{
    "model": {
        "rank": 2897,
        "code": "thing-q170519",
        "model_id": "vr.tr.virtual-reality",
        "name": "virtual reality",
        "purpose": "Enable an AI agent to recognise a virtual reality experience, judge whether its current configuration supports its intended use, and determine which interactions or session changes are appropriate.",
        "family": "Thing Registry",
        "category": "Activities and processes",
        "status": "research-draft",
        "kind": "thing",
        "plane": "ACT",
        "domain": "ACT.ACT",
        "industry": "",
        "version": "",
        "url": "/models/thing/q170519/",
        "tier": 2,
        "score": 95,
        "payload": {
            "layer": "wikidata",
            "aliases": [
                "virtual reality software",
                "Microsoft Holoportation",
                "Sensorama",
                "Cinematic virtual reality",
                "cyberspace",
                "holographic environment simulator"
            ],
            "aliasCount": 6,
            "merged": 6,
            "knownIn": 95,
            "facets": null,
            "markers": [],
            "lexicalClass": "",
            "senseRank": null,
            "alsoRegisteredAs": null,
            "source": {
                "dataset": "wikidata",
                "item": "Q170519",
                "url": "https://www.wikidata.org/wiki/Q170519",
                "license": "CC0 1.0"
            }
        },
        "research": {
            "vercy": "1.0-draft",
            "publication": {
                "status": "research-draft",
                "adjudicationStatus": "unreviewed",
                "publishableCanonical": false,
                "generatedAt": "2026-09-07T13:32:22Z",
                "providers": [
                    "Codex",
                    "Grok"
                ],
                "missingProviders": [],
                "pass": 2,
                "cost": {
                    "grok": {
                        "usd": 0.00226882,
                        "turns": 1,
                        "seconds": 20.9,
                        "error": null
                    },
                    "codex": {
                        "seconds": 78.7,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.3\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a07c10-b29d-7b93-8986-ed77fc69bf1d\n--------\nuser\nYou are drafting a Vercy meta-model for one registered thing. Answer as JSON only, no prose around it.\n\nThing: virtual reality\nRegistry id: vr.tr.virtual-reality\nPlane / domain: ACT / ACT.ACT\nRegistry definition: (none recorded)\nNames folded into this entry: ("
                    }
                }
            },
            "metaModel": {
                "id": "THING-Q170519",
                "registryId": "vr.tr.virtual-reality",
                "name": "virtual reality",
                "version": "0.1.0-research.1",
                "entryKind": "thing",
                "family": "Thing Registry",
                "domain": [
                    "ACT.ACT"
                ],
                "status": "research-draft"
            },
            "canonicalUrl": "https://ver.cy/models/thing/q170519/",
            "model": {
                "registry_id": "vr.tr.virtual-reality",
                "name": "virtual reality",
                "purpose": "Enable an AI agent to recognise a virtual reality experience, judge whether its current configuration supports its intended use, and determine which interactions or session changes are appropriate.",
                "definition": "A computer-generated environment presented to a participant, usually through a head-mounted display with tracked movement, so that the virtual scene replaces the surrounding physical view and responds to the participant's head, hand and body motion.",
                "scope_statement": "This model owns virtual reality as an operational experience: the relationship between a participant, a surrounding virtual environment, tracked perception and action, and the conditions under which participation can proceed.",
                "in_scope": [
                    "The experience's virtual environment, intended activity and degree of replacement of physical surroundings",
                    "Participant viewpoint, embodiment and mappings between physical movement and virtual action",
                    "Runtime configuration and observed perceptual and interaction performance",
                    "Physical play-space constraints, participant readiness and session interruption conditions",
                    "Shared presence, virtual interactions and evidence of task completion"
                ],
                "out_of_scope": [
                    "Headset and controller manufacturing, inventory and repair records",
                    "General-purpose simulation models and the validity of their underlying domain theories",
                    "Augmented reality experiences primarily organised around the visible physical world",
                    "Ownership and production history of individual 3D assets",
                    "Clinical diagnosis or treatment of participant symptoms",
                    "General account management, billing and social-platform governance"
                ],
                "distinguishing_features": [
                    "Determine whether the participant experiences the virtual environment as the surrounding perceptual setting rather than as content inside an ordinary screen.",
                    "Test whether viewpoint updates respond to tracked head or body movement; record supported axes and limitations rather than assuming full positional tracking.",
                    "Determine whether physical-world imagery serves a temporary awareness function or remains the primary setting for the activity, which may place the experience within a neighbouring mixed or augmented reality model.",
                    "Separate presentation from simulation: an immersive recorded scene may qualify as VR without a dynamic world model, while a desktop simulation does not qualify merely because it contains a 3D world.",
                    "Check whether a claimed virtual presence has observable perceptual and interaction support; a VR label or avatar alone is insufficient evidence."
                ],
                "characteristics": [
                    {
                        "name": "Physical-world visibility mode",
                        "kind": "category",
                        "unit_or_values": "virtual-only presentation | intermittent passthrough | persistent physical-world composition | other | unknown",
                        "why_it_matters": "Establishes the experience boundary and whether physical surroundings remain available to the participant."
                    },
                    {
                        "name": "Tracked viewpoint freedom",
                        "kind": "category",
                        "unit_or_values": "orientation only | orientation and position | configuration-dependent | other | unknown",
                        "why_it_matters": "Determines which participant movements can produce corresponding changes in viewpoint."
                    },
                    {
                        "name": "Motion-to-photon latency",
                        "kind": "measurement",
                        "unit_or_values": "milliseconds, with measurement method, configuration and distribution",
                        "why_it_matters": "Helps assess how promptly displayed perspective follows movement without assuming a universal acceptable threshold."
                    },
                    {
                        "name": "Delivered frame timing",
                        "kind": "measurement",
                        "unit_or_values": "milliseconds per frame and missed or reprojected frame proportion over a stated interval",
                        "why_it_matters": "Reveals instability that nominal display refresh rate alone cannot describe."
                    },
                    {
                        "name": "Virtual-to-physical scale",
                        "kind": "measurement",
                        "unit_or_values": "virtual metres per physical metre, with calibration context",
                        "why_it_matters": "Affects reach, spatial judgement and the interpretation of physical movement."
                    },
                    {
                        "name": "Locomotion mapping",
                        "kind": "category",
                        "unit_or_values": "physical walking | teleportation | continuous artificial movement | redirected movement | stationary | combination",
                        "why_it_matters": "Determines how virtual travel relates to physical space, controls and participant comfort."
                    },
                    {
                        "name": "Embodiment mapping",
                        "kind": "relation",
                        "unit_or_values": "tracked participant signals mapped to virtual viewpoint, hands, body or tools, including inferred components",
                        "why_it_matters": "Distinguishes directly supported actions from animation or estimated body motion."
                    },
                    {
                        "name": "Play-space readiness",
                        "kind": "state",
                        "unit_or_values": "unchecked | ready for specified activity | constrained | obstructed | tracking unavailable",
                        "why_it_matters": "Supports decisions about starting, restricting or interrupting physical movement."
                    },
                    {
                        "name": "Participant continuation preference",
                        "kind": "state",
                        "unit_or_values": "not established | willing to continue | adjustment requested | pause requested | exit requested",
                        "why_it_matters": "Makes participant control an explicit input to session decisions."
                    },
                    {
                        "name": "Shared spatial alignment",
                        "kind": "relation",
                        "unit_or_values": "participant coordinate frames related to a shared virtual frame, with alignment status and uncertainty",
                        "why_it_matters": "Determines whether participants perceive shared locations and interactions consistently."
                    }
                ],
                "affordances": [
                    "Classify the experience boundary and identify configuration-dependent overlaps with mixed reality.",
                    "Check whether tracking, controls and available physical space support a proposed virtual activity.",
                    "Calibrate viewpoint, scale, reach and embodiment mappings for a participant.",
                    "Select supported locomotion and interaction modes based on participant needs and task requirements.",
                    "Pause, reduce movement demands or exit when participant requests or observed session conditions require intervention.",
                    "Assess virtual task completion while distinguishing it from evidence of real-world competence."
                ]
            },
            "sources": [],
            "structure": {
                "bundles": [
                    {
                        "id": "experience-boundary",
                        "name": "Experience boundary",
                        "description": "Identifies what constitutes this VR experience and how it relates to physical surroundings.",
                        "rationale": "The agent must distinguish VR from adjacent presentation modes and understand which configuration is being assessed.",
                        "layers": [
                            {
                                "id": "perceptual-setting",
                                "name": "Perceptual setting",
                                "description": "Records what surrounds the participant perceptually and how their viewpoint responds.",
                                "findings": [
                                    {
                                        "id": "surrounding-virtual-view",
                                        "name": "Surrounding virtual view",
                                        "description": "Establish whether the virtual scene functions as the participant's surrounding setting and identify supported viewpoint changes.",
                                        "questions": [
                                            {
                                                "text": "What makes this experience a surrounding virtual setting rather than a conventional screen presentation?",
                                                "kind": "definition",
                                                "id": "surrounding-virtual-view-q01"
                                            },
                                            {
                                                "text": "Which rotations and translations of the participant produce corresponding viewpoint changes?",
                                                "kind": "measurement",
                                                "id": "surrounding-virtual-view-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "physical-world-composition",
                                "name": "Physical-world composition",
                                "description": "Separates virtual immersion from persistent or temporary presentation of physical surroundings.",
                                "findings": [
                                    {
                                        "id": "reality-mode-boundary",
                                        "name": "Reality mode boundary",
                                        "description": "Record when physical-world content appears and whether changing presentation mode changes the applicable model boundary.",
                                        "questions": [
                                            {
                                                "text": "Is physical-world imagery an awareness aid, a task object or the primary setting of the experience?",
                                                "kind": "boundary",
                                                "id": "reality-mode-boundary-q01"
                                            },
                                            {
                                                "text": "Which transitions into passthrough or mixed presentation require reclassifying the active experience?",
                                                "kind": "boundary",
                                                "id": "reality-mode-boundary-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "embodied-action",
                        "name": "Embodied action",
                        "description": "Describes how the participant perceives a virtual body and acts within the environment.",
                        "rationale": "VR actions depend on mappings between physical signals and virtual consequences that the agent must not treat as interchangeable.",
                        "layers": [
                            {
                                "id": "body-and-viewpoint-mapping",
                                "name": "Body and viewpoint mapping",
                                "description": "Records the relationship between measured participant movement and represented body parts.",
                                "findings": [
                                    {
                                        "id": "tracked-and-inferred-embodiment",
                                        "name": "Tracked and inferred embodiment",
                                        "description": "Distinguish directly tracked movement from inferred poses and identify calibration limits.",
                                        "questions": [
                                            {
                                                "text": "Which viewpoint, hand and body movements are tracked directly, inferred or animated independently?",
                                                "kind": "provenance",
                                                "id": "tracked-and-inferred-embodiment-q01"
                                            },
                                            {
                                                "text": "How are participant height, reach and virtual-to-physical scale calibrated and checked?",
                                                "kind": "measurement",
                                                "id": "tracked-and-inferred-embodiment-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "locomotion-and-manipulation",
                                "name": "Locomotion and manipulation",
                                "description": "Describes virtual travel, object handling and the physical demands of controls.",
                                "findings": [
                                    {
                                        "id": "action-mapping-and-reach",
                                        "name": "Action mapping and reach",
                                        "description": "Identify how movement and control inputs produce virtual travel or manipulation, including alternatives.",
                                        "questions": [
                                            {
                                                "text": "Which actions require physical walking or reaching, and which use teleportation, artificial movement or remote selection?",
                                                "kind": "definition",
                                                "id": "action-mapping-and-reach-q01"
                                            },
                                            {
                                                "text": "Which supported mappings allow the intended activity from the participant's available posture, reach and input devices?",
                                                "kind": "action",
                                                "id": "action-mapping-and-reach-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "perceptual-runtime",
                        "name": "Perceptual runtime",
                        "description": "Captures whether tracking and sensory presentation currently sustain the intended experience.",
                        "rationale": "A configured VR capability may fail during use; decisions need observed runtime evidence as well as declared specifications.",
                        "layers": [
                            {
                                "id": "tracking-and-display-response",
                                "name": "Tracking and display response",
                                "description": "Records the timeliness and stability of viewpoint and interaction updates.",
                                "findings": [
                                    {
                                        "id": "runtime-response-evidence",
                                        "name": "Runtime response evidence",
                                        "description": "Characterise latency, frame delivery and tracking disruptions under the actual activity.",
                                        "questions": [
                                            {
                                                "text": "What motion-to-photon latency and frame-time variation were measured for this configuration and workload?",
                                                "kind": "measurement",
                                                "id": "runtime-response-evidence-q01"
                                            },
                                            {
                                                "text": "What should the experience do when tracking is lost, becomes uncertain or recovers with a changed coordinate origin?",
                                                "kind": "action",
                                                "id": "runtime-response-evidence-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "sensory-and-spatial-coherence",
                                "name": "Sensory and spatial coherence",
                                "description": "Examines agreement among visual, audio, haptic and spatial cues needed for the task.",
                                "findings": [
                                    {
                                        "id": "task-relevant-cue-alignment",
                                        "name": "Task-relevant cue alignment",
                                        "description": "Identify sensory cues the participant relies on and evidence that their timing and placement support the activity.",
                                        "questions": [
                                            {
                                                "text": "Which visual, spatial-audio or haptic cues are necessary to locate targets, judge contact or detect events?",
                                                "kind": "definition",
                                                "id": "task-relevant-cue-alignment-q01"
                                            },
                                            {
                                                "text": "How are cue alignment, apparent scale and task-relevant visual legibility checked from the participant's viewpoint?",
                                                "kind": "measurement",
                                                "id": "task-relevant-cue-alignment-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "session-viability",
                        "name": "Session viability",
                        "description": "Connects physical surroundings and participant feedback to session continuation decisions.",
                        "rationale": "Virtual movement can have physical consequences, and an apparently functioning runtime does not establish participant readiness.",
                        "layers": [
                            {
                                "id": "physical-play-space",
                                "name": "Physical play space",
                                "description": "Records the physical movement envelope and its relationship to virtual activity.",
                                "findings": [
                                    {
                                        "id": "movement-envelope-readiness",
                                        "name": "Movement envelope readiness",
                                        "description": "Establish whether the current surroundings support required movement, including reach beyond the participant's standing position.",
                                        "questions": [
                                            {
                                                "text": "What checked physical area and reach envelope are available, and what obstacles or other people may enter them?",
                                                "kind": "measurement",
                                                "id": "movement-envelope-readiness-q01"
                                            },
                                            {
                                                "text": "When the participant approaches a boundary or surroundings change, which warning, passthrough or pause behaviour is available?",
                                                "kind": "action",
                                                "id": "movement-envelope-readiness-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "participant-comfort-and-control",
                                "name": "Participant comfort and control",
                                "description": "Records participant feedback, access needs and usable ways to interrupt immersion.",
                                "findings": [
                                    {
                                        "id": "continuation-and-exit",
                                        "name": "Continuation and exit",
                                        "description": "Treat continuation as an explicit session decision informed by participant reports and accessible controls.",
                                        "questions": [
                                            {
                                                "text": "What discomfort, disorientation, fatigue or access difficulty has the participant reported during this session?",
                                                "kind": "measurement",
                                                "id": "continuation-and-exit-q01"
                                            },
                                            {
                                                "text": "How can the participant pause or exit immediately, and what adjustments are available before resuming?",
                                                "kind": "action",
                                                "id": "continuation-and-exit-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "virtual-world-participation",
                        "name": "Virtual-world participation",
                        "description": "Defines how virtual events, other participants and task outcomes should be interpreted.",
                        "rationale": "An agent needs to know which virtual interactions are possible and what observed success actually establishes.",
                        "layers": [
                            {
                                "id": "shared-presence",
                                "name": "Shared presence",
                                "description": "Records who or what is represented and how shared interaction is coordinated.",
                                "findings": [
                                    {
                                        "id": "participant-representation-and-authority",
                                        "name": "Participant representation and authority",
                                        "description": "Distinguish live people, agents and recordings, and establish the basis for shared spatial events.",
                                        "questions": [
                                            {
                                                "text": "Which visible bodies or voices represent live participants, autonomous agents or prerecorded performances?",
                                                "kind": "provenance",
                                                "id": "participant-representation-and-authority-q01"
                                            },
                                            {
                                                "text": "How are shared coordinates and object-control authority established, and which interactions are restricted when synchronisation is uncertain?",
                                                "kind": "action",
                                                "id": "participant-representation-and-authority-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "activity-evidence",
                                "name": "Activity evidence",
                                "description": "Links the intended activity to observable virtual outcomes and limits on interpretation.",
                                "findings": [
                                    {
                                        "id": "virtual-success-and-transfer",
                                        "name": "Virtual success and transfer",
                                        "description": "Separate completion inside the experience from broader claims about learning, capability or real-world effects.",
                                        "questions": [
                                            {
                                                "text": "Which observable virtual actions and environment states count as completion of the intended activity?",
                                                "kind": "definition",
                                                "id": "virtual-success-and-transfer-q01"
                                            },
                                            {
                                                "text": "What additional evidence would be needed to infer real-world competence or benefit from that completion?",
                                                "kind": "boundary",
                                                "id": "virtual-success-and-transfer-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "evidence-and-external-alignment",
                        "name": "Evidence and external alignment",
                        "description": "What the world already says about this thing, gathered so the model can be checked against it.",
                        "rationale": "A model that cannot be lined up against existing standards, identifiers and practice cannot be adopted by anyone who already uses them.",
                        "layers": [
                            {
                                "id": "reported-evidence",
                                "name": "Reported evidence",
                                "description": "Findings from the breadth pass, kept separate from the structural claims.",
                                "findings": [
                                    {
                                        "id": "evidence-kinds",
                                        "name": "Kinds and varieties",
                                        "description": "Reported by the breadth pass; each item needs checking against its source before it becomes normative.",
                                        "evidence": [
                                            "research"
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-kinds-q01",
                                                "text": "Which of these kinds and varieties hold for the sense of virtual reality this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "openQuestions": [
                "Does the registry intend virtual reality to denote an experience, a technology class or both, and which should be the authoritative modelling unit?",
                "Should immersive 360-degree recordings, projection rooms and experiences without head tracking share this entry, and what minimum recognition criteria distinguish them?",
                "Which task-specific methods and acceptance criteria should govern latency, tracking stability, spatial calibration and cue alignment?",
                "Where should ownership fall for mixed reality mode transitions, motion telemetry permissions and shared-avatar interaction controls?",
                "What evidence is sufficient for participant-specific continuation decisions and for claims that performance in VR transfers to real-world activity?"
            ],
            "statistics": {
                "bundles": 6,
                "layers": 11,
                "findings": 11,
                "questions": 21
            }
        },
        "draft": {
            "generator": "vr.draft.v3",
            "status": "draft-generated",
            "researched": false,
            "archetype": "abstract concept",
            "method": "Written from the archetype playbook - what this kind of thing needs beyond identity and provenance - and from the structure that recurred across 6,333 models already researched by two engines. Applied to this entry by rule. No source was read for this thing and no claim here is researched. This entry carries no facets of its own, so they were inferred from its domain - a guess about a whole domain applied to one thing.",
            "facetsInferred": true,
            "nextPass": "A researcher replaces this draft with a sourced specification. Treat every sentence below as a proposal to argue with.",
            "purpose": "Give an agent a durable, checkable way to recognise a virtual reality, record what state it is in, and decide what may be done with it.",
            "whatItIs": "Enable an AI agent to recognise a virtual reality experience, judge whether its current configuration supports its intended use, and determine which interactions or session changes are appropriate.",
            "characteristics": {
                "substance": "activity",
                "origin": "conceptual",
                "agency": "inert"
            },
            "whatYouCanDoWithIt": [
                "observed and measured"
            ],
            "distinguishingFeatures": [
                "Names folded into this entry, which a task may need to split apart again: virtual reality software, Microsoft Holoportation, Sensorama, Cinematic virtual reality, cyberspace, holographic environment simulator.",
                "6 finer distinctions are held as aliases rather than separate entries, because telling them apart needs a task that asks for it.",
                "Described in 95 Wikipedia languages, which is a measure of how widely the thing is known, not of how important it is."
            ],
            "openQuestionsForResearch": [
                "Which of the bundles below does a real task actually need, and which are ceremony?",
                "What does this thing have that the facets do not capture at all?",
                "Which neighbouring kind is most often confused with a virtual reality, and on what evidence are they told apart?"
            ],
            "whatItIsMadeOf": "something that happens over time",
            "physicalCharacter": [
                "Does nothing on its own; everything it does, something else did to it.",
                "These come from the domain this entry sits in rather than from the entry itself, so treat them as a first guess about the whole domain applied to one thing."
            ],
            "whatCanBeDoneWithIt": [
                "observe it, measure it, record its state"
            ],
            "howItIsRecognised": [
                "Nothing to see. What is recognised is an instance of it, and which instances count is exactly what is argued about."
            ],
            "relatedModels": [
                {
                    "relation": "covers",
                    "note": "Finer kinds folded into this entry because telling them apart needs a task that asks for it. Each is a model waiting to be split out when one does.",
                    "targets": [
                        "virtual reality software",
                        "Microsoft Holoportation",
                        "Sensorama",
                        "Cinematic virtual reality",
                        "cyberspace",
                        "holographic environment simulator"
                    ]
                }
            ],
            "standing": "Described in 95 Wikipedia languages, which measures how widely it is written about rather than how important or how common it is. 6 finer distinctions are held inside this entry as names rather than as separate models.",
            "structure": {
                "bundles": [
                    {
                        "id": "identity-and-classification",
                        "name": "Identity, naming and classification",
                        "description": "How an agent tells one virtual reality from another, and a virtual reality from things that resemble it.",
                        "rationale": "Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.",
                        "layers": [
                            {
                                "id": "naming-and-identifiers",
                                "name": "Names and identifiers",
                                "description": "The names this thing goes by and the identifiers that survive translation and time.",
                                "findings": [
                                    {
                                        "id": "preferred-name-and-aliases",
                                        "name": "Preferred name, aliases and local names",
                                        "description": "Which name to use, which names mean the same thing, and which merely sound similar.",
                                        "questions": [
                                            {
                                                "id": "preferred-name-and-aliases-q01",
                                                "text": "What identifies and describes the name of a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q02",
                                                "text": "Who or what asserted this about the name of a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q03",
                                                "text": "What may an agent decide or do once the name of a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "stable-identifiers",
                                        "name": "Stable identifiers and external keys",
                                        "description": "Identifiers that keep pointing at this kind of thing across systems and languages.",
                                        "questions": [
                                            {
                                                "id": "stable-identifiers-q01",
                                                "text": "What identifies and describes an identifier for a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q02",
                                                "text": "Who or what asserted this about an identifier for a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q03",
                                                "text": "What may an agent decide or do once an identifier for a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "classification-and-granularity",
                                "name": "Classification and granularity",
                                "description": "Where a virtual reality sits among kinds, and how finely a task needs to cut it.",
                                "findings": [
                                    {
                                        "id": "kind-and-parents",
                                        "name": "Kind, parents and neighbouring kinds",
                                        "description": "The classes this thing belongs to and the ones it is next to.",
                                        "questions": [
                                            {
                                                "id": "kind-and-parents-q01",
                                                "text": "What identifies and describes the kind of a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q02",
                                                "text": "Who or what asserted this about the kind of a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q03",
                                                "text": "What may an agent decide or do once the kind of a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "distinguishing-features",
                                        "name": "Distinguishing features",
                                        "description": "What separates a virtual reality from the things most often confused with it.",
                                        "questions": [
                                            {
                                                "id": "distinguishing-features-q01",
                                                "text": "What identifies and describes what distinguishes a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q02",
                                                "text": "Who or what asserted this about what distinguishes a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q03",
                                                "text": "What may an agent decide or do once what distinguishes a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "state-and-lifecycle",
                        "name": "State and lifecycle",
                        "description": "The states a virtual reality passes through and the events that move it between them.",
                        "rationale": "Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.",
                        "layers": [
                            {
                                "id": "lifecycle-stages",
                                "name": "Lifecycle stages",
                                "description": "From coming into existence to ceasing to be one of these.",
                                "findings": [
                                    {
                                        "id": "stages-and-transitions",
                                        "name": "Stages and transitions",
                                        "description": "The stages worth naming and what moves a virtual reality between them.",
                                        "questions": [
                                            {
                                                "id": "stages-and-transitions-q01",
                                                "text": "What identifies and describes the lifecycle of a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q02",
                                                "text": "Who or what asserted this about the lifecycle of a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q03",
                                                "text": "What may an agent decide or do once the lifecycle of a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "observations-and-status",
                                "name": "Observations and current status",
                                "description": "What is observed about a virtual reality, how often and by whom.",
                                "findings": [
                                    {
                                        "id": "observation-record",
                                        "name": "Observation record",
                                        "description": "How an observation of a virtual reality is recorded so that it can be superseded rather than overwritten.",
                                        "questions": [
                                            {
                                                "id": "observation-record-q01",
                                                "text": "What identifies and describes an observation of a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q02",
                                                "text": "Who or what asserted this about an observation of a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q03",
                                                "text": "What may an agent decide or do once an observation of a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "process-and-outcome",
                        "name": "Process, inputs and outcome",
                        "description": "How a virtual reality proceeds, what it needs and what it leaves behind.",
                        "rationale": "An activity is known by its steps and its results, and both have to be recordable while it is still running.",
                        "layers": [
                            {
                                "id": "steps-and-sequence",
                                "name": "Steps and sequence",
                                "description": "The steps of a virtual reality, their order and what may run in parallel.",
                                "findings": [
                                    {
                                        "id": "steps-and-preconditions",
                                        "name": "Steps, preconditions and completion",
                                        "description": "What has to be true before each step of a virtual reality and what marks it done.",
                                        "questions": [
                                            {
                                                "id": "steps-and-preconditions-q01",
                                                "text": "What identifies and describes a step of a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "steps-and-preconditions-q02",
                                                "text": "Who or what asserted this about a step of a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "steps-and-preconditions-q03",
                                                "text": "What may an agent decide or do once a step of a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "inputs-and-results",
                                "name": "Inputs, resources and results",
                                "description": "What a virtual reality consumes and what it produces.",
                                "findings": [
                                    {
                                        "id": "inputs-and-outputs",
                                        "name": "Inputs, outputs and side effects",
                                        "description": "The resources a virtual reality takes and the results it leaves, wanted or not.",
                                        "questions": [
                                            {
                                                "id": "inputs-and-outputs-q01",
                                                "text": "What identifies and describes the inputs and results of a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "inputs-and-outputs-q02",
                                                "text": "Who or what asserted this about the inputs and results of a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "inputs-and-outputs-q03",
                                                "text": "What may an agent decide or do once the inputs and results of a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "definitions-in-contest",
                        "name": "Definitions and who holds them",
                        "description": "What virtual reality is taken to mean, and by whom.",
                        "rationale": "When a field disagrees about a concept, the disagreement is the content. A model that picks one definition silently destroys the information.",
                        "layers": [
                            {
                                "id": "competing-definitions",
                                "name": "Competing definitions",
                                "description": "The main readings and the traditions behind them.",
                                "findings": [
                                    {
                                        "id": "definition-map",
                                        "name": "Definitions and their holders",
                                        "description": "Each definition with the school or body that holds it.",
                                        "questions": [
                                            {
                                                "id": "definition-map-q01",
                                                "text": "Which definitions of virtual reality are in use, and which tradition or body holds each?",
                                                "kind": "definition"
                                            },
                                            {
                                                "id": "definition-map-q02",
                                                "text": "What turns on the difference between them in practice?",
                                                "kind": "boundary"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "operationalisation",
                                "name": "Operationalisation",
                                "description": "How it is measured or applied when it has to be.",
                                "findings": [
                                    {
                                        "id": "operational-record",
                                        "name": "Measures and proxies",
                                        "description": "Instruments and indicators used to stand in for it.",
                                        "questions": [
                                            {
                                                "id": "operational-record-q01",
                                                "text": "How is virtual reality operationalised or measured in practice, and by what instrument?",
                                                "kind": "measurement"
                                            },
                                            {
                                                "id": "operational-record-q02",
                                                "text": "What does that operationalisation leave out, and when does that matter?",
                                                "kind": "boundary"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "instances-and-use",
                        "name": "Instances, use and consequence",
                        "description": "What counts as an instance of virtual reality and what follows from calling something that.",
                        "rationale": "Applying a concept is an act with consequences, so a model must say what the label licenses and what it does not.",
                        "layers": [
                            {
                                "id": "instances",
                                "name": "What counts as an instance",
                                "description": "Clear cases, borderline cases and non-cases.",
                                "findings": [
                                    {
                                        "id": "instance-tests",
                                        "name": "Tests for an instance",
                                        "description": "What would settle whether something falls under it.",
                                        "questions": [
                                            {
                                                "id": "instance-tests-q01",
                                                "text": "What would settle whether something is an instance of virtual reality?",
                                                "kind": "boundary"
                                            },
                                            {
                                                "id": "instance-tests-q02",
                                                "text": "Which borderline cases are argued about, and on what grounds?",
                                                "kind": "definition"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "consequence",
                                "name": "Consequence of application",
                                "description": "Rights, duties or decisions that follow from the label.",
                                "findings": [
                                    {
                                        "id": "consequence-record",
                                        "name": "What the label licenses",
                                        "description": "What an agent may do once something is classified this way.",
                                        "questions": [
                                            {
                                                "id": "consequence-record-q01",
                                                "text": "What follows practically once something is treated as virtual reality?",
                                                "kind": "action"
                                            },
                                            {
                                                "id": "consequence-record-q02",
                                                "text": "What must an agent not infer from the label alone?",
                                                "kind": "action"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "provenance-and-evidence",
                        "name": "Provenance, evidence and time",
                        "description": "Where every claim about a virtual reality came from and when it held.",
                        "rationale": "A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.",
                        "layers": [
                            {
                                "id": "source-and-authority",
                                "name": "Source and authority",
                                "description": "Who said it, on what evidence, and how strongly.",
                                "findings": [
                                    {
                                        "id": "claim-provenance",
                                        "name": "Claim provenance and confidence",
                                        "description": "The authority behind each claim about a virtual reality and how confident it is.",
                                        "questions": [
                                            {
                                                "id": "claim-provenance-q01",
                                                "text": "What identifies and describes a claim about a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q02",
                                                "text": "Who or what asserted this about a claim about a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q03",
                                                "text": "What may an agent decide or do once a claim about a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "time-and-versions",
                                "name": "Time, versions and supersession",
                                "description": "When a claim was true, when it was learnt, and what replaced it.",
                                "findings": [
                                    {
                                        "id": "validity-and-supersession",
                                        "name": "Validity period and supersession",
                                        "description": "How an old claim about a virtual reality is retired without being erased.",
                                        "questions": [
                                            {
                                                "id": "validity-and-supersession-q01",
                                                "text": "What identifies and describes the validity of a claim about a virtual reality, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q02",
                                                "text": "Who or what asserted this about the validity of a claim about a virtual reality, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q03",
                                                "text": "What may an agent decide or do once the validity of a claim about a virtual reality is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "statistics": {
                "bundles": 6,
                "layers": 12,
                "findings": 14,
                "questions": 38
            }
        }
    }
}