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Research draft

experience

vr.tr.experience · INF.KNW

Let an agent explain experience as knowledge and as lived events, support questions about gaining and documenting experience, describe designed experiences, and present research on experience with attribution.

Thing Registry Information and virtual systems

Research draft, second pass

A second pass drafted this model: the structure a model of this thing needs, and what is known about it in the world. The line under this one says how the second half was obtained - researched against sources, or recalled without web access, in which case nothing here was read anywhere and every claim is a lead to verify. Unreviewed either way.

written by Claude from model knowledge without web access - no source was read, every claim is a lead to verify

Researched by: Claude

Purpose and description

Let an agent explain experience as knowledge and as lived events, support questions about gaining and documenting experience, describe designed experiences, and present research on experience with attribution.

Knowledge or skill acquired through direct involvement in events and activities over time, and also the events themselves as lived, from life experience and work experience to specific experiences such as reading, travel, customer and employee experiences and adverse childhood experiences studied in health research; experience is valued in employment and expertise, studied in philosophy and psychology, and designed in service and product contexts.

What it is for: Knowledge and events lived through.

It can be explain the senses of experience; support gaining and documenting experience; describe designed experiences; present research with attribution.

Distinguishing features

Acquired by doing

Personal and collective

Valued in expertise

Designable in services

What it looks like

Not physical; knowledge and lived events.

How it is recognised

Acquired through involvement

Knowledge or the events themselves

Education is formal instruction; instinct is innate

Related models

is a kind of - category

knowledge

is a kind of - category

property

is related to - learning from experience

educator

is related to - events experienced

incident

In practice

Families and kinds

life and personal experience

work and professional experience

customer, user and employee experience

reading, travel and cultural experiences

adverse and formative experiences

Standards and regulation

Recognition of prior experience in qualifications

Employment rules on experience requirements

Research ethics for studies of lived experience

Failure modes and hazards

Overvaluing or undervaluing experience

Confusing senses

Insensitive handling of adverse experiences

Also called

adverse childhood experiencesreading experienceDigital Employee Experiencelife experiencecollective experiencenarrative-by-mail experiencelifeworldpatient experiencenature experiencelimit-experiencepersonal experienceteachable momentcustomer experiencecancer patient experiencecustomer insight

Where this came from

wikidata · CC0 1.0

Also registered as vr.tr.experience-event

Drafted structure

Bundle to layer to finding to question, as the second pass will find it: 4 bundles · 8 layers · 8 findings · 16 questions.

Understand What experience is.

Concepts.

Senses

Senses of experience.

Senses

Senses.

  1. How do experience as accumulated knowledge and experience as lived events differ, and which sense is meant here? boundary
  2. How do philosophers and psychologists define experience? provenance

Learning

Learning from experience.

Learning

Learning.

  1. How does experience produce expertise, and what does research say about experiential learning? provenance
  2. Which findings are contested? boundary
Work Experience in work.

Practice.

Gain

Gaining experience.

Gain

Gaining.

  1. How can someone gain and document relevant experience for a career, and how is prior experience recognised? action
  2. Which entry fits a specific profession? action

Employee

Employee experience.

Employee

Employee.

  1. What is employee experience, including digital employee experience, and how is it measured? provenance
  2. Which entry fits human resources? action
Design Designed experiences.

Practice.

Customer

Customer and user experience.

Customer

Customer.

  1. How are customer and user experiences designed and evaluated? provenance
  2. Which entry fits user experience design? action

Cultural

Reading, travel and events.

Cultural

Cultural.

  1. How are reading, travel and event experiences studied and designed? provenance
  2. Which entry fits a specific domain? action
Health Formative and adverse experiences.

Attribution.

Adverse

Adverse childhood experiences.

Adverse

Adverse.

  1. What does research say about adverse childhood experiences and their effects, and what support exists? provenance
  2. Is someone in distress now, needing professional support? boundary

Collective

Collective experience.

Collective

Collective.

  1. How are collective and shared experiences studied in sociology and history? provenance
  2. Which references are standard? provenance

What the second pass must settle

  • Should user experience be a separate entry?
  • How should research be linked?
  • How should adverse childhood experiences be linked?