{
    "model": {
        "rank": 4970,
        "code": "thing-q172742",
        "model_id": "vr.tr.nintendo-entertainment-system",
        "name": "Nintendo Entertainment System",
        "purpose": "Enable an AI agent to recognise Nintendo Entertainment System hardware, assess a unit's condition and compatibility, and determine appropriate use, testing or preservation actions.",
        "family": "Thing Registry",
        "category": "Physical world and living systems",
        "status": "research-draft",
        "kind": "thing",
        "plane": "PHY",
        "domain": "PHY.OBJ",
        "industry": "",
        "version": "",
        "url": "/models/thing/q172742/",
        "tier": 2,
        "score": 71,
        "payload": {
            "layer": "wikidata",
            "aliases": [
                "Nintendo Entertainment System models",
                "NES Deluxe Set",
                "NES Challenge Set",
                "NES Action Set"
            ],
            "aliasCount": 4,
            "merged": 4,
            "knownIn": 71,
            "facets": null,
            "markers": [],
            "lexicalClass": "",
            "senseRank": null,
            "alsoRegisteredAs": null,
            "source": {
                "dataset": "wikidata",
                "item": "Q172742",
                "url": "https://www.wikidata.org/wiki/Q172742",
                "license": "CC0 1.0"
            }
        },
        "research": {
            "vercy": "1.0-draft",
            "publication": {
                "status": "research-draft",
                "adjudicationStatus": "unreviewed",
                "publishableCanonical": false,
                "generatedAt": "2026-09-09T21:22:45Z",
                "providers": [
                    "Codex"
                ],
                "breadth": "recalled by Codex without web access - no source was read",
                "missingProviders": [],
                "pass": 2,
                "cost": {
                    "grok": {
                        "seconds": 21.7,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a0880c-4090-7540-9b89-2e811781ba67\n--------\nuser\nDescribe what is already known about one registered thing. Answer as JSON only, no prose around it.\n\nThing: Nintendo Entertainment System\nSense to describe: (none recorded)\nDomain code: PHY.OBJ\nAlso known as: (none)\n\n\nContext for this batch of 1001 things:\n# B",
                        "usd": 0,
                        "recall": true
                    },
                    "codex": {
                        "seconds": 66.3,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a0880c-407c-7cb2-a3a8-d08b76a5d5b7\n--------\nuser\nYou are drafting a Vercy meta-model for one registered thing. Answer as JSON only, no prose around it.\n\nThing: Nintendo Entertainment System\nRegistry id: vr.tr.nintendo-entertainment-system\nPlane / domain: PHY / PHY.OBJ\nRegistry definition: (none recorded)\nNam"
                    }
                }
            },
            "metaModel": {
                "id": "THING-Q172742",
                "registryId": "vr.tr.nintendo-entertainment-system",
                "name": "Nintendo Entertainment System",
                "version": "0.1.0-research.1",
                "entryKind": "thing",
                "family": "Thing Registry",
                "domain": [
                    "PHY.OBJ"
                ],
                "status": "research-draft"
            },
            "canonicalUrl": "https://ver.cy/models/thing/q172742/",
            "model": {
                "registry_id": "vr.tr.nintendo-entertainment-system",
                "name": "Nintendo Entertainment System",
                "purpose": "Enable an AI agent to recognise Nintendo Entertainment System hardware, assess a unit's condition and compatibility, and determine appropriate use, testing or preservation actions.",
                "definition": "The Nintendo Entertainment System (NES) is Nintendo's cartridge-based, 8-bit home video game console platform, adapted from the Japanese Family Computer for international markets and encompassing multiple hardware revisions.",
                "scope_statement": "This model owns the Nintendo Entertainment System as a registered physical console family and the evidence needed to describe its variants and individual units; it distinguishes family identity from model revision, regional configuration and specimen condition.",
                "in_scope": [
                    "NES family identification, regional variants, hardware revisions and unit provenance",
                    "Cartridge interfaces, controller connections and accessory compatibility",
                    "Power requirements, audiovisual connections, operating controls and observable states",
                    "Hardware condition, modifications, fault diagnosis and preservation decisions",
                    "Variant-specific technical specifications and applicable compliance evidence"
                ],
                "out_of_scope": [
                    "Game software content, gameplay rules and individual game publications",
                    "Nintendo as a company and its business history",
                    "Famicom-specific hardware modelling, except where needed to establish boundaries or compatibility",
                    "Super Nintendo Entertainment System and other successor console families",
                    "Standalone emulators, replica consoles and modern miniature products as independent device kinds",
                    "Televisions, external power supplies and peripherals as independently maintained products"
                ],
                "distinguishing_features": [
                    "Identify NES family membership using manufacturer markings, model identifiers and documented hardware features together; an NES-shaped enclosure alone is insufficient.",
                    "Distinguish an original NES-family console from a miniature reissue, clone or emulator appliance by examining its documented hardware platform and native game-loading interface.",
                    "Distinguish NES variants from related Famicom hardware through model identity, market designation and native cartridge and controller interfaces; adapter-assisted operation does not establish identical family membership.",
                    "Distinguish NES hardware from Super NES hardware through model identifiers and native cartridge compatibility rather than similar branding.",
                    "Treat loading mechanism, connector arrangement and enclosure design as variant evidence rather than assuming one familiar NES exterior defines every member."
                ],
                "characteristics": [
                    {
                        "name": "Identity and evidence level",
                        "kind": "category",
                        "unit_or_values": "Documented NES variant; probable NES variant; related platform; replica or clone; unresolved",
                        "why_it_matters": "Prevents compatible or visually similar products from being identified as original NES hardware."
                    },
                    {
                        "name": "Hardware variant",
                        "kind": "relation",
                        "unit_or_values": "Links to manufacturer model designation, market variant and board revision where established",
                        "why_it_matters": "Controls which operating instructions, specifications and replacement parts apply."
                    },
                    {
                        "name": "Game-media configuration",
                        "kind": "category",
                        "unit_or_values": "Native cartridge interface, loading mechanism, regional compatibility and adapters present",
                        "why_it_matters": "Determines which cartridges can be connected and which require further compatibility checks."
                    },
                    {
                        "name": "Input power requirements",
                        "kind": "measurement",
                        "unit_or_values": "V, A, AC or DC, frequency in Hz where applicable, connector dimensions in mm and polarity where applicable",
                        "why_it_matters": "Enables supply matching without assuming an available adapter is electrically suitable."
                    },
                    {
                        "name": "Audiovisual configuration",
                        "kind": "category",
                        "unit_or_values": "Documented video timing or television standard, native output connectors and modifications",
                        "why_it_matters": "Separates display incompatibility from console faults."
                    },
                    {
                        "name": "Controller and accessory support",
                        "kind": "relation",
                        "unit_or_values": "Links to accessory types, ports, supported software and required display conditions",
                        "why_it_matters": "Physical connector fit alone does not establish usable accessory support."
                    },
                    {
                        "name": "Operating condition",
                        "kind": "state",
                        "unit_or_values": "Untested; power withheld; fails to start; intermittent; partially functional; tested functional",
                        "why_it_matters": "Expresses the unit's demonstrated condition without treating appearance or an indicator light as proof of operation."
                    },
                    {
                        "name": "Integrity and modification status",
                        "kind": "state",
                        "unit_or_values": "Unassessed; apparently original; documented repair; documented modification; undocumented alteration",
                        "why_it_matters": "Changes the interpretation of compatibility, electrical behaviour and preservation options."
                    },
                    {
                        "name": "Physical envelope",
                        "kind": "measurement",
                        "unit_or_values": "Width, depth and height in mm; mass in g; measurement configuration recorded",
                        "why_it_matters": "Supports variant checking, storage and handling without assigning one enclosure's dimensions to the whole family."
                    },
                    {
                        "name": "Compliance evidence",
                        "kind": "relation",
                        "unit_or_values": "Links to observed marks, issuing authority, applicable market and supporting documentation",
                        "why_it_matters": "Keeps historical product markings distinct from a present-day assessment of an aged or modified unit."
                    }
                ],
                "affordances": [
                    "Identify a probable NES variant and request the specific label, connector or board evidence needed to resolve uncertainty.",
                    "Match a console with a documented suitable power supply, display connection, cartridge and controller.",
                    "Plan and record a controlled functional test using known-good compatible components.",
                    "Separate likely cartridge-contact, power, display and controller problems through observable test results.",
                    "Recommend documented cleaning, repair or specialist inspection appropriate to the unit's condition.",
                    "Record modifications and preservation constraints before authorising an intervention."
                ]
            },
            "sources": [],
            "structure": {
                "bundles": [
                    {
                        "id": "nes-identity-and-variant",
                        "name": "NES identity and variant",
                        "description": "Establishes what counts as NES hardware and which variant a specimen represents.",
                        "rationale": "NES branding, related platforms, alternative enclosures and reproductions make appearance-based identification unreliable.",
                        "layers": [
                            {
                                "id": "family-boundary",
                                "name": "Family boundary",
                                "description": "Separates the registered console family from related hardware and software implementations.",
                                "findings": [
                                    {
                                        "id": "nes-membership-evidence",
                                        "name": "NES membership evidence",
                                        "description": "Record the manufacturer designation and corroborating interface or hardware evidence supporting family membership.",
                                        "questions": [
                                            {
                                                "text": "Which documented identifiers establish that this hardware belongs to the Nintendo Entertainment System family?",
                                                "kind": "definition",
                                                "id": "nes-membership-evidence-q01"
                                            },
                                            {
                                                "text": "What evidence distinguishes it from Famicom hardware, an NES-compatible clone or a modern miniature reissue?",
                                                "kind": "boundary",
                                                "id": "nes-membership-evidence-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "variant-and-specimen",
                                "name": "Variant and specimen",
                                "description": "Connects family-level knowledge to a particular regional model, revision and physical unit.",
                                "findings": [
                                    {
                                        "id": "variant-attribution",
                                        "name": "Variant attribution",
                                        "description": "Record model markings, market evidence and revision observations separately from serial-number and ownership history.",
                                        "questions": [
                                            {
                                                "text": "Which model label, regional designation and connector arrangement support the proposed variant?",
                                                "kind": "provenance",
                                                "id": "variant-attribution-q01"
                                            },
                                            {
                                                "text": "Do the enclosure and internal hardware agree, or is there evidence of a replacement shell or board?",
                                                "kind": "boundary",
                                                "id": "variant-attribution-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "nes-game-and-peripheral-compatibility",
                        "name": "NES game and peripheral compatibility",
                        "description": "Describes the conditions under which cartridges, controllers and accessories work with a particular NES configuration.",
                        "rationale": "A cartridge or accessory can be physically connectable without being operationally compatible.",
                        "layers": [
                            {
                                "id": "cartridge-path",
                                "name": "Cartridge path",
                                "description": "Covers cartridge insertion, electrical interface and regional or software-dependent compatibility.",
                                "findings": [
                                    {
                                        "id": "cartridge-compatibility-evidence",
                                        "name": "Cartridge compatibility evidence",
                                        "description": "Distinguish native support from adapter-assisted or modified operation and record the exact tested configuration.",
                                        "questions": [
                                            {
                                                "text": "Which cartridge interface and loading procedure are documented for this NES variant?",
                                                "kind": "definition",
                                                "id": "cartridge-compatibility-evidence-q01"
                                            },
                                            {
                                                "text": "What regional, timing or authentication constraints must be checked before declaring a cartridge compatible?",
                                                "kind": "boundary",
                                                "id": "cartridge-compatibility-evidence-q02"
                                            },
                                            {
                                                "text": "Which known-good cartridge and adapter configuration, if any, demonstrated successful operation?",
                                                "kind": "provenance",
                                                "id": "cartridge-compatibility-evidence-q03"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "controllers-and-special-accessories",
                                "name": "Controllers and special accessories",
                                "description": "Covers controller ports and accessory dependencies beyond basic button input.",
                                "findings": [
                                    {
                                        "id": "accessory-operating-conditions",
                                        "name": "Accessory operating conditions",
                                        "description": "Record port, software and display dependencies for the standard controller and specialised accessories such as the Zapper.",
                                        "questions": [
                                            {
                                                "text": "Which controllers or accessories are documented for this unit's ports and regional configuration?",
                                                "kind": "boundary",
                                                "id": "accessory-operating-conditions-q01"
                                            },
                                            {
                                                "text": "Which game and display conditions are required to test the selected accessory meaningfully?",
                                                "kind": "action",
                                                "id": "accessory-operating-conditions-q02"
                                            },
                                            {
                                                "text": "What test demonstrates that each required input or accessory function is detected?",
                                                "kind": "measurement",
                                                "id": "accessory-operating-conditions-q03"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "nes-power-display-and-operation",
                        "name": "NES power, display and operation",
                        "description": "Defines a suitable operating setup and interpretable evidence of console behaviour.",
                        "rationale": "Variant-specific supplies and television connections can cause damage or misleading fault reports when treated as interchangeable.",
                        "layers": [
                            {
                                "id": "electrical-and-display-setup",
                                "name": "Electrical and display setup",
                                "description": "Matches the console to its supply and audiovisual receiving equipment.",
                                "findings": [
                                    {
                                        "id": "verified-connection-requirements",
                                        "name": "Verified connection requirements",
                                        "description": "Record requirements from unit markings and variant-specific documentation before connecting external equipment.",
                                        "questions": [
                                            {
                                                "text": "What voltage, current capacity, AC or DC requirement and connector specification apply to this exact model?",
                                                "kind": "measurement",
                                                "id": "verified-connection-requirements-q01"
                                            },
                                            {
                                                "text": "Which native audiovisual output and television standard does the unit provide, and can the chosen display receive them?",
                                                "kind": "boundary",
                                                "id": "verified-connection-requirements-q02"
                                            },
                                            {
                                                "text": "Which manual, label or service document supports the proposed connection setup?",
                                                "kind": "provenance",
                                                "id": "verified-connection-requirements-q03"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "controls-and-observed-states",
                                "name": "Controls and observed states",
                                "description": "Connects power, reset and game-loading actions to recorded output and input behaviour.",
                                "findings": [
                                    {
                                        "id": "repeatable-functional-test",
                                        "name": "Repeatable functional test",
                                        "description": "Record startup, image, sound, controller response and sustained operation under a specified test configuration.",
                                        "questions": [
                                            {
                                                "text": "What sequence of cartridge loading, power and reset actions is documented for this loading mechanism?",
                                                "kind": "action",
                                                "id": "repeatable-functional-test-q01"
                                            },
                                            {
                                                "text": "What image, audio, indicator and input behaviour occurs during startup and continued play?",
                                                "kind": "measurement",
                                                "id": "repeatable-functional-test-q02"
                                            },
                                            {
                                                "text": "Which observations distinguish a console fault from an unsuitable display setup or faulty test cartridge?",
                                                "kind": "boundary",
                                                "id": "repeatable-functional-test-q03"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "nes-condition-repair-and-preservation",
                        "name": "NES condition, repair and preservation",
                        "description": "Assesses aged hardware and selects interventions using fault evidence and preservation objectives.",
                        "rationale": "Cartridge-contact problems, mechanical wear and undocumented alterations require different actions and should not be collapsed into a single working-or-broken judgement.",
                        "layers": [
                            {
                                "id": "fault-localisation",
                                "name": "Fault localisation",
                                "description": "Separates cartridge contacts, loading hardware, power, audiovisual circuitry and controller paths during diagnosis.",
                                "findings": [
                                    {
                                        "id": "symptom-and-test-history",
                                        "name": "Symptom and test history",
                                        "description": "Record intermittent startup, repeated resets, corrupted output or input failure as symptoms, with evidence for any attributed cause.",
                                        "questions": [
                                            {
                                                "text": "Does the symptom follow the console, cartridge, supply, cable or controller when compatible known-good components are substituted?",
                                                "kind": "measurement",
                                                "id": "symptom-and-test-history-q01"
                                            },
                                            {
                                                "text": "What visible contamination, corrosion, connector damage or loading-mechanism wear supports the proposed diagnosis?",
                                                "kind": "provenance",
                                                "id": "symptom-and-test-history-q02"
                                            },
                                            {
                                                "text": "Which documented diagnostic step can narrow the cause without prematurely replacing parts?",
                                                "kind": "action",
                                                "id": "symptom-and-test-history-q03"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "intervention-and-retention",
                                "name": "Intervention and retention",
                                "description": "Governs cleaning, component replacement, modification and storage of the console.",
                                "findings": [
                                    {
                                        "id": "repair-and-preservation-decision",
                                        "name": "Repair and preservation decision",
                                        "description": "Record repair objectives, altered circuitry, retained original parts and the evidence required before returning the unit to use.",
                                        "questions": [
                                            {
                                                "text": "Is the intended outcome regular play, historical preservation or both, and which original features must be retained?",
                                                "kind": "action",
                                                "id": "repair-and-preservation-decision-q01"
                                            },
                                            {
                                                "text": "Have cartridge-authentication circuitry, power input or audiovisual outputs been altered, and what documentation explains the changes?",
                                                "kind": "provenance",
                                                "id": "repair-and-preservation-decision-q02"
                                            },
                                            {
                                                "text": "Which cleaning or repair procedure and subsequent functional checks are appropriate to this revision and observed condition?",
                                                "kind": "action",
                                                "id": "repair-and-preservation-decision-q03"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "evidence-and-external-alignment",
                        "name": "Evidence and external alignment",
                        "description": "What the world already says about this thing, gathered so the model can be checked against it.",
                        "rationale": "A model that cannot be lined up against existing standards, identifiers and practice cannot be adopted by anyone who already uses them.",
                        "layers": [
                            {
                                "id": "reported-evidence",
                                "name": "Reported evidence",
                                "description": "Findings from the breadth pass, kept separate from the structural claims.",
                                "findings": [
                                    {
                                        "id": "evidence-confidence-notes",
                                        "name": "Check these first",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "This description is recalled knowledge, not source-verified research.",
                                            "Power requirements, outputs, authentication hardware and regulatory approvals should be checked for the exact model and sales region.",
                                            "The stated image dimensions describe the generated image; television overscan can hide part of it, and nominal video rates are rounded."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-confidence-notes-q01",
                                                "text": "Which of these check these first hold for the sense of Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-kinds",
                                        "name": "Kinds and varieties",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Original front-loading NES",
                                            "Later top-loading NES"
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-kinds-q01",
                                                "text": "Which of these kinds and varieties hold for the sense of Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-identifiers",
                                        "name": "Identifiers and schemes",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            {
                                                "scheme": "Nintendo hardware model number",
                                                "value_or_pattern": "NES-001",
                                                "note": "Identifies the original front-loading console design; regional labels may include additional suffixes."
                                            },
                                            {
                                                "scheme": "Nintendo hardware model number",
                                                "value_or_pattern": "NES-101",
                                                "note": "Identifies the later North American top-loading console."
                                            }
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-identifiers-q01",
                                                "text": "Which of these identifiers and schemes hold for the sense of Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-real-world-use",
                                        "name": "Real-world use",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Playing compatible cartridge games on a television using wired controllers.",
                                            "Local multiplayer gaming where supported by the game and accessories.",
                                            "Playing compatible light-gun games using a suitable CRT television.",
                                            "Collecting, restoring and demonstrating historical video game hardware.",
                                            "Developing and running homebrew software through compatible cartridges."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-real-world-use-q01",
                                                "text": "Which of these real-world use hold for the sense of Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-measurements",
                                        "name": "Typical measurements",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            {
                                                "quantity": "CPU clock frequency",
                                                "typical_range": "Approximately 1.66 for PAL hardware and 1.79 for NTSC hardware",
                                                "unit": "MHz"
                                            },
                                            {
                                                "quantity": "CPU working RAM",
                                                "typical_range": "2",
                                                "unit": "KiB"
                                            },
                                            {
                                                "quantity": "Picture processing unit addressable image dimensions",
                                                "typical_range": "256 × 240",
                                                "unit": "pixels"
                                            },
                                            {
                                                "quantity": "Nominal video field rate",
                                                "typical_range": "Approximately 50 for PAL hardware and 60 for NTSC hardware",
                                                "unit": "Hz"
                                            }
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-measurements-q01",
                                                "text": "Which of these typical measurements hold for the sense of Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-failure-modes-and-hazards",
                                        "name": "Failure modes and hazards",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Dirty or worn cartridge contacts and connector contacts can prevent startup or cause graphical corruption.",
                                            "On front-loading units, failed cartridge authentication can produce repeated resets and a blinking power indicator.",
                                            "Ageing power supplies, capacitors and connectors can cause unstable operation or loss of audio or video.",
                                            "An incompatible power adapter can damage hardware; electrical requirements must be checked against the particular console.",
                                            "Blowing into cartridges introduces moisture that can contribute to contact corrosion."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-failure-modes-and-hazards-q01",
                                                "text": "Which of these failure modes and hazards hold for the sense of Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-regional-variation",
                                        "name": "Regional variation",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "NTSC and PAL versions differ in video timing and CPU clock frequency, affecting game speed and compatibility.",
                                            "Many original consoles use regional cartridge authentication; cartridge fit alone does not establish compatibility.",
                                            "The Japanese Family Computer is the closely related domestic platform, with different cartridge connectors, casing and controller arrangements."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-regional-variation-q01",
                                                "text": "Which of these regional variation hold for the sense of Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-neighbours",
                                        "name": "Neighbouring kinds and how to tell them apart",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            {
                                                "name": "Family Computer",
                                                "difference": "Nintendo's Japanese platform from which the NES was adapted; standard Famicom cartridges use a 60-pin interface, whereas NES cartridges use a 72-pin interface."
                                            },
                                            {
                                                "name": "Super Nintendo Entertainment System",
                                                "difference": "A later, distinct console platform with different hardware and cartridges; it does not natively run NES cartridges."
                                            },
                                            {
                                                "name": "NES Classic Edition",
                                                "difference": "A later miniature console that emulates selected built-in NES games and does not accept original NES cartridges."
                                            },
                                            {
                                                "name": "NES-compatible clone console",
                                                "difference": "Third-party hardware intended to run NES software, rather than an original Nintendo NES product."
                                            },
                                            {
                                                "name": "Individual NES console",
                                                "difference": "A particular physical unit has its own serial number, condition and repair history; this entry describes the platform and its hardware variants."
                                            }
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-neighbours-q01",
                                                "text": "Which of these neighbouring kinds and how to tell them apart hold for the sense of Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "openQuestions": [
                "Which manufacturer-documented regional models and revisions should be enumerated within this registry entry, and how should their relationship to Famicom hardware be represented?",
                "What are the authoritative power, audiovisual, timing, physical-dimension and mass specifications for each included variant?",
                "Which cartridge-authentication, regional and adapter limitations apply to each revision, including units with documented modifications?",
                "Which service sources establish reliable diagnostic and cleaning procedures, replacement-part compatibility and accessory test conditions?",
                "Which historical standards and certification marks apply by model and sales market, and what evidence is available for the actual specimen?"
            ],
            "statistics": {
                "bundles": 5,
                "layers": 9,
                "findings": 16,
                "questions": 30
            }
        },
        "draft": {
            "generator": "vr.draft.v3",
            "status": "draft-generated",
            "researched": false,
            "archetype": "unclassified",
            "method": "Written from the archetype playbook - what this kind of thing needs beyond identity and provenance - and from the structure that recurred across 6,333 models already researched by two engines. Applied to this entry by rule. No source was read for this thing and no claim here is researched. This entry carries no facets of its own, so they were inferred from its domain - a guess about a whole domain applied to one thing.",
            "facetsInferred": true,
            "nextPass": "A researcher replaces this draft with a sourced specification. Treat every sentence below as a proposal to argue with.",
            "purpose": "Give an agent a durable, checkable way to recognise a Nintendo Entertainment System, record what state it is in, and decide what may be done with it.",
            "whatItIs": "Enable an AI agent to recognise Nintendo Entertainment System hardware, assess a unit's condition and compatibility, and determine appropriate use, testing or preservation actions.",
            "characteristics": {
                "substance": "material",
                "origin": "manufactured",
                "agency": "inert",
                "mobility": "varies"
            },
            "whatYouCanDoWithIt": [
                "observed and measured"
            ],
            "distinguishingFeatures": [
                "Names folded into this entry, which a task may need to split apart again: Nintendo Entertainment System models, NES Deluxe Set, NES Challenge Set, NES Action Set.",
                "4 finer distinctions are held as aliases rather than separate entries, because telling them apart needs a task that asks for it.",
                "Described in 71 Wikipedia languages, which is a measure of how widely the thing is known, not of how important it is."
            ],
            "openQuestionsForResearch": [
                "Which of the bundles below does a real task actually need, and which are ceremony?",
                "What does this thing have that the facets do not capture at all?",
                "Which neighbouring kind is most often confused with a Nintendo Entertainment System, and on what evidence are they told apart?"
            ],
            "whatItIsMadeOf": "matter you can touch",
            "physicalCharacter": [
                "Mobility varies between examples.",
                "Does nothing on its own; everything it does, something else did to it.",
                "These come from the domain this entry sits in rather than from the entry itself, so treat them as a first guess about the whole domain applied to one thing."
            ],
            "whatCanBeDoneWithIt": [
                "observe it, measure it, record its state"
            ],
            "howItIsRecognised": [
                "Recognised by form and material. The registry holds no appearance data, so what a Nintendo Entertainment System looks like has to come from research."
            ],
            "relatedModels": [
                {
                    "relation": "covers",
                    "note": "Finer kinds folded into this entry because telling them apart needs a task that asks for it. Each is a model waiting to be split out when one does.",
                    "targets": [
                        "Nintendo Entertainment System models",
                        "NES Deluxe Set",
                        "NES Challenge Set",
                        "NES Action Set"
                    ]
                }
            ],
            "standing": "Described in 71 Wikipedia languages, which measures how widely it is written about rather than how important or how common it is. 4 finer distinctions are held inside this entry as names rather than as separate models.",
            "structure": {
                "bundles": [
                    {
                        "id": "identity-and-classification",
                        "name": "Identity, naming and classification",
                        "description": "How an agent tells one Nintendo Entertainment System from another, and a Nintendo Entertainment System from things that resemble it.",
                        "rationale": "Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.",
                        "layers": [
                            {
                                "id": "naming-and-identifiers",
                                "name": "Names and identifiers",
                                "description": "The names this thing goes by and the identifiers that survive translation and time.",
                                "findings": [
                                    {
                                        "id": "preferred-name-and-aliases",
                                        "name": "Preferred name, aliases and local names",
                                        "description": "Which name to use, which names mean the same thing, and which merely sound similar.",
                                        "questions": [
                                            {
                                                "id": "preferred-name-and-aliases-q01",
                                                "text": "What identifies and describes the name of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q02",
                                                "text": "Who or what asserted this about the name of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q03",
                                                "text": "What may an agent decide or do once the name of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "stable-identifiers",
                                        "name": "Stable identifiers and external keys",
                                        "description": "Identifiers that keep pointing at this kind of thing across systems and languages.",
                                        "questions": [
                                            {
                                                "id": "stable-identifiers-q01",
                                                "text": "What identifies and describes an identifier for a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q02",
                                                "text": "Who or what asserted this about an identifier for a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q03",
                                                "text": "What may an agent decide or do once an identifier for a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "classification-and-granularity",
                                "name": "Classification and granularity",
                                "description": "Where a Nintendo Entertainment System sits among kinds, and how finely a task needs to cut it.",
                                "findings": [
                                    {
                                        "id": "kind-and-parents",
                                        "name": "Kind, parents and neighbouring kinds",
                                        "description": "The classes this thing belongs to and the ones it is next to.",
                                        "questions": [
                                            {
                                                "id": "kind-and-parents-q01",
                                                "text": "What identifies and describes the kind of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q02",
                                                "text": "Who or what asserted this about the kind of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q03",
                                                "text": "What may an agent decide or do once the kind of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "distinguishing-features",
                                        "name": "Distinguishing features",
                                        "description": "What separates a Nintendo Entertainment System from the things most often confused with it.",
                                        "questions": [
                                            {
                                                "id": "distinguishing-features-q01",
                                                "text": "What identifies and describes what distinguishes a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q02",
                                                "text": "Who or what asserted this about what distinguishes a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q03",
                                                "text": "What may an agent decide or do once what distinguishes a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "form-and-composition",
                        "name": "Form, composition and condition",
                        "description": "What a Nintendo Entertainment System is made of, what shape and size it takes, and what state it is in.",
                        "rationale": "A physical thing can be measured, and a model that cannot record its measurements cannot support any decision that depends on them.",
                        "layers": [
                            {
                                "id": "form-and-dimensions",
                                "name": "Form and dimensions",
                                "description": "Shape, size, mass and the ranges these take across examples.",
                                "findings": [
                                    {
                                        "id": "measurable-dimensions",
                                        "name": "Measurable dimensions and their units",
                                        "description": "The quantities worth recording and the units they are recorded in.",
                                        "questions": [
                                            {
                                                "id": "measurable-dimensions-q01",
                                                "text": "What identifies and describes the dimensions of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "measurable-dimensions-q02",
                                                "text": "Who or what asserted this about the dimensions of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "measurable-dimensions-q03",
                                                "text": "What may an agent decide or do once the dimensions of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "material-and-composition",
                                "name": "Material and composition",
                                "description": "Materials, parts and how they are put together.",
                                "findings": [
                                    {
                                        "id": "parts-and-materials",
                                        "name": "Parts and materials",
                                        "description": "What a Nintendo Entertainment System is built from and which parts are replaceable.",
                                        "questions": [
                                            {
                                                "id": "parts-and-materials-q01",
                                                "text": "What identifies and describes the composition of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "parts-and-materials-q02",
                                                "text": "Who or what asserted this about the composition of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "parts-and-materials-q03",
                                                "text": "What may an agent decide or do once the composition of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "condition-and-integrity",
                                "name": "Condition and integrity",
                                "description": "Wear, damage, health and the difference between working and broken.",
                                "findings": [
                                    {
                                        "id": "condition-assessment",
                                        "name": "Condition, damage and health",
                                        "description": "How the condition of a Nintendo Entertainment System is judged and by whom.",
                                        "questions": [
                                            {
                                                "id": "condition-assessment-q01",
                                                "text": "What identifies and describes the condition of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "condition-assessment-q02",
                                                "text": "Who or what asserted this about the condition of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "condition-assessment-q03",
                                                "text": "What may an agent decide or do once the condition of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "place-and-movement",
                        "name": "Place and movement",
                        "description": "Where a Nintendo Entertainment System is, how it got there and where it may go (varies).",
                        "rationale": "A thing that can move needs its position recorded with a time, or every later claim about it is about a place it has left.",
                        "layers": [
                            {
                                "id": "location-and-placement",
                                "name": "Location and placement",
                                "description": "Position, containment and the reference frame the position is given in.",
                                "findings": [
                                    {
                                        "id": "position-and-frame",
                                        "name": "Position, container and reference frame",
                                        "description": "Where a Nintendo Entertainment System is, and what that position is measured against.",
                                        "questions": [
                                            {
                                                "id": "position-and-frame-q01",
                                                "text": "What identifies and describes the location of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "position-and-frame-q02",
                                                "text": "Who or what asserted this about the location of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "position-and-frame-q03",
                                                "text": "What may an agent decide or do once the location of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "movement-and-transfer",
                                "name": "Movement and transfer",
                                "description": "How a Nintendo Entertainment System is carried, installed or relocated.",
                                "findings": [
                                    {
                                        "id": "movement-events",
                                        "name": "Movement events and constraints",
                                        "description": "What counts as a movement, what records it and what limits it.",
                                        "questions": [
                                            {
                                                "id": "movement-events-q01",
                                                "text": "What identifies and describes the movement of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "movement-events-q02",
                                                "text": "Who or what asserted this about the movement of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "movement-events-q03",
                                                "text": "What may an agent decide or do once the movement of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "state-and-lifecycle",
                        "name": "State and lifecycle",
                        "description": "The states a Nintendo Entertainment System passes through and the events that move it between them.",
                        "rationale": "Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.",
                        "layers": [
                            {
                                "id": "lifecycle-stages",
                                "name": "Lifecycle stages",
                                "description": "From coming into existence to ceasing to be one of these.",
                                "findings": [
                                    {
                                        "id": "stages-and-transitions",
                                        "name": "Stages and transitions",
                                        "description": "The stages worth naming and what moves a Nintendo Entertainment System between them.",
                                        "questions": [
                                            {
                                                "id": "stages-and-transitions-q01",
                                                "text": "What identifies and describes the lifecycle of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q02",
                                                "text": "Who or what asserted this about the lifecycle of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q03",
                                                "text": "What may an agent decide or do once the lifecycle of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "observations-and-status",
                                "name": "Observations and current status",
                                "description": "What is observed about a Nintendo Entertainment System, how often and by whom.",
                                "findings": [
                                    {
                                        "id": "observation-record",
                                        "name": "Observation record",
                                        "description": "How an observation of a Nintendo Entertainment System is recorded so that it can be superseded rather than overwritten.",
                                        "questions": [
                                            {
                                                "id": "observation-record-q01",
                                                "text": "What identifies and describes an observation of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q02",
                                                "text": "Who or what asserted this about an observation of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q03",
                                                "text": "What may an agent decide or do once an observation of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "use-and-operation",
                        "name": "Use and operation",
                        "description": "What can be done with a Nintendo Entertainment System and what it takes to do it.",
                        "rationale": "An agent that can recognise a thing but not act on it has only half a model.",
                        "layers": [
                            {
                                "id": "intended-use",
                                "name": "Intended use and function",
                                "description": "What a Nintendo Entertainment System is for, and what it is used for anyway.",
                                "findings": [
                                    {
                                        "id": "function-and-purpose",
                                        "name": "Function, purpose and misuse",
                                        "description": "The function a Nintendo Entertainment System performs and the uses that fall outside it.",
                                        "questions": [
                                            {
                                                "id": "function-and-purpose-q01",
                                                "text": "What identifies and describes the use of a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "function-and-purpose-q02",
                                                "text": "Who or what asserted this about the use of a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "function-and-purpose-q03",
                                                "text": "What may an agent decide or do once the use of a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "handling-and-procedure",
                                "name": "Handling and procedure",
                                "description": "The steps, skills and tools involved in using a Nintendo Entertainment System.",
                                "findings": [
                                    {
                                        "id": "procedures-and-skills",
                                        "name": "Procedures, skills and required tools",
                                        "description": "What an agent needs before it can act on a Nintendo Entertainment System at all.",
                                        "questions": [
                                            {
                                                "id": "procedures-and-skills-q01",
                                                "text": "What identifies and describes handling a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "procedures-and-skills-q02",
                                                "text": "Who or what asserted this about handling a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "procedures-and-skills-q03",
                                                "text": "What may an agent decide or do once handling a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "provenance-and-evidence",
                        "name": "Provenance, evidence and time",
                        "description": "Where every claim about a Nintendo Entertainment System came from and when it held.",
                        "rationale": "A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.",
                        "layers": [
                            {
                                "id": "source-and-authority",
                                "name": "Source and authority",
                                "description": "Who said it, on what evidence, and how strongly.",
                                "findings": [
                                    {
                                        "id": "claim-provenance",
                                        "name": "Claim provenance and confidence",
                                        "description": "The authority behind each claim about a Nintendo Entertainment System and how confident it is.",
                                        "questions": [
                                            {
                                                "id": "claim-provenance-q01",
                                                "text": "What identifies and describes a claim about a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q02",
                                                "text": "Who or what asserted this about a claim about a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q03",
                                                "text": "What may an agent decide or do once a claim about a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "time-and-versions",
                                "name": "Time, versions and supersession",
                                "description": "When a claim was true, when it was learnt, and what replaced it.",
                                "findings": [
                                    {
                                        "id": "validity-and-supersession",
                                        "name": "Validity period and supersession",
                                        "description": "How an old claim about a Nintendo Entertainment System is retired without being erased.",
                                        "questions": [
                                            {
                                                "id": "validity-and-supersession-q01",
                                                "text": "What identifies and describes the validity of a claim about a Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q02",
                                                "text": "Who or what asserted this about the validity of a claim about a Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q03",
                                                "text": "What may an agent decide or do once the validity of a claim about a Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "statistics": {
                "bundles": 6,
                "layers": 13,
                "findings": 15,
                "questions": 45
            }
        }
    }
}