{
    "model": {
        "rank": 6208,
        "code": "thing-q183259",
        "model_id": "vr.tr.super-nintendo-entertainment-system",
        "name": "Super Nintendo Entertainment System",
        "purpose": "Enable an AI agent to recognise Super Nintendo Entertainment System hardware, assess a unit's condition and compatibility, and determine appropriate setup, use and preservation actions.",
        "family": "Thing Registry",
        "category": "Physical world and living systems",
        "status": "research-draft",
        "kind": "thing",
        "plane": "PHY",
        "domain": "PHY.OBJ",
        "industry": "",
        "version": "",
        "url": "/models/thing/q183259/",
        "tier": 2,
        "score": 62,
        "payload": {
            "layer": "wikidata",
            "aliases": [],
            "aliasCount": 0,
            "merged": 0,
            "knownIn": 62,
            "facets": null,
            "markers": [],
            "lexicalClass": "",
            "senseRank": null,
            "alsoRegisteredAs": null,
            "source": {
                "dataset": "wikidata",
                "item": "Q183259",
                "url": "https://www.wikidata.org/wiki/Q183259",
                "license": "CC0 1.0"
            }
        },
        "research": {
            "vercy": "1.0-draft",
            "publication": {
                "status": "research-draft",
                "adjudicationStatus": "unreviewed",
                "publishableCanonical": false,
                "generatedAt": "2026-09-09T22:54:32Z",
                "providers": [
                    "Codex"
                ],
                "breadth": "recalled by Codex without web access - no source was read",
                "missingProviders": [],
                "pass": 2,
                "cost": {
                    "grok": {
                        "seconds": 26,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a08860-5364-7841-848f-557304428b08\n--------\nuser\nDescribe what is already known about one registered thing. Answer as JSON only, no prose around it.\n\nThing: Super Nintendo Entertainment System\nSense to describe: (none recorded)\nDomain code: PHY.OBJ\nAlso known as: (none)\n\n\nContext for this batch of 188 things",
                        "usd": 0,
                        "recall": true
                    },
                    "codex": {
                        "seconds": 63.2,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a08860-5368-7a91-8564-3c1721ef9f6f\n--------\nuser\nYou are drafting a Vercy meta-model for one registered thing. Answer as JSON only, no prose around it.\n\nThing: Super Nintendo Entertainment System\nRegistry id: vr.tr.super-nintendo-entertainment-system\nPlane / domain: PHY / PHY.OBJ\nRegistry definition: (none r"
                    }
                }
            },
            "metaModel": {
                "id": "THING-Q183259",
                "registryId": "vr.tr.super-nintendo-entertainment-system",
                "name": "Super Nintendo Entertainment System",
                "version": "0.1.0-research.1",
                "entryKind": "thing",
                "family": "Thing Registry",
                "domain": [
                    "PHY.OBJ"
                ],
                "status": "research-draft"
            },
            "canonicalUrl": "https://ver.cy/models/thing/q183259/",
            "model": {
                "registry_id": "vr.tr.super-nintendo-entertainment-system",
                "name": "Super Nintendo Entertainment System",
                "purpose": "Enable an AI agent to recognise Super Nintendo Entertainment System hardware, assess a unit's condition and compatibility, and determine appropriate setup, use and preservation actions.",
                "definition": "The Super Nintendo Entertainment System is Nintendo's cartridge-based 16-bit home video game console platform, introduced in Japan as the Super Famicom in 1990 and subsequently released internationally in region-specific hardware versions.",
                "scope_statement": "This model owns the identifying and operational properties of the Super Nintendo Entertainment System console family and records the evidence needed to assess particular units and regional variants; it specialises the broader concept of a system through Nintendo console hardware, cartridge execution, controller input and audiovisual output.",
                "in_scope": [
                    "Console-family identity, regional branding and hardware revisions, with the relationship to Super Famicom explicitly recorded",
                    "Cartridge-based game execution and console-side compatibility constraints",
                    "Controllers, peripheral interfaces and supported interaction",
                    "Power requirements, audiovisual connections and operating states",
                    "Hardware condition, modifications, repairability and preservation"
                ],
                "out_of_scope": [
                    "General systems theory and properties shared by systems of every kind",
                    "Individual game narratives, rules, authorship and content classification",
                    "Nintendo's corporate history and business operations",
                    "Standalone models of televisions, power adapters, cartridges and controllers beyond their compatibility relationships",
                    "Software emulators, unofficial compatible consoles and later miniature reissues as independently modelled products",
                    "Ownership history, market valuation and collectible grading except where evidence helps identify hardware"
                ],
                "distinguishing_features": [
                    "Establish console-family membership through Nintendo model markings and corroborating hardware evidence; case resemblance alone does not distinguish original hardware from reproductions.",
                    "Distinguish this family from the Nintendo Entertainment System and Nintendo 64 through console and cartridge interfaces, controller connections and model identification.",
                    "Distinguish original cartridge-running hardware from the Super NES Classic Edition by inspecting the functional cartridge interface, connections and product designation.",
                    "Treat Super Famicom branding and regional SNES designs as a family-boundary question to resolve explicitly, rather than assuming that every different enclosure identifies a different registered thing.",
                    "Describe a console kind or variant through reproducible properties; serial number, damage and installed modifications describe an individual unit."
                ],
                "characteristics": [
                    {
                        "name": "Console identity and regional designation",
                        "kind": "category",
                        "unit_or_values": "Observed product name, model code and designated market; unknown permitted",
                        "why_it_matters": "Anchors family membership and prevents assumptions based solely on enclosure appearance."
                    },
                    {
                        "name": "Hardware revision",
                        "kind": "category",
                        "unit_or_values": "Documented board or assembly revision; unverified; unknown",
                        "why_it_matters": "Determines which technical specifications, replacement parts and diagnostic procedures apply."
                    },
                    {
                        "name": "Power input specification",
                        "kind": "measurement",
                        "unit_or_values": "Voltage in V, current in A, AC or DC, connector dimensions in mm and polarity where applicable",
                        "why_it_matters": "Supports selection of a power adapter appropriate to the identified variant."
                    },
                    {
                        "name": "Cartridge compatibility",
                        "kind": "relation",
                        "unit_or_values": "Console variant to cartridge variant, with physical fit, electrical interface, regional checks and verified execution recorded separately",
                        "why_it_matters": "A cartridge fitting the slot does not establish that the console can run it correctly."
                    },
                    {
                        "name": "Audiovisual output configuration",
                        "kind": "category",
                        "unit_or_values": "Observed ports, supported signal types, regional video format and required cable or converter",
                        "why_it_matters": "Determines how to connect the console and interpret missing, distorted or incompatible output."
                    },
                    {
                        "name": "Output timing",
                        "kind": "measurement",
                        "unit_or_values": "Measured or documented refresh rate in Hz and scan format, qualified by variant and software",
                        "why_it_matters": "Helps assess display compatibility and regional timing differences without treating one nominal rate as universal."
                    },
                    {
                        "name": "Controller and peripheral support",
                        "kind": "relation",
                        "unit_or_values": "Console port to accessory model and software support, including required adapters",
                        "why_it_matters": "Separates physical connection from usable gameplay functionality."
                    },
                    {
                        "name": "Operating state",
                        "kind": "state",
                        "unit_or_values": "Unpowered; powered with no verified execution; executing software; intermittent fault; failed; untested",
                        "why_it_matters": "Prevents a power indicator or isolated successful boot from being treated as proof of full function."
                    },
                    {
                        "name": "Functional test coverage",
                        "kind": "relation",
                        "unit_or_values": "Unit to test cartridge, controller, display, procedure, result and test date",
                        "why_it_matters": "Makes condition judgments reproducible and identifies untested functions."
                    },
                    {
                        "name": "Modification status",
                        "kind": "state",
                        "unit_or_values": "No modification observed; documented modification; suspected modification; unknown",
                        "why_it_matters": "Changes to regional checks, video circuits or power arrangements can alter compatibility and repair decisions."
                    },
                    {
                        "name": "Physical and electrical condition",
                        "kind": "state",
                        "unit_or_values": "Condition recorded separately for enclosure, cartridge connector, controller ports, circuit board and power interface",
                        "why_it_matters": "Distinguishes cosmetic ageing from faults that impair operation or make powering the unit inappropriate."
                    }
                ],
                "affordances": [
                    "Identify a console's likely family, regional variant and revision from markings and hardware evidence.",
                    "Select a compatible power adapter, audiovisual connection and display configuration.",
                    "Assess whether a cartridge, controller or peripheral is supported before attempting use.",
                    "Run and record a controlled functional check using identified test equipment and software.",
                    "Localise a suspected console fault by separating cartridge, accessory, cable, display and power problems.",
                    "Choose a revision-appropriate cleaning, repair or preservation action while documenting uncertainty and modifications."
                ]
            },
            "sources": [],
            "structure": {
                "bundles": [
                    {
                        "id": "family-and-variant-identity",
                        "name": "Family and variant identity",
                        "description": "Establishes what qualifies as this registered console kind and how its variants and individual units are represented.",
                        "rationale": "SNES naming, regional enclosures and later products can otherwise lead to duplicate models or mistaken identity.",
                        "layers": [
                            {
                                "id": "family-boundary",
                                "name": "Family boundary",
                                "description": "Separates the registered console family from broader systems and neighbouring Nintendo products.",
                                "findings": [
                                    {
                                        "id": "console-family-membership",
                                        "name": "Console-family membership",
                                        "description": "Record evidence for membership and explicitly resolve the treatment of Super Famicom, later reissues and compatible third-party hardware.",
                                        "questions": [
                                            {
                                                "text": "Which official product designations belong to this registry entry, and does an existing registered model already own any of them?",
                                                "kind": "boundary",
                                                "id": "console-family-membership-q01"
                                            },
                                            {
                                                "text": "Which observable features distinguish original family hardware from a miniature reissue, emulator appliance or compatible clone?",
                                                "kind": "definition",
                                                "id": "console-family-membership-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "variant-and-unit-evidence",
                                "name": "Variant and unit evidence",
                                "description": "Connects regional identity and revision to the evidence visible on a particular console.",
                                "findings": [
                                    {
                                        "id": "markings-and-hardware-agreement",
                                        "name": "Markings and hardware agreement",
                                        "description": "Record model labels, enclosure configuration and available board identification, including contradictions caused by replacement parts.",
                                        "questions": [
                                            {
                                                "text": "What model markings and hardware observations support the assigned regional variant and revision?",
                                                "kind": "provenance",
                                                "id": "markings-and-hardware-agreement-q01"
                                            },
                                            {
                                                "text": "If the enclosure label and internal assembly disagree, which properties can still be assigned confidently?",
                                                "kind": "boundary",
                                                "id": "markings-and-hardware-agreement-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "cartridge-execution",
                        "name": "Cartridge execution",
                        "description": "Captures how the console accepts and executes cartridge software and where compatibility depends on the cartridge.",
                        "rationale": "Cartridge shape, regional checks and cartridge-side circuitry make compatibility more specific than a generic software-support relationship.",
                        "layers": [
                            {
                                "id": "cartridge-interface",
                                "name": "Cartridge interface",
                                "description": "Separates mechanical insertion, connector condition and regional compatibility.",
                                "findings": [
                                    {
                                        "id": "cartridge-admission-and-startup",
                                        "name": "Cartridge admission and startup",
                                        "description": "Record whether a cartridge fits, connects correctly and starts on the identified console configuration.",
                                        "questions": [
                                            {
                                                "text": "Which cartridge variants physically fit this console, and which require an adapter or altered enclosure?",
                                                "kind": "boundary",
                                                "id": "cartridge-admission-and-startup-q01"
                                            },
                                            {
                                                "text": "What regional checks or timing dependencies must be verified beyond physical fit?",
                                                "kind": "definition",
                                                "id": "cartridge-admission-and-startup-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "execution-responsibility",
                                "name": "Execution responsibility",
                                "description": "Distinguishes console-provided processing from capabilities and persistent storage supplied by cartridges.",
                                "findings": [
                                    {
                                        "id": "console-and-cartridge-capabilities",
                                        "name": "Console and cartridge capabilities",
                                        "description": "Attribute execution, enhancement hardware and save storage to the component that provides them.",
                                        "questions": [
                                            {
                                                "text": "Which processing, graphics and audio functions belong to the console, and which tested games depend on additional cartridge hardware?",
                                                "kind": "boundary",
                                                "id": "console-and-cartridge-capabilities-q01"
                                            },
                                            {
                                                "text": "Does a reported save failure concern cartridge storage, its power source, the connector or another evidenced cause?",
                                                "kind": "action",
                                                "id": "console-and-cartridge-capabilities-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "controls-and-peripherals",
                        "name": "Controls and peripherals",
                        "description": "Models player input through console controls, controller ports and software-dependent accessories.",
                        "rationale": "Successful booting does not establish usable controls, multiplayer support or peripheral compatibility.",
                        "layers": [
                            {
                                "id": "standard-control-path",
                                "name": "Standard control path",
                                "description": "Covers console switches and the standard controller input path.",
                                "findings": [
                                    {
                                        "id": "control-response",
                                        "name": "Control response",
                                        "description": "Record power and reset behaviour together with directional, face-button, shoulder-button and start/select responses.",
                                        "questions": [
                                            {
                                                "text": "Which console controls and controller inputs are present for this configuration, and what behaviour should each produce?",
                                                "kind": "definition",
                                                "id": "control-response-q01"
                                            },
                                            {
                                                "text": "Which inputs have been tested on each controller port, using what controller and software?",
                                                "kind": "measurement",
                                                "id": "control-response-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "accessory-dependencies",
                                "name": "Accessory dependencies",
                                "description": "Captures requirements that go beyond plugging an accessory into a matching port.",
                                "findings": [
                                    {
                                        "id": "peripheral-support-chain",
                                        "name": "Peripheral support chain",
                                        "description": "Record the software, adapter and display dependencies of accessories such as multitaps, mice and light-gun controllers.",
                                        "questions": [
                                            {
                                                "text": "Which games and connection arrangements support the proposed accessory on this console variant?",
                                                "kind": "boundary",
                                                "id": "peripheral-support-chain-q01"
                                            },
                                            {
                                                "text": "For a light-gun accessory, what display technology and timing conditions must be verified before judging it faulty?",
                                                "kind": "action",
                                                "id": "peripheral-support-chain-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "power-and-audiovisual-integration",
                        "name": "Power and audiovisual integration",
                        "description": "Determines how the identified console can be powered and connected to a display and audio system.",
                        "rationale": "Regional and revision differences make universal adapter and cable assumptions unreliable.",
                        "layers": [
                            {
                                "id": "power-matching",
                                "name": "Power matching",
                                "description": "Matches console input requirements to a particular adapter and local mains supply.",
                                "findings": [
                                    {
                                        "id": "verified-power-path",
                                        "name": "Verified power path",
                                        "description": "Record console-side electrical requirements separately from the adapter's mains-input rating.",
                                        "questions": [
                                            {
                                                "text": "What voltage, AC or DC requirement, current rating, connector and applicable polarity are specified for this exact console model?",
                                                "kind": "measurement",
                                                "id": "verified-power-path-q01"
                                            },
                                            {
                                                "text": "Do the proposed adapter's output and mains-input ratings match the console and location, and what evidence establishes that match?",
                                                "kind": "action",
                                                "id": "verified-power-path-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "signal-and-display-matching",
                                "name": "Signal and display matching",
                                "description": "Relates available console signals to cables, converters and display capabilities.",
                                "findings": [
                                    {
                                        "id": "usable-audiovisual-path",
                                        "name": "Usable audiovisual path",
                                        "description": "Record a verified end-to-end connection, including regional timing and any modification affecting signal availability.",
                                        "questions": [
                                            {
                                                "text": "Which video and audio signals are available on this revision's actual ports, and which cable wiring is required?",
                                                "kind": "definition",
                                                "id": "usable-audiovisual-path-q01"
                                            },
                                            {
                                                "text": "Does the connected display or converter accept the console's observed timing and signal format with usable picture and sound?",
                                                "kind": "measurement",
                                                "id": "usable-audiovisual-path-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "condition-repair-and-preservation",
                        "name": "Condition, repair and preservation",
                        "description": "Turns observed symptoms and hardware history into bounded diagnostic and maintenance decisions.",
                        "rationale": "Ageing cartridges, connectors, adapters and console components can produce similar symptoms, while repairs may change original behaviour.",
                        "layers": [
                            {
                                "id": "functional-evidence",
                                "name": "Functional evidence",
                                "description": "Separates observed symptoms from inferred faults and records the coverage of a working-condition claim.",
                                "findings": [
                                    {
                                        "id": "controlled-console-diagnosis",
                                        "name": "Controlled console diagnosis",
                                        "description": "Assess booting, sustained execution, picture, sound and input using identified comparison components.",
                                        "questions": [
                                            {
                                                "text": "What happens during startup and sustained play with a verified compatible cartridge, power adapter, cable and controller?",
                                                "kind": "measurement",
                                                "id": "controlled-console-diagnosis-q01"
                                            },
                                            {
                                                "text": "Which substitution or inspection would distinguish a console fault from a cartridge, adapter, display or accessory fault?",
                                                "kind": "action",
                                                "id": "controlled-console-diagnosis-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "intervention-and-originality",
                                "name": "Intervention and originality",
                                "description": "Records condition, previous modifications and the consequences of proposed maintenance.",
                                "findings": [
                                    {
                                        "id": "revision-appropriate-intervention",
                                        "name": "Revision-appropriate intervention",
                                        "description": "Choose cleaning or repair based on observed damage and revision evidence, and record any resulting change to compatibility or original configuration.",
                                        "questions": [
                                            {
                                                "text": "What evidence identifies corrosion, connector damage, prior repairs or modifications affecting this unit's operation?",
                                                "kind": "provenance",
                                                "id": "revision-appropriate-intervention-q01"
                                            },
                                            {
                                                "text": "Which documented procedure and replacement part apply to this revision, and how will successful repair and retained functionality be checked?",
                                                "kind": "action",
                                                "id": "revision-appropriate-intervention-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "evidence-and-external-alignment",
                        "name": "Evidence and external alignment",
                        "description": "What the world already says about this thing, gathered so the model can be checked against it.",
                        "rationale": "A model that cannot be lined up against existing standards, identifiers and practice cannot be adopted by anyone who already uses them.",
                        "layers": [
                            {
                                "id": "reported-evidence",
                                "name": "Reported evidence",
                                "description": "Findings from the breadth pass, kept separate from the structural claims.",
                                "findings": [
                                    {
                                        "id": "evidence-confidence-notes",
                                        "name": "Check these first",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "This is recalled knowledge, without consulted sources; exact regional model suffixes, electrical ratings and regulatory markings require checking against hardware labels and manuals.",
                                            "Memory figures describe the base console; some cartridges contain additional memory or processing hardware.",
                                            "The listed image resolution is common rather than exhaustive, and compatibility and video-output details depend on hardware revision and region."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-confidence-notes-q01",
                                                "text": "Which of these check these first hold for the sense of Super Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-kinds",
                                        "name": "Kinds and varieties",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Japanese Super Famicom",
                                            "North American Super Nintendo Entertainment System",
                                            "PAL-market Super Nintendo Entertainment System",
                                            "North American compact redesign (SNS-101)",
                                            "Japanese Super Famicom Jr."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-kinds-q01",
                                                "text": "Which of these kinds and varieties hold for the sense of Super Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-identifiers",
                                        "name": "Identifiers and schemes",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            {
                                                "scheme": "Nintendo hardware model number",
                                                "value_or_pattern": "SHVC-001",
                                                "note": "Original Japanese Super Famicom console model."
                                            },
                                            {
                                                "scheme": "Nintendo hardware model number",
                                                "value_or_pattern": "SNS-001",
                                                "note": "Original North American SNES console model."
                                            },
                                            {
                                                "scheme": "Nintendo hardware model number",
                                                "value_or_pattern": "SNS-101",
                                                "note": "Compact North American console redesign; individual units also carry serial numbers."
                                            }
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-identifiers-q01",
                                                "text": "Which of these identifiers and schemes hold for the sense of Super Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-real-world-use",
                                        "name": "Real-world use",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Playing compatible game cartridges on a television using wired controllers.",
                                            "Local multiplayer gaming through two controller ports, with supported adapters allowing additional players.",
                                            "Saving progress in cartridges equipped with persistent storage, commonly battery-backed RAM.",
                                            "Retro gaming, collecting, hardware preservation and repair.",
                                            "Running independently developed software on compatible cartridge hardware."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-real-world-use-q01",
                                                "text": "Which of these real-world use hold for the sense of Super Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-measurements",
                                        "name": "Typical measurements",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            {
                                                "quantity": "Main work RAM",
                                                "typical_range": "128",
                                                "unit": "KiB"
                                            },
                                            {
                                                "quantity": "Video RAM",
                                                "typical_range": "64",
                                                "unit": "KiB"
                                            },
                                            {
                                                "quantity": "Audio subsystem RAM",
                                                "typical_range": "64",
                                                "unit": "KiB"
                                            },
                                            {
                                                "quantity": "Common non-interlaced game image resolution",
                                                "typical_range": "256 × 224",
                                                "unit": "pixels"
                                            },
                                            {
                                                "quantity": "Built-in controller ports",
                                                "typical_range": "2",
                                                "unit": "ports"
                                            }
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-measurements-q01",
                                                "text": "Which of these typical measurements hold for the sense of Super Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-failure-modes-and-hazards",
                                        "name": "Failure modes and hazards",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Dirty, oxidized or damaged cartridge contacts can prevent startup or cause intermittent operation.",
                                            "Depleted cartridge backup batteries can cause loss of saved games.",
                                            "Aging capacitors, power circuitry or external power adapters can cause instability or loss of operation.",
                                            "Worn controller contacts, cables or sockets can cause missed or intermittent inputs.",
                                            "Using a power adapter with incompatible voltage, polarity or AC/DC output can damage the console."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-failure-modes-and-hazards-q01",
                                                "text": "Which of these failure modes and hazards hold for the sense of Super Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-regional-variation",
                                        "name": "Regional variation",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Japanese, North American and PAL-market versions differ in case design, cartridge fit and regional compatibility controls.",
                                            "NTSC and PAL versions differ in video timing, with nominal refresh rates around 60 Hz and 50 Hz respectively; game speed and visible image area can consequently differ.",
                                            "Power requirements and available video connections vary by market and hardware revision."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-regional-variation-q01",
                                                "text": "Which of these regional variation hold for the sense of Super Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-neighbours",
                                        "name": "Neighbouring kinds and how to tell them apart",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            {
                                                "name": "system",
                                                "difference": "A system is the broader concept of interacting components; this entry identifies a particular manufactured video game console platform."
                                            },
                                            {
                                                "name": "Nintendo Entertainment System",
                                                "difference": "Nintendo's preceding home console platform uses different hardware and cartridges; SNES consoles do not natively run NES cartridges."
                                            },
                                            {
                                                "name": "Nintendo 64",
                                                "difference": "Nintendo's succeeding home console platform has a different architecture, cartridge format and controller interface."
                                            },
                                            {
                                                "name": "Super NES Classic Edition",
                                                "difference": "A later miniature console that runs a built-in selection of games through emulation rather than accepting original SNES cartridges."
                                            },
                                            {
                                                "name": "Individual SNES console",
                                                "difference": "A physical unit has its own serial number, condition and repair history; this entry describes the platform rather than one owned device."
                                            }
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-neighbours-q01",
                                                "text": "Which of these neighbouring kinds and how to tell them apart hold for the sense of Super Nintendo Entertainment System this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "openQuestions": [
                "Does the registry or an existing world model already cover Super Famicom, and should its regional variants be linked under this entry or through a neighbouring model?",
                "Which primary manuals and service documents establish the model-code, board-revision, power-input and audiovisual-output differences across the family?",
                "Which cartridge and peripheral combinations have documented compatibility limits, including regional checks, timing dependencies and cartridge enhancement hardware?",
                "What revision-specific diagnostic evidence supports distinguishing connector and power faults from failures in console processing, memory, video or audio circuitry?",
                "Which dimensions, electrical ratings, regulatory markings and issuing standards apply to each regional variant, and which remain unverified?"
            ],
            "statistics": {
                "bundles": 6,
                "layers": 11,
                "findings": 18,
                "questions": 28
            }
        },
        "draft": {
            "generator": "vr.draft.v3",
            "status": "draft-generated",
            "researched": false,
            "archetype": "unclassified",
            "method": "Written from the archetype playbook - what this kind of thing needs beyond identity and provenance - and from the structure that recurred across 6,333 models already researched by two engines. Applied to this entry by rule. No source was read for this thing and no claim here is researched. This entry carries no facets of its own, so they were inferred from its domain - a guess about a whole domain applied to one thing.",
            "facetsInferred": true,
            "nextPass": "A researcher replaces this draft with a sourced specification. Treat every sentence below as a proposal to argue with.",
            "purpose": "Give an agent a durable, checkable way to recognise a Super Nintendo Entertainment System, record what state it is in, and decide what may be done with it.",
            "whatItIs": "Enable an AI agent to recognise Super Nintendo Entertainment System hardware, assess a unit's condition and compatibility, and determine appropriate setup, use and preservation actions.",
            "characteristics": {
                "substance": "material",
                "origin": "manufactured",
                "agency": "inert",
                "mobility": "varies"
            },
            "whatYouCanDoWithIt": [
                "observed and measured"
            ],
            "distinguishingFeatures": [
                "Described in 62 Wikipedia languages, which is a measure of how widely the thing is known, not of how important it is."
            ],
            "openQuestionsForResearch": [
                "Which of the bundles below does a real task actually need, and which are ceremony?",
                "What does this thing have that the facets do not capture at all?",
                "Which neighbouring kind is most often confused with a Super Nintendo Entertainment System, and on what evidence are they told apart?"
            ],
            "whatItIsMadeOf": "matter you can touch",
            "physicalCharacter": [
                "Mobility varies between examples.",
                "Does nothing on its own; everything it does, something else did to it.",
                "These come from the domain this entry sits in rather than from the entry itself, so treat them as a first guess about the whole domain applied to one thing."
            ],
            "whatCanBeDoneWithIt": [
                "observe it, measure it, record its state"
            ],
            "howItIsRecognised": [
                "Recognised by form and material. The registry holds no appearance data, so what a Super Nintendo Entertainment System looks like has to come from research."
            ],
            "relatedModels": [],
            "standing": "Described in 62 Wikipedia languages, which measures how widely it is written about rather than how important or how common it is.",
            "structure": {
                "bundles": [
                    {
                        "id": "identity-and-classification",
                        "name": "Identity, naming and classification",
                        "description": "How an agent tells one Super Nintendo Entertainment System from another, and a Super Nintendo Entertainment System from things that resemble it.",
                        "rationale": "Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.",
                        "layers": [
                            {
                                "id": "naming-and-identifiers",
                                "name": "Names and identifiers",
                                "description": "The names this thing goes by and the identifiers that survive translation and time.",
                                "findings": [
                                    {
                                        "id": "preferred-name-and-aliases",
                                        "name": "Preferred name, aliases and local names",
                                        "description": "Which name to use, which names mean the same thing, and which merely sound similar.",
                                        "questions": [
                                            {
                                                "id": "preferred-name-and-aliases-q01",
                                                "text": "What identifies and describes the name of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q02",
                                                "text": "Who or what asserted this about the name of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q03",
                                                "text": "What may an agent decide or do once the name of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "stable-identifiers",
                                        "name": "Stable identifiers and external keys",
                                        "description": "Identifiers that keep pointing at this kind of thing across systems and languages.",
                                        "questions": [
                                            {
                                                "id": "stable-identifiers-q01",
                                                "text": "What identifies and describes an identifier for a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q02",
                                                "text": "Who or what asserted this about an identifier for a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q03",
                                                "text": "What may an agent decide or do once an identifier for a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "classification-and-granularity",
                                "name": "Classification and granularity",
                                "description": "Where a Super Nintendo Entertainment System sits among kinds, and how finely a task needs to cut it.",
                                "findings": [
                                    {
                                        "id": "kind-and-parents",
                                        "name": "Kind, parents and neighbouring kinds",
                                        "description": "The classes this thing belongs to and the ones it is next to.",
                                        "questions": [
                                            {
                                                "id": "kind-and-parents-q01",
                                                "text": "What identifies and describes the kind of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q02",
                                                "text": "Who or what asserted this about the kind of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q03",
                                                "text": "What may an agent decide or do once the kind of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "distinguishing-features",
                                        "name": "Distinguishing features",
                                        "description": "What separates a Super Nintendo Entertainment System from the things most often confused with it.",
                                        "questions": [
                                            {
                                                "id": "distinguishing-features-q01",
                                                "text": "What identifies and describes what distinguishes a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q02",
                                                "text": "Who or what asserted this about what distinguishes a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q03",
                                                "text": "What may an agent decide or do once what distinguishes a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "form-and-composition",
                        "name": "Form, composition and condition",
                        "description": "What a Super Nintendo Entertainment System is made of, what shape and size it takes, and what state it is in.",
                        "rationale": "A physical thing can be measured, and a model that cannot record its measurements cannot support any decision that depends on them.",
                        "layers": [
                            {
                                "id": "form-and-dimensions",
                                "name": "Form and dimensions",
                                "description": "Shape, size, mass and the ranges these take across examples.",
                                "findings": [
                                    {
                                        "id": "measurable-dimensions",
                                        "name": "Measurable dimensions and their units",
                                        "description": "The quantities worth recording and the units they are recorded in.",
                                        "questions": [
                                            {
                                                "id": "measurable-dimensions-q01",
                                                "text": "What identifies and describes the dimensions of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "measurable-dimensions-q02",
                                                "text": "Who or what asserted this about the dimensions of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "measurable-dimensions-q03",
                                                "text": "What may an agent decide or do once the dimensions of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "material-and-composition",
                                "name": "Material and composition",
                                "description": "Materials, parts and how they are put together.",
                                "findings": [
                                    {
                                        "id": "parts-and-materials",
                                        "name": "Parts and materials",
                                        "description": "What a Super Nintendo Entertainment System is built from and which parts are replaceable.",
                                        "questions": [
                                            {
                                                "id": "parts-and-materials-q01",
                                                "text": "What identifies and describes the composition of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "parts-and-materials-q02",
                                                "text": "Who or what asserted this about the composition of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "parts-and-materials-q03",
                                                "text": "What may an agent decide or do once the composition of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "condition-and-integrity",
                                "name": "Condition and integrity",
                                "description": "Wear, damage, health and the difference between working and broken.",
                                "findings": [
                                    {
                                        "id": "condition-assessment",
                                        "name": "Condition, damage and health",
                                        "description": "How the condition of a Super Nintendo Entertainment System is judged and by whom.",
                                        "questions": [
                                            {
                                                "id": "condition-assessment-q01",
                                                "text": "What identifies and describes the condition of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "condition-assessment-q02",
                                                "text": "Who or what asserted this about the condition of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "condition-assessment-q03",
                                                "text": "What may an agent decide or do once the condition of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "place-and-movement",
                        "name": "Place and movement",
                        "description": "Where a Super Nintendo Entertainment System is, how it got there and where it may go (varies).",
                        "rationale": "A thing that can move needs its position recorded with a time, or every later claim about it is about a place it has left.",
                        "layers": [
                            {
                                "id": "location-and-placement",
                                "name": "Location and placement",
                                "description": "Position, containment and the reference frame the position is given in.",
                                "findings": [
                                    {
                                        "id": "position-and-frame",
                                        "name": "Position, container and reference frame",
                                        "description": "Where a Super Nintendo Entertainment System is, and what that position is measured against.",
                                        "questions": [
                                            {
                                                "id": "position-and-frame-q01",
                                                "text": "What identifies and describes the location of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "position-and-frame-q02",
                                                "text": "Who or what asserted this about the location of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "position-and-frame-q03",
                                                "text": "What may an agent decide or do once the location of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "movement-and-transfer",
                                "name": "Movement and transfer",
                                "description": "How a Super Nintendo Entertainment System is carried, installed or relocated.",
                                "findings": [
                                    {
                                        "id": "movement-events",
                                        "name": "Movement events and constraints",
                                        "description": "What counts as a movement, what records it and what limits it.",
                                        "questions": [
                                            {
                                                "id": "movement-events-q01",
                                                "text": "What identifies and describes the movement of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "movement-events-q02",
                                                "text": "Who or what asserted this about the movement of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "movement-events-q03",
                                                "text": "What may an agent decide or do once the movement of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "state-and-lifecycle",
                        "name": "State and lifecycle",
                        "description": "The states a Super Nintendo Entertainment System passes through and the events that move it between them.",
                        "rationale": "Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.",
                        "layers": [
                            {
                                "id": "lifecycle-stages",
                                "name": "Lifecycle stages",
                                "description": "From coming into existence to ceasing to be one of these.",
                                "findings": [
                                    {
                                        "id": "stages-and-transitions",
                                        "name": "Stages and transitions",
                                        "description": "The stages worth naming and what moves a Super Nintendo Entertainment System between them.",
                                        "questions": [
                                            {
                                                "id": "stages-and-transitions-q01",
                                                "text": "What identifies and describes the lifecycle of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q02",
                                                "text": "Who or what asserted this about the lifecycle of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q03",
                                                "text": "What may an agent decide or do once the lifecycle of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "observations-and-status",
                                "name": "Observations and current status",
                                "description": "What is observed about a Super Nintendo Entertainment System, how often and by whom.",
                                "findings": [
                                    {
                                        "id": "observation-record",
                                        "name": "Observation record",
                                        "description": "How an observation of a Super Nintendo Entertainment System is recorded so that it can be superseded rather than overwritten.",
                                        "questions": [
                                            {
                                                "id": "observation-record-q01",
                                                "text": "What identifies and describes an observation of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q02",
                                                "text": "Who or what asserted this about an observation of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q03",
                                                "text": "What may an agent decide or do once an observation of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "use-and-operation",
                        "name": "Use and operation",
                        "description": "What can be done with a Super Nintendo Entertainment System and what it takes to do it.",
                        "rationale": "An agent that can recognise a thing but not act on it has only half a model.",
                        "layers": [
                            {
                                "id": "intended-use",
                                "name": "Intended use and function",
                                "description": "What a Super Nintendo Entertainment System is for, and what it is used for anyway.",
                                "findings": [
                                    {
                                        "id": "function-and-purpose",
                                        "name": "Function, purpose and misuse",
                                        "description": "The function a Super Nintendo Entertainment System performs and the uses that fall outside it.",
                                        "questions": [
                                            {
                                                "id": "function-and-purpose-q01",
                                                "text": "What identifies and describes the use of a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "function-and-purpose-q02",
                                                "text": "Who or what asserted this about the use of a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "function-and-purpose-q03",
                                                "text": "What may an agent decide or do once the use of a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "handling-and-procedure",
                                "name": "Handling and procedure",
                                "description": "The steps, skills and tools involved in using a Super Nintendo Entertainment System.",
                                "findings": [
                                    {
                                        "id": "procedures-and-skills",
                                        "name": "Procedures, skills and required tools",
                                        "description": "What an agent needs before it can act on a Super Nintendo Entertainment System at all.",
                                        "questions": [
                                            {
                                                "id": "procedures-and-skills-q01",
                                                "text": "What identifies and describes handling a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "procedures-and-skills-q02",
                                                "text": "Who or what asserted this about handling a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "procedures-and-skills-q03",
                                                "text": "What may an agent decide or do once handling a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "provenance-and-evidence",
                        "name": "Provenance, evidence and time",
                        "description": "Where every claim about a Super Nintendo Entertainment System came from and when it held.",
                        "rationale": "A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.",
                        "layers": [
                            {
                                "id": "source-and-authority",
                                "name": "Source and authority",
                                "description": "Who said it, on what evidence, and how strongly.",
                                "findings": [
                                    {
                                        "id": "claim-provenance",
                                        "name": "Claim provenance and confidence",
                                        "description": "The authority behind each claim about a Super Nintendo Entertainment System and how confident it is.",
                                        "questions": [
                                            {
                                                "id": "claim-provenance-q01",
                                                "text": "What identifies and describes a claim about a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q02",
                                                "text": "Who or what asserted this about a claim about a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q03",
                                                "text": "What may an agent decide or do once a claim about a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "time-and-versions",
                                "name": "Time, versions and supersession",
                                "description": "When a claim was true, when it was learnt, and what replaced it.",
                                "findings": [
                                    {
                                        "id": "validity-and-supersession",
                                        "name": "Validity period and supersession",
                                        "description": "How an old claim about a Super Nintendo Entertainment System is retired without being erased.",
                                        "questions": [
                                            {
                                                "id": "validity-and-supersession-q01",
                                                "text": "What identifies and describes the validity of a claim about a Super Nintendo Entertainment System, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q02",
                                                "text": "Who or what asserted this about the validity of a claim about a Super Nintendo Entertainment System, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q03",
                                                "text": "What may an agent decide or do once the validity of a claim about a Super Nintendo Entertainment System is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "statistics": {
                "bundles": 6,
                "layers": 13,
                "findings": 15,
                "questions": 45
            }
        }
    }
}