go
Enable an AI agent to recognise and explain Go, distinguish its rules and scoring variants, support learning and play, and interpret games under the applicable rules.
Bundle → Layer → Finding → Questions Filled
5 bundles · 9 layers · 16 findings · 24 questions
Go set identity Establishes whether the object is intended as Go equipment and which components the model represents.
Intended game
Separates physical resemblance from evidence that the equipment is intended for Go.
Evidence of Go use
Records the basis and uncertainty of identifying the equipment as a Go set.
- What label, accompanying instructions or owner statement identifies this equipment as intended for Go? provenance
- Could the observed board and stones instead be equipment for another intersection-placement game? boundary
Set membership
Identifies the board, stones and containers included in the represented object.
Component boundary
Distinguishes a complete set, a partial set and a separately registered component.
- Does this instance represent an entire Go set, a board alone or another explicitly identified subset? definition
- What evidence associates these particular stones and containers with this board? provenance
Intersection surface Describes the board as a physical system of identifiable stone-placement locations.
Grid geometry
Captures the grid dimensions and spacing actually present on the board.
Playable intersections
Records the placement grid without assuming a standard board size.
- How many grid lines exist along each axis, and are all their intersections usable? measurement
- What is the spacing along each axis, and can the supplied stones occupy adjacent intersections without obstructing one another? measurement
Board orientation
Connects the physical board to a stable reference frame for observation and placement.
Coordinate reference
Makes recorded intersections recoverable even when the board lacks printed coordinates.
- Which physical edge or external reference establishes the origin and direction of the recorded coordinates? definition
- How will the agent detect board rotation or movement before acting on a previously recorded intersection? action
Stone populations Describes the two groups of stones, their physical suitability and their distribution across the set.
Stone distinction and fit
Assesses whether individual stones can be classified, placed and handled reliably.
Usable stone groups
Records group distinctions and dimensional variation relevant to the board and handling method.
- Can every stone be assigned reliably to one of the two groups under the intended lighting or sensing conditions? measurement
- What diameter, thickness or shape variations affect placement on this grid or pickup by the intended handler? measurement
Stone inventory and containment
Tracks available stones and the physical locations used to keep them separated.
Stone availability
Distinguishes available supply, placed stones, captured stones and genuinely missing components.
- How many stones of each group are on the board, in supply containers, in captured-stone areas or elsewhere? measurement
- Which containers or designated areas keep supply stones distinguishable from captured stones for the intended game procedure? definition
Position preservation and use Connects observable stone placement and equipment condition to permitted physical actions.
Observable position
Records physical occupancy while retaining uncertainty and referring game interpretation to a match model.
Intersection occupancy
Associates visible stones with intersections and identifies placements that cannot be resolved confidently.
- Which intersections are empty or occupied by each stone group, and which assignments are ambiguous because of displacement or occlusion? measurement
- Which linked match record or explicit instruction supplies turn, capture and legality information that the physical arrangement cannot establish? boundary
Handling and readiness
Determines whether equipment can be used or moved while respecting its condition and any arrangement being preserved.
Position-sensitive actions
Connects placement defects, component damage and preservation requirements to handling decisions.
- Do worn grid lines, board instability or damaged stones prevent reliable recognition, placement or removal at particular intersections? measurement
- Before moving, cleaning or packing the set, must the current arrangement be preserved, and what verified record would support restoration? action
Evidence and external alignment What the world already says about this thing, gathered so the model can be checked against it.
Reported evidence
Findings from the breadth pass, kept separate from the structural claims.
Kinds and varieties
Reported by the breadth pass; each item needs checking against its source before it becomes normative.
- Which of these kinds and varieties hold for the sense of go this model covers, and on what evidence? provenance
Identifiers and schemes
Reported by the breadth pass; each item needs checking against its source before it becomes normative.
- Which of these identifiers and schemes hold for the sense of go this model covers, and on what evidence? provenance
Standards and regulation
Reported by the breadth pass; each item needs checking against its source before it becomes normative.
- Which of these standards and regulation hold for the sense of go this model covers, and on what evidence? provenance
Real-world use
Reported by the breadth pass; each item needs checking against its source before it becomes normative.
- Which of these real-world use hold for the sense of go this model covers, and on what evidence? provenance
Typical measurements
Reported by the breadth pass; each item needs checking against its source before it becomes normative.
- Which of these typical measurements hold for the sense of go this model covers, and on what evidence? provenance
Failure modes and hazards
Reported by the breadth pass; each item needs checking against its source before it becomes normative.
- Which of these failure modes and hazards hold for the sense of go this model covers, and on what evidence? provenance
Regional variation
Reported by the breadth pass; each item needs checking against its source before it becomes normative.
- Which of these regional variation hold for the sense of go this model covers, and on what evidence? provenance
Neighbouring kinds and how to tell them apart
Reported by the breadth pass; each item needs checking against its source before it becomes normative.
- Which of these neighbouring kinds and how to tell them apart hold for the sense of go this model covers, and on what evidence? provenance
Classifiers Filled
- Family
- Thing Registry
- Category
- Physical world and living systems
- Entry kind
- thing
- Plane
- PHY
- Domain
- PHY.OBJ
- Other names and narrower kinds
- Tibetan go, pair Go, go variant
What it is Filled
Go, also known as weiqi or baduk, is a two-player board game of perfect information that originated in China more than 2,500 years ago, in which players compete for territory using two distinguishable groups of stones placed on grid intersections.
In scope
- The game's objective and the roles of its two players are in scope.
- The intersection grid and the roles of the two distinguishable groups of stones are in scope.
- Legal play, capture, repetition restrictions and game completion under the applicable rules are in scope.
- Scoring systems and differences among recognised rule sets are in scope.
- Strategy concepts, learning, history and cultural traditions of the game are in scope.
- Interpretation of positions and game records under a stated rule set is in scope.
Out of scope
- Physical Go sets as owned objects with material, condition and maintenance records are outside this model.
- A particular match's complete event record and official adjudication are outside this model.
- Individual player identities, biographies and ranking records are outside this model.
- Digital Go software and online game services as independently operated systems are outside this model.
Why it exists Filled
Enable an AI agent to recognise and explain Go, distinguish its rules and scoring variants, support learning and play, and interpret games under the applicable rules.
Distinguishing features Filled
- Go uses grid intersections as playing locations rather than the interiors of alternating squares.
- The two players use distinguishable groups of stones without the differentiated piece roles found in chess.
- Territorial competition, surrounding stones and capture distinguish Go from other games using similar equipment.
- The applicable rule set determines details of legal repetition, game completion and scoring.
- Go remains the same game whether represented by physical equipment or a digital playing surface.
What robots and AI may and may not do Filled
Must not
- Provide concealed assistance in a game where such assistance is prohibited.
- Present one rule set's scoring or legality decisions as universal.
- Misrepresent game records, results or the authority of an adjudication.
- Leave small physical stones within reach of young children.
Only with a human decision
- Official resolution of disputed competitive results requires an authorised human adjudicator.
May
- Explain Go's objectives, rules, scoring variants, strategy concepts and history.
- Analyse positions or game records when assistance is permitted.
- Describe the board, stones and bowls and their regional traditions.
Moral aspects Filled
- Fair play requires transparency about outside assistance and respect for the applicable rules.
- Descriptions of Go should respect its cultural history and regional traditions.
- Fine physical sets can use rare shell and woods whose harvest has harmed ecosystems.
Who is affected
- Players and learners are affected by the accuracy and fairness of guidance.
- Organisers and adjudicators are affected by competitive conduct.
- Collectors and young children can be affected by physical equipment choices.
- Forests and coastal habitats can be affected by materials used in physical sets.
Owners Filled
Steward
No single owner controls the traditional game; player communities, rules bodies and competition organisers steward its conventions and competitive forms.
Links to other meta-models Filled
parent
- Q131436 - registry parent class
- Q18703581 - registry parent class
- Q7858742 - registry parent class
What else AI and robots need to interact with it Filled
Identity and identifiers required Filled
- Vercy registry: vr.tr.go
- Wikidata: Q11413 (https://www.wikidata.org/wiki/Q11413)
Direct properties required Filled
- Identity evidence: Links to labels, supplier descriptions, owner statements or other evidence identifying intended use
- Grid dimensions: Number of intersection lines along each axis
- Grid spacing: Millimetres between adjacent lines on each axis
- Stone dimensions: Diameter and thickness in millimetres, including variation within each group
- Stone group distinction: Observed colours and any supplementary tactile or visual distinctions
- Stone inventory: Count by group and location: board, supply container, captured-stone area or unassigned
- Placement readability: Clear, partly ambiguous or unreadable, with affected intersections identified
- Component condition: Observed grid wear, surface distortion, stone damage and container defects
Recognition required Filled
- Go is commonly represented by a square intersection grid with black and white stones.
- Physical stones may be kept in lidded bowls, while digital versions display equivalent playing pieces.
- Similar equipment can support other games, so appearance alone does not establish that Go is being played.
Capabilities and actions required Filled
- Identify and group the board, stones and containers belonging to a set.
- Check whether the grid and available stones suit an explicitly stated intended game.
- Record stone locations using a declared board orientation and coordinate convention.
- Place or remove an identified stone at a specified intersection under an external game instruction.
- Preserve or reconstruct an arrangement from a verified physical record.
- Sort, store or maintain components according to their observed materials and handling requirements.
Hazards and failure modes required Filled
- Mixing rule sets can lead to incorrect legality or scoring claims.
- Unapproved assistance can undermine fair play.
- Physical stones can present a choking hazard to young children.
Standards and interfaces required Filled
- The Japanese Rules of Go, issued jointly by the Nihon Ki-in and Kansai Ki-in, define board-based play and scoring for games that adopt them.
- The Rules of Go, issued by the American Go Association, define equipment conventions, play and scoring for games that adopt them.
Context of use required Filled
- A Go set is used in homes, clubs, classrooms and tournaments to play and study the two-player territorial board game.
- Its board and contrasting stones support recording positions, demonstrating variations and reviewing completed games.
Sources Filled
- The Game of Go - Equipment, board sizes, regional names, and play practice
- Wikidata item Q11413: go - identity and sense of the item
- Wikipedia: Go (game) - general description of the item
Open questions
- Does registry entry vr.tr.go actually denote physical Go equipment, the game itself or another referent named "go"?
- Does an existing Vercy world model already own this concept, requiring a link instead of a separate publication?
- Should this registry entry encompass complete sets, individual boards and travel variants, or do existing neighbouring entries own those components?
- Which intended playing contexts and authoritative equipment references should determine board compatibility and sufficient stone inventory?
- Where should persistent position records belong when the set carries a teaching arrangement, puzzle or unfinished match?
Machine files
Provenance
thing registry research (pass 2) · unreviewed
Built from: models/things/publications/thing-q11413/spec.json