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Research draft

anthropomorphism

vr.tr.anthropomorphism · ACT.PRC

Let an agent explain anthropomorphism as a concept and its forms, relay research on why people anthropomorphise with attribution, distinguish it from related terms such as personification and animism, and discuss its role in religion, culture and technology neutrally.

Thing Registry Activities and processes

Research draft, second pass

A second pass drafted this model: the structure a model of this thing needs, and what is known about it in the world. The line under this one says how the second half was obtained - researched against sources, or recalled without web access, in which case nothing here was read anywhere and every claim is a lead to verify. Unreviewed either way.

written by Claude from model knowledge without web access - no source was read, every claim is a lead to verify

Researched by: Claude

Purpose and description

Let an agent explain anthropomorphism as a concept and its forms, relay research on why people anthropomorphise with attribution, distinguish it from related terms such as personification and animism, and discuss its role in religion, culture and technology neutrally.

The attribution of human traits, emotions, intentions or form to non-human entities such as animals, gods, objects, natural forces and machines; it appears in myth, religion, literature and art, in everyday treatment of pets and possessions, and in reactions to computers and artificial intelligence, and is studied in psychology, anthropology and human-computer interaction.

What it is for: Not applicable; a cognitive and cultural tendency.

It can be explain the concept and forms; relay psychological research with attribution; distinguish from personification, animism and zoomorphism; discuss cases in religion, culture and technology.

Distinguishing features

Attribution of human qualities

Pervasive across cultures

Studied as cognition and as culture

Relevant to design of machines and interfaces

What it looks like

Not a visible object; seen in stories, images and behaviour toward non-humans.

How it is recognised

Human traits attributed to non-humans

In myth, art, everyday life and technology

Personification is a literary device; zoomorphism is the reverse

Related models

is a kind of - in registry terms

animism

is a kind of - in psychology

cognitive bias

is contrasted with - the reverse attribution

zoomorphism

is studied by - and anthropology

psychology

In practice

Families and kinds

anthropomorphic gods and figures in religion and myth

anthropomorphic animals in fable, literature and animation

humanisation of pets

the ELIZA effect and anthropomorphism of computers and AI

anthropomorphism in science, as a caution in describing animal behaviour

Standards and regulation

No regulation; guidelines in animal behaviour science and in AI design ethics

Failure modes and hazards

Misreading animal behaviour

Overtrust of conversational machines

Treating religious anthropomorphism dismissively

Also called

pet humanizationELIZA effect

Where this came from

wikidata · CC0 1.0

Also registered as vr.tr.anthropomorphism

Drafted structure

Bundle to layer to finding to question, as the second pass will find it: 4 bundles · 8 layers · 8 findings · 16 questions.

Concept What anthropomorphism is.

Definition.

Definition

Definition and forms.

Definition

Definition.

  1. What is anthropomorphism, and what forms does it take? definition
  2. Is the question about anthropomorphism, personification, animism or zoomorphism? boundary

Research

Why people anthropomorphise.

Research

Research.

  1. What does psychological research say about why people anthropomorphise, with findings attributed? provenance
  2. Which references are standard? provenance
Culture Religion and art.

Attribution.

Religion

Religion and myth.

Religion

Religion.

  1. How do religions and myths use anthropomorphic figures, and how do traditions themselves discuss it, with attribution? provenance
  2. Is the presentation respectful and neutral? boundary

Art

Literature and animation.

Art

Art.

  1. How do fable, literature and animation use anthropomorphic animals? provenance
  2. Which entry fits a specific work or genre? action
Technology Machines and AI.

Design.

ELIZA effect

The ELIZA effect.

ELIZA

ELIZA.

  1. What is the ELIZA effect, and what does research say about anthropomorphising computers and AI? provenance
  2. Which entry fits human-computer interaction? action

Design

Design and ethics.

Design

Design.

  1. How do designers and ethicists treat anthropomorphic design of machines, with positions attributed? provenance
  2. Is the presentation neutral? boundary
Science Animals and science.

Study.

Animals

Animal behaviour.

Animals

Animals.

  1. How does animal behaviour science handle anthropomorphism, including debates about anthropodenial? provenance
  2. Which entry fits ethology? action

Pets

Pets.

Pets

Pets.

  1. What does research say about the humanisation of pets and its effects? provenance
  2. Which entry fits pet ownership? action

What the second pass must settle

  • Should the ELIZA effect be a separate entry?
  • How should research references be linked?
  • The registry entry has merged aliases for pet humanisation and the ELIZA effect; should they be split off?