "Determines whether participation, play, resumption or result processing is appropriate."
                    },
                    {
                        "name": "Governing rules",
                        "kind": "relation",
                        "unit_or_values": "Applicable rule set, version and agreed variations",
                        "why_it_matters": "Makes legality and outcome judgments relative to the rules actually governing this contest."
                    },
                    {
                        "name": "Contestant configuration",
                        "kind": "category",
                        "unit_or_values": "Individual opposition, team opposition, asymmetric sides, or unresolved configuration",
                        "why_it_matters": "Identifies which participants compete together and which outcomes they share."
                    },
                    {
                        "name": "Victory criterion",
                        "kind": "category",
                        "unit_or_values": "Rule-defined objective, score comparison, elimination, adjudicated result, or combination",
                        "why_it_matters": "Specifies the evidence needed to establish a winner."
                    },
                    {
                        "name": "Competitive standing",
                        "kind": "measurement",
                        "unit_or_values": "Rule-defined points, rank, remaining resources or objective progress; not applicable where absent",
                        "why_it_matters": "Supports assessment of progress without treating every game as score-based."
                    },
                    {
                        "name": "Action timing",
                        "kind": "category",
                        "unit_or_values": "Turn-based, simultaneous, continuous, phase-dependent, or unresolved",
                        "why_it_matters": "Determines who may act and when."
                    },
                    {
                        "name": "Information visibility",
                        "kind": "relation",
                        "unit_or_values": "State elements visible to each contestant, adjudicator or observer",
                        "why_it_matters": "Separates what an agent may know from the full underlying contest state."
                    },
                    {
                        "name": "Remaining play time",
                        "kind": "measurement",
                        "unit_or_values": "Seconds or rule-defined time units, recorded per contest or contestant; untimed where applicable",
                        "why_it_matters": "Supports deadline, timeout and clock-expiry decisions."
                    },
                    {
                        "name": "Outcome status",
                        "kind": "state",
                        "unit_or_values": "Undetermined, provisional, disputed, confirmed, or void",
                        "why_it_matters": "Prevents an apparent finish from being treated as a settled result."
                    }
                ],
                "affordances": [
                    "Check whether contestants and the starting configuration satisfy the governing rules.",
                    "Identify legal actions for a specified contestant at the current point in play.",
                    "Record a move or event and derive its rule-governed effect on contest state.",
                    "Assess competitive standing and test whether a termination or victory condition has been met.",
                    "Identify an irregularity and route it through the applicable correction or adjudication procedure.",
                    "Suspend, resume or finalise the contest when the rules and the agent's authority permit."
                ]
            },
            "sources": [
                {
                    "id": "wd-q11410",
                    "title": "Wikidata: game (Q11410)",
                    "url": "https://www.wikidata.org/wiki/Q11410",
                    "what_it_supports": "Canonical item for game as an activity; neighbouring items for sport and competition.",
                    "url_status": "live"
                }
            ],
            "structure": {
                "bundles": [
                    {
                        "id": "contest-constitution",
                        "name": "Contest constitution",
                        "description": "What makes this a particular contest under an identifiable set of rules.",
                        "rationale": "An agent needs a stable contest boundary and governing rules before it can judge any move or result.",
                        "layers": [
                            {
                                "id": "contest-boundary",
                                "name": "Contest boundary",
                                "description": "The unit of competition whose outcome this model records.",
                                "findings": [
                                    {
                                        "id": "unit-of-victory",
                                        "name": "Unit of victory",
                                        "description": "Record which play belongs to this game and which rounds or enclosing competitions have separate outcomes.",
                                        "questions": [
                                            {
                                                "text": "What sequence of play constitutes one game with its own result?",
                                                "kind": "boundary",
                                                "id": "unit-of-victory-q01"
                                            },
                                            {
                                                "text": "Are rounds, sets or matches internal stages here, or separate contests linked to this game?",
                                                "kind": "boundary",
                                                "id": "unit-of-victory-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "governing-rules",
                                "name": "Governing rules",
                                "description": "The rules and variations that determine valid play.",
                                "findings": [
                                    {
                                        "id": "applicable-rule-agreement",
                                        "name": "Applicable rule agreement",
                                        "description": "Record the rule version, local variations and basis for treating them as authoritative for this contest.",
                                        "questions": [
                                            {
                                                "text": "Which rule set and variations govern this game?",
                                                "kind": "definition",
                                                "id": "applicable-rule-agreement-q01"
                                            },
                                            {
                                                "text": "What record establishes their adoption, and who may resolve conflicting interpretations?",
                                                "kind": "provenance",
                                                "id": "applicable-rule-agreement-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "contestants-and-start",
                        "name": "Contestants and start",
                        "description": "Who competes, how sides are formed and what makes the game ready to begin.",
                        "rationale": "A contest cannot be evaluated reliably without knowing who can win together and whether its starting conditions are valid.",
                        "layers": [
                            {
                                "id": "competitive-sides",
                                "name": "Competitive sides",
                                "description": "Contestant identity, side membership and eligibility.",
                                "findings": [
                                    {
                                        "id": "eligible-opposition",
                                        "name": "Eligible opposition",
                                        "description": "Record competing sides, their members and any rule-defined restrictions on participation or replacement.",
                                        "questions": [
                                            {
                                                "text": "Which contestants form each side, and which sides compete for distinct outcomes?",
                                                "kind": "definition",
                                                "id": "eligible-opposition-q01"
                                            },
                                            {
                                                "text": "What eligibility or substitution conditions must be satisfied before a participant may play?",
                                                "kind": "action",
                                                "id": "eligible-opposition-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "initial-conditions",
                                "name": "Initial conditions",
                                "description": "The setup from which valid play may commence.",
                                "findings": [
                                    {
                                        "id": "valid-starting-position",
                                        "name": "Valid starting position",
                                        "description": "Record required resources, positions, role assignments and any procedure for allocating initial advantages.",
                                        "questions": [
                                            {
                                                "text": "Which positions, resources and role assignments define a valid start?",
                                                "kind": "definition",
                                                "id": "valid-starting-position-q01"
                                            },
                                            {
                                                "text": "What setup checks and allocation procedures must finish before play can begin?",
                                                "kind": "action",
                                                "id": "valid-starting-position-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "play-and-information",
                        "name": "Play and information",
                        "description": "How the game changes through actions, timing and access to information.",
                        "rationale": "An agent must distinguish legal moves from available physical actions and reason from the information its role may access.",
                        "layers": [
                            {
                                "id": "action-entitlement",
                                "name": "Action entitlement",
                                "description": "Which actions are permitted at the current point in play.",
                                "findings": [
                                    {
                                        "id": "legal-next-play",
                                        "name": "Legal next play",
                                        "description": "Record active players, current phase, action prerequisites and rules for resolving concurrent actions or chance events.",
                                        "questions": [
                                            {
                                                "text": "Who may act now, and which moves satisfy the current position, phase and timing rules?",
                                                "kind": "action",
                                                "id": "legal-next-play-q01"
                                            },
                                            {
                                                "text": "How are simultaneous actions, action conflicts and any chance events resolved?",
                                                "kind": "definition",
                                                "id": "legal-next-play-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "position-and-visibility",
                                "name": "Position and visibility",
                                "description": "The contest state and its visibility from each participating role.",
                                "findings": [
                                    {
                                        "id": "role-visible-position",
                                        "name": "Role-visible position",
                                        "description": "Record the current position, relevant play history and visibility restrictions while preserving uncertainty about hidden information.",
                                        "questions": [
                                            {
                                                "text": "Which current state elements and prior events are needed to determine legal play?",
                                                "kind": "definition",
                                                "id": "role-visible-position-q01"
                                            },
                                            {
                                                "text": "Which elements may this agent observe, and which remain hidden or uncertain from its role?",
                                                "kind": "boundary",
                                                "id": "role-visible-position-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "progress-and-victory",
                        "name": "Progress and victory",
                        "description": "How play advances toward an ending and how a result follows from it.",
                        "rationale": "Agents need to distinguish a competitive advantage, an end of play and a justified winner.",
                        "layers": [
                            {
                                "id": "competitive-progress",
                                "name": "Competitive progress",
                                "description": "Rule-relevant measures of each side's standing.",
                                "findings": [
                                    {
                                        "id": "standing-and-objectives",
                                        "name": "Standing and objectives",
                                        "description": "Record scores or other objective progress, including the rules that make them relevant to victory.",
                                        "questions": [
                                            {
                                                "text": "Which scores, remaining resources or achieved objectives affect the eventual result?",
                                                "kind": "measurement",
                                                "id": "standing-and-objectives-q01"
                                            },
                                            {
                                                "text": "How are those measures updated, and when does an apparent lead fail to imply victory?",
                                                "kind": "definition",
                                                "id": "standing-and-objectives-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "termination-and-result",
                                "name": "Termination and result",
                                "description": "Conditions that stop play and determine its outcome.",
                                "findings": [
                                    {
                                        "id": "justified-outcome",
                                        "name": "Justified outcome",
                                        "description": "Record the ending trigger, result calculation and treatment of ties, concessions, forfeits or unfinished play where rules provide for them.",
                                        "questions": [
                                            {
                                                "text": "Which condition ends play, and how does it determine a winner or another permitted outcome?",
                                                "kind": "definition",
                                                "id": "justified-outcome-q01"
                                            },
                                            {
                                                "text": "What must happen when play ends with a tie, concession, forfeit or interruption?",
                                                "kind": "action",
                                                "id": "justified-outcome-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "adjudication-and-continuity",
                        "name": "Adjudication and continuity",
                        "description": "How irregular play, interruptions and contested results are handled.",
                        "rationale": "An agent needs a rule-grounded way to recover valid play and avoid presenting disputed outcomes as final.",
                        "layers": [
                            {
                                "id": "irregular-play",
                                "name": "Irregular play",
                                "description": "Detection and disposition of alleged rule violations.",
                                "findings": [
                                    {
                                        "id": "violation-and-remedy",
                                        "name": "Violation and remedy",
                                        "description": "Record the alleged violation, supporting play evidence, adjudicating authority and permitted remedy.",
                                        "questions": [
                                            {
                                                "text": "Which recorded action or condition allegedly violates which governing rule?",
                                                "kind": "provenance",
                                                "id": "violation-and-remedy-q01"
                                            },
                                            {
                                                "text": "Who may decide the issue, and what correction, replay or penalty may they apply?",
                                                "kind": "action",
                                                "id": "violation-and-remedy-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "resumption-and-finality",
                                "name": "Resumption and finality",
                                "description": "Requirements for continuing interrupted play or confirming a result.",
                                "findings": [
                                    {
                                        "id": "authorised-continuation-or-close",
                                        "name": "Authorised continuation or close",
                                        "description": "Record the preserved contest position, outstanding rulings and conditions for resumption or final confirmation.",
                                        "questions": [
                                            {
                                                "text": "What position, clocks and information conditions must be preserved or restored for valid resumption?",
                                                "kind": "action",
                                                "id": "authorised-continuation-or-close-q01"
                                            },
                                            {
                                                "text": "What confirmation or dispute-resolution conditions make the recorded result final?",
                                                "kind": "definition",
                                                "id": "authorised-continuation-or-close-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "evidence-and-external-alignment",
                        "name": "Evidence and external alignment",
                        "description": "What the world already says about this thing, gathered so the model can be checked against it.",
                        "rationale": "A model that cannot be lined up against existing standards, identifiers and practice cannot be adopted by anyone who already uses them.",
                        "layers": [
                            {
                                "id": "reported-evidence",
                                "name": "Reported evidence",
                                "description": "Findings from the breadth pass, kept separate from the structural claims.",
                                "findings": [
                                    {
                                        "id": "evidence-kinds",
                                        "name": "Kinds and varieties",
                                        "description": "Reported by the breadth pass; each item needs checking against its source before it becomes normative.",
                                        "evidence": [
                                            "sport (physical contest under an agreed code)",
                                            "board and table game",
                                            "card game",
                                            "mind sport (e.g. chess, bridge, go)",
                                            "electronic/esports contest",
                                            "field and court team game",
                                            "game of chance versus game of skill",
                                            "match, fixture, or tournament instance"
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-kinds-q01",
                                                "text": "Which of these kinds and varieties hold for the sense of game this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "openQuestions": [
                "Does the registry intend game to cover both a reusable game type and an individual contest, or should this model own only the individual contest?",
                "How should solo and cooperative games fit the definition when success is judged against an objective rather than an opposing contestant?",
                "Does having rules for determining a winner suffice when those same rules permit a draw, or does the registry require a narrower boundary?",
                "What authoritative boundary separates a game from neighbouring race, sport, match and competition entries?",
                "Which existing Vercy world models already own parts of this concept and should supply links instead of duplicated modelling?"
            ],
            "statistics": {
                "bundles": 6,
                "layers": 11,
                "findings": 11,
                "questions": 21
            }
        },
        "draft": {
            "generator": "vr.draft.v3",
            "status": "draft-generated",
            "researched": false,
            "archetype": "abstract concept",
            "method": "Written from the archetype playbook - what this kind of thing needs beyond identity and provenance - and from the structure that recurred across 6,333 models already researched by two engines. Applied to this entry by rule. No source was read for this thing and no claim here is researched.",
            "facetsInferred": false,
            "nextPass": "A researcher replaces this draft with a sourced specification. Treat every sentence below as a proposal to argue with.",
            "purpose": "Give an agent a durable, checkable way to recognise a game, record what state it is in, and decide what may be done with it.",
            "whatItIs": "a contest with rules to determine a winner",
            "characteristics": {
                "substance": "activity",
                "origin": "conceptual",
                "agency": "inert"
            },
            "whatYouCanDoWithIt": [
                "observed and measured"
            ],
            "distinguishingFeatures": [
                "Names folded into this entry, which a task may need to split apart again: curling, bowling, tenpins, tenpin bowling, ninepins, skittles, duckpins, candlepins, candlepin bowling, lawn bowling, bowls, bocce.",
                "103 finer distinctions are held as aliases rather than separate entries, because telling them apart needs a task that asks for it."
            ],
            "openQuestionsForResearch": [
                "Which of the bundles below does a real task actually need, and which are ceremony?",
                "What does this thing have that the facets do not capture at all?",
                "Which neighbouring kind is most often confused with a game, and on what evidence are they told apart?"
            ],
            "whatItIsMadeOf": "something that happens over time",
            "physicalCharacter": [
                "Does nothing on its own; everything it does, something else did to it."
            ],
            "whatCanBeDoneWithIt": [
                "observe it, measure it, record its state"
            ],
            "howItIsRecognised": [
                "Nothing to see. What is recognised is an instance of it, and which instances count is exactly what is argued about."
            ],
            "relatedModels": [
                {
                    "relation": "covers",
                    "note": "Finer kinds folded into this entry because telling them apart needs a task that asks for it. Each is a model waiting to be split out when one does.",
                    "targets": [
                        "curling",
                        "bowling",
                        "tenpins",
                        "tenpin bowling",
                        "ninepins",
                        "skittles",
                        "duckpins",
                        "candlepins",
                        "candlepin bowling",
                        "lawn bowling",
                        "bowls",
                        "bocce"
                    ]
                }
            ],
            "standing": "103 finer distinctions are held inside this entry as names rather than as separate models.",
            "structure": {
                "bundles": [
                    {
                        "id": "identity-and-classification",
                        "name": "Identity, naming and classification",
                        "description": "How an agent tells one game from another, and a game from things that resemble it.",
                        "rationale": "Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.",
                        "layers": [
                            {
                                "id": "naming-and-identifiers",
                                "name": "Names and identifiers",
                                "description": "The names this thing goes by and the identifiers that survive translation and time.",
                                "findings": [
                                    {
                                        "id": "preferred-name-and-aliases",
                                        "name": "Preferred name, aliases and local names",
                                        "description": "Which name to use, which names mean the same thing, and which merely sound similar.",
                                        "questions": [
                                            {
                                                "id": "preferred-name-and-aliases-q01",
                                                "text": "What identifies and describes the name of a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q02",
                                                "text": "Who or what asserted this about the name of a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q03",
                                                "text": "What may an agent decide or do once the name of a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "stable-identifiers",
                                        "name": "Stable identifiers and external keys",
                                        "description": "Identifiers that keep pointing at this kind of thing across systems and languages.",
                                        "questions": [
                                            {
                                                "id": "stable-identifiers-q01",
                                                "text": "What identifies and describes an identifier for a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q02",
                                                "text": "Who or what asserted this about an identifier for a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q03",
                                                "text": "What may an agent decide or do once an identifier for a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "classification-and-granularity",
                                "name": "Classification and granularity",
                                "description": "Where a game sits among kinds, and how finely a task needs to cut it.",
                                "findings": [
                                    {
                                        "id": "kind-and-parents",
                                        "name": "Kind, parents and neighbouring kinds",
                                        "description": "The classes this thing belongs to and the ones it is next to.",
                                        "questions": [
                                            {
                                                "id": "kind-and-parents-q01",
                                                "text": "What identifies and describes the kind of a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q02",
                                                "text": "Who or what asserted this about the kind of a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q03",
                                                "text": "What may an agent decide or do once the kind of a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "distinguishing-features",
                                        "name": "Distinguishing features",
                                        "description": "What separates a game from the things most often confused with it.",
                                        "questions": [
                                            {
                                                "id": "distinguishing-features-q01",
                                                "text": "What identifies and describes what distinguishes a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q02",
                                                "text": "Who or what asserted this about what distinguishes a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q03",
                                                "text": "What may an agent decide or do once what distinguishes a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "state-and-lifecycle",
                        "name": "State and lifecycle",
                        "description": "The states a game passes through and the events that move it between them.",
                        "rationale": "Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.",
                        "layers": [
                            {
                                "id": "lifecycle-stages",
                                "name": "Lifecycle stages",
                                "description": "From coming into existence to ceasing to be one of these.",
                                "findings": [
                                    {
                                        "id": "stages-and-transitions",
                                        "name": "Stages and transitions",
                                        "description": "The stages worth naming and what moves a game between them.",
                                        "questions": [
                                            {
                                                "id": "stages-and-transitions-q01",
                                                "text": "What identifies and describes the lifecycle of a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q02",
                                                "text": "Who or what asserted this about the lifecycle of a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q03",
                                                "text": "What may an agent decide or do once the lifecycle of a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "observations-and-status",
                                "name": "Observations and current status",
                                "description": "What is observed about a game, how often and by whom.",
                                "findings": [
                                    {
                                        "id": "observation-record",
                                        "name": "Observation record",
                                        "description": "How an observation of a game is recorded so that it can be superseded rather than overwritten.",
                                        "questions": [
                                            {
                                                "id": "observation-record-q01",
                                                "text": "What identifies and describes an observation of a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q02",
                                                "text": "Who or what asserted this about an observation of a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q03",
                                                "text": "What may an agent decide or do once an observation of a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "process-and-outcome",
                        "name": "Process, inputs and outcome",
                        "description": "How a game proceeds, what it needs and what it leaves behind.",
                        "rationale": "An activity is known by its steps and its results, and both have to be recordable while it is still running.",
                        "layers": [
                            {
                                "id": "steps-and-sequence",
                                "name": "Steps and sequence",
                                "description": "The steps of a game, their order and what may run in parallel.",
                                "findings": [
                                    {
                                        "id": "steps-and-preconditions",
                                        "name": "Steps, preconditions and completion",
                                        "description": "What has to be true before each step of a game and what marks it done.",
                                        "questions": [
                                            {
                                                "id": "steps-and-preconditions-q01",
                                                "text": "What identifies and describes a step of a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "steps-and-preconditions-q02",
                                                "text": "Who or what asserted this about a step of a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "steps-and-preconditions-q03",
                                                "text": "What may an agent decide or do once a step of a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "inputs-and-results",
                                "name": "Inputs, resources and results",
                                "description": "What a game consumes and what it produces.",
                                "findings": [
                                    {
                                        "id": "inputs-and-outputs",
                                        "name": "Inputs, outputs and side effects",
                                        "description": "The resources a game takes and the results it leaves, wanted or not.",
                                        "questions": [
                                            {
                                                "id": "inputs-and-outputs-q01",
                                                "text": "What identifies and describes the inputs and results of a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "inputs-and-outputs-q02",
                                                "text": "Who or what asserted this about the inputs and results of a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "inputs-and-outputs-q03",
                                                "text": "What may an agent decide or do once the inputs and results of a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "definitions-in-contest",
                        "name": "Definitions and who holds them",
                        "description": "What game is taken to mean, and by whom.",
                        "rationale": "When a field disagrees about a concept, the disagreement is the content. A model that picks one definition silently destroys the information.",
                        "layers": [
                            {
                                "id": "competing-definitions",
                                "name": "Competing definitions",
                                "description": "The main readings and the traditions behind them.",
                                "findings": [
                                    {
                                        "id": "definition-map",
                                        "name": "Definitions and their holders",
                                        "description": "Each definition with the school or body that holds it.",
                                        "questions": [
                                            {
                                                "id": "definition-map-q01",
                                                "text": "Which definitions of game are in use, and which tradition or body holds each?",
                                                "kind": "definition"
                                            },
                                            {
                                                "id": "definition-map-q02",
                                                "text": "What turns on the difference between them in practice?",
                                                "kind": "boundary"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "operationalisation",
                                "name": "Operationalisation",
                                "description": "How it is measured or applied when it has to be.",
                                "findings": [
                                    {
                                        "id": "operational-record",
                                        "name": "Measures and proxies",
                                        "description": "Instruments and indicators used to stand in for it.",
                                        "questions": [
                                            {
                                                "id": "operational-record-q01",
                                                "text": "How is game operationalised or measured in practice, and by what instrument?",
                                                "kind": "measurement"
                                            },
                                            {
                                                "id": "operational-record-q02",
                                                "text": "What does that operationalisation leave out, and when does that matter?",
                                                "kind": "boundary"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "instances-and-use",
                        "name": "Instances, use and consequence",
                        "description": "What counts as an instance of game and what follows from calling something that.",
                        "rationale": "Applying a concept is an act with consequences, so a model must say what the label licenses and what it does not.",
                        "layers": [
                            {
                                "id": "instances",
                                "name": "What counts as an instance",
                                "description": "Clear cases, borderline cases and non-cases.",
                                "findings": [
                                    {
                                        "id": "instance-tests",
                                        "name": "Tests for an instance",
                                        "description": "What would settle whether something falls under it.",
                                        "questions": [
                                            {
                                                "id": "instance-tests-q01",
                                                "text": "What would settle whether something is an instance of game?",
                                                "kind": "boundary"
                                            },
                                            {
                                                "id": "instance-tests-q02",
                                                "text": "Which borderline cases are argued about, and on what grounds?",
                                                "kind": "definition"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "consequence",
                                "name": "Consequence of application",
                                "description": "Rights, duties or decisions that follow from the label.",
                                "findings": [
                                    {
                                        "id": "consequence-record",
                                        "name": "What the label licenses",
                                        "description": "What an agent may do once something is classified this way.",
                                        "questions": [
                                            {
                                                "id": "consequence-record-q01",
                                                "text": "What follows practically once something is treated as game?",
                                                "kind": "action"
                                            },
                                            {
                                                "id": "consequence-record-q02",
                                                "text": "What must an agent not infer from the label alone?",
                                                "kind": "action"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "provenance-and-evidence",
                        "name": "Provenance, evidence and time",
                        "description": "Where every claim about a game came from and when it held.",
                        "rationale": "A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.",
                        "layers": [
                            {
                                "id": "source-and-authority",
                                "name": "Source and authority",
                                "description": "Who said it, on what evidence, and how strongly.",
                                "findings": [
                                    {
                                        "id": "claim-provenance",
                                        "name": "Claim provenance and confidence",
                                        "description": "The authority behind each claim about a game and how confident it is.",
                                        "questions": [
                                            {
                                                "id": "claim-provenance-q01",
                                                "text": "What identifies and describes a claim about a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q02",
                                                "text": "Who or what asserted this about a claim about a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q03",
                                                "text": "What may an agent decide or do once a claim about a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "time-and-versions",
                                "name": "Time, versions and supersession",
                                "description": "When a claim was true, when it was learnt, and what replaced it.",
                                "findings": [
                                    {
                                        "id": "validity-and-supersession",
                                        "name": "Validity period and supersession",
                                        "description": "How an old claim about a game is retired without being erased.",
                                        "questions": [
                                            {
                                                "id": "validity-and-supersession-q01",
                                                "text": "What identifies and describes the validity of a claim about a game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q02",
                                                "text": "Who or what asserted this about the validity of a claim about a game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q03",
                                                "text": "What may an agent decide or do once the validity of a claim about a game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "statistics": {
                "bundles": 6,
                "layers": 12,
                "findings": 14,
                "questions": 38
            }
        }
    }
}