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Research draft

board game

vr.tr.board-game · PHY.OBJ

Let an agent explain board games as a category, identify kinds and notable games, relay history, industry and cultural information, and distinguish physical board games from their video game adaptations and from card and role-playing games.

Thing Registry Physical world and living systems

Research draft, second pass

A second pass drafted this model: the structure a model of this thing needs, and what is known about it in the world. The line under this one says how the second half was obtained - researched against sources, or recalled without web access, in which case nothing here was read anywhere and every claim is a lead to verify. Unreviewed either way.

written by Claude from model knowledge without web access - no source was read, every claim is a lead to verify

Researched by: Claude

Purpose and description

Let an agent explain board games as a category, identify kinds and notable games, relay history, industry and cultural information, and distinguish physical board games from their video game adaptations and from card and role-playing games.

A tabletop game played by moving or placing pieces on a marked board according to rules, from ancient games such as senet, go and chess through classic family games such as ludo, checkers and Monopoly to modern designer games; board games are played for recreation, competition and education, are produced by a global industry, have been adapted as video games, and have served as historical propaganda, as in games produced under the Nazi regime.

What it is for: Recreation, competition and education.

It can be explain the category and kinds; identify notable games; relay history and industry information; distinguish from adaptations and related games.

Distinguishing features

Board and pieces

Rules-based play

Ancient origins

Modern industry and hobby

What it looks like

A printed or carved board with pieces, dice, cards or tokens, in a box.

Physical character

oldest known: about 3500 BC date - senet and related games

How it is recognised

Game played on a marked board with pieces

Abstract, race, war, family and designer games

Card games have no board; video game versions are software

Related models

is a kind of - in registry terms

tabletop game

is a kind of - in registry terms

artificial physical object

includes - a classic example

chess

is adapted as - in digital versions

video game

In practice

Families and kinds

abstract strategy games such as chess, go, shogi, checkers and reversi

race and roll-and-move games such as ludo

family and mass-market games

war and simulation games

modern designer and eurogames

historical and propaganda board games, including those of the Nazi era, as a topic of study

video game adaptations

Standards and regulation

Toy safety regulations

Intellectual property in game design

Restrictions on hate symbols affecting historical propaganda games in some countries

Failure modes and hazards

Small parts hazard for children

Confusing physical games with digital versions

Presenting propaganda games without context

Also called

Nazi board gamescheckers video gamereversi video gameludo video gameshogi video gameboard video gamebackgammon video gamegomoku video gamego video gamesnakes and ladders / chutes and ladders video gameE-sugorokucooperative board gameeconomic simulation board gamebluffing gamequiz board gamefour-in-a-rowrace gamefantasy gamededuction game10 Days board gamesSokojMoultezimSugorokuQiGame of the GooseHounds and JackalsRisiKo!train gamegame on cell board18XXAmerican-style board gameVerqueremancalaVariants of draughtsboard game franchiseInfinite chessGonuadventure board gameBear gamesMonster game

+20

Where this came from

wikidata · CC0 1.0

Drafted structure

Bundle to layer to finding to question, as the second pass will find it: 4 bundles · 8 layers · 8 findings · 16 questions.

Identify What game this is.

Identity.

Kind

Kind and rules.

Kind

Kind.

  1. What kind of board game is it, and how is it played? definition
  2. Is the game a physical board game, a video adaptation or another tabletop game? boundary

Notable

Notable games.

Notable

Notable.

  1. Which board games are notable in each kind? provenance
  2. Which entry fits the specific game? action
History History.

Context.

Ancient

Ancient and traditional games.

Ancient

Ancient.

  1. How did board games develop from senet and the Royal Game of Ur to chess and go? provenance
  2. Which references are standard? provenance

Propaganda

Games as propaganda.

Propaganda

Propaganda.

  1. How have board games served propaganda and ideology, such as under the Nazi regime, as historians describe? provenance
  2. Is the presentation historical and attributed? boundary
Industry Industry and design.

Sources.

Market

Market.

Market

Market.

  1. How large is the board game industry, and what do statistics show, with sources? measurement
  2. Which sources are cited? provenance

Design

Game design.

Design

Design.

  1. How are modern board games designed and published? provenance
  2. Which entry fits game design? action
Culture Culture and study.

Study.

Play

Play and society.

Play

Play.

  1. What do studies say about board games in education, cognition and social life? provenance
  2. Which entry fits game studies? action

Digital

Digital adaptations.

Digital

Digital.

  1. How have board games been adapted as video games and online play? provenance
  2. Which entry fits the specific adaptation? action

What the second pass must settle

  • Should each classic game be a separate entry?
  • How should industry data be linked?
  • The registry entry has merged aliases naming video game adaptations and a historical category; should they be split off?