{
    "model": {
        "rank": 5559,
        "code": "thing-q185029",
        "model_id": "vr.tr.first-person-shooter",
        "name": "first-person shooter",
        "purpose": "Enable an agent to recognise a first-person shooter, describe its playable combat experience, assess its current playability, and identify suitable modes and configuration choices.",
        "family": "Thing Registry",
        "category": "Physical world and living systems",
        "status": "research-draft",
        "kind": "thing",
        "plane": "PHY",
        "domain": "PHY.OBJ",
        "industry": "",
        "version": "",
        "url": "/models/thing/q185029/",
        "tier": 2,
        "score": 66,
        "payload": {
            "layer": "wikidata",
            "aliases": [
                "hunting video game",
                "paintball video game",
                "massively multiplayer online first-person shooter",
                "corridor shooter",
                "boomer shooter"
            ],
            "aliasCount": 5,
            "merged": 5,
            "knownIn": 66,
            "facets": null,
            "markers": [],
            "lexicalClass": "",
            "senseRank": null,
            "alsoRegisteredAs": null,
            "source": {
                "dataset": "wikidata",
                "item": "Q185029",
                "url": "https://www.wikidata.org/wiki/Q185029",
                "license": "CC0 1.0"
            }
        },
        "research": {
            "vercy": "1.0-draft",
            "publication": {
                "status": "research-draft",
                "adjudicationStatus": "unreviewed",
                "publishableCanonical": false,
                "generatedAt": "2026-09-09T22:39:03Z",
                "providers": [
                    "Codex"
                ],
                "breadth": "recalled by Codex without web access - no source was read",
                "missingProviders": [],
                "pass": 2,
                "cost": {
                    "grok": {
                        "seconds": 17,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a08852-11d7-7671-b2cc-a37c49821ba5\n--------\nuser\nDescribe what is already known about one registered thing. Answer as JSON only, no prose around it.\n\nThing: first-person shooter\nSense to describe: (none recorded)\nDomain code: PHY.OBJ\nAlso known as: (none)\n\n\nContext for this batch of 188 things:\n# Batch 006: ",
                        "usd": 0,
                        "recall": true
                    },
                    "codex": {
                        "seconds": 69.2,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a08852-11d5-7971-979c-1f394a559700\n--------\nuser\nYou are drafting a Vercy meta-model for one registered thing. Answer as JSON only, no prose around it.\n\nThing: first-person shooter\nRegistry id: vr.tr.first-person-shooter\nPlane / domain: PHY / PHY.OBJ\nRegistry definition: (none recorded)\nNames folded into thi"
                    }
                }
            },
            "metaModel": {
                "id": "THING-Q185029",
                "registryId": "vr.tr.first-person-shooter",
                "name": "first-person shooter",
                "version": "0.1.0-research.1",
                "entryKind": "thing",
                "family": "Thing Registry",
                "domain": [
                    "PHY.OBJ"
                ],
                "status": "research-draft"
            },
            "canonicalUrl": "https://ver.cy/models/thing/q185029/",
            "model": {
                "registry_id": "vr.tr.first-person-shooter",
                "name": "first-person shooter",
                "purpose": "Enable an agent to recognise a first-person shooter, describe its playable combat experience, assess its current playability, and identify suitable modes and configuration choices.",
                "definition": "A first-person shooter is a video game genre in which aiming and firing weapons are central activities and the player primarily views the game world from the controlled character's visual perspective.",
                "scope_statement": "This model owns the first-person shooter as a video-game kind, characterised by shooting-centred play through a viewpoint associated with the player-controlled character, with claims qualified by title, edition, build and mode; the supplied PHY / PHY.OBJ placement is retained as registry metadata pending classification review.",
                "in_scope": [
                    "Genre identity and boundaries with other shooter and first-person game kinds",
                    "Player viewpoint, aiming, firing and combat feedback",
                    "Movement, encounter spaces, objectives and combat resources",
                    "Single-player, cooperative and competitive mode structures",
                    "Input accessibility, content characteristics and mode-specific playability"
                ],
                "out_of_scope": [
                    "Physical firearms, ammunition and real-world shooting instruction",
                    "Gaming computers, consoles, headsets and controllers as hardware kinds",
                    "Individual player identities, skills and behavioural histories",
                    "Esports organisations, tournaments and professional roles",
                    "General software distribution, licensing and storefront models"
                ],
                "distinguishing_features": [
                    "The principal combat viewpoint is associated with the controlled character's eyes or head; occasional external cameras do not alone make it a third-person shooter.",
                    "Aiming and shooting are central recurring interactions, rather than incidental actions in an otherwise first-person exploration or puzzle game.",
                    "Merely switching a third-person game into an aiming sight does not establish that its principal playable perspective is first person.",
                    "First-person presentation alone is insufficient: a game centred on melee combat, driving or noncombat interaction needs a different primary classification.",
                    "Rail-guided movement, freely navigable spaces and switchable perspectives must be recorded explicitly because these can place a title at overlapping genre boundaries."
                ],
                "characteristics": [
                    {
                        "name": "Principal combat perspective",
                        "kind": "category",
                        "unit_or_values": "first-person; switchable first/third-person; mode-dependent; unresolved",
                        "why_it_matters": "Establishes whether the defining viewpoint applies to ordinary combat or only selected sequences."
                    },
                    {
                        "name": "Shooting centrality",
                        "kind": "category",
                        "unit_or_values": "primary interaction; co-primary interaction; incidental; unresolved",
                        "why_it_matters": "Separates a shooter from a game that merely contains usable firearms."
                    },
                    {
                        "name": "Aiming reference",
                        "kind": "category",
                        "unit_or_values": "view-aligned; independently weapon-directed; assisted or locked; mixed",
                        "why_it_matters": "Describes how looking, aiming and shooting relate, including VR and assisted input."
                    },
                    {
                        "name": "Shot resolution",
                        "kind": "category",
                        "unit_or_values": "instant-hit simulation; simulated projectile travel; mixed; other; undocumented",
                        "why_it_matters": "Identifies the simulated relationship between firing, target motion and impact."
                    },
                    {
                        "name": "Movement structure",
                        "kind": "category",
                        "unit_or_values": "free navigation; constrained paths; rail-guided; stationary; mixed",
                        "why_it_matters": "Distinguishes player-controlled positioning from encounters with prescribed movement."
                    },
                    {
                        "name": "Supported participation",
                        "kind": "category",
                        "unit_or_values": "single-player; cooperative PvE; competitive PvP; combined PvPvE; combinations, by mode",
                        "why_it_matters": "Identifies who participates and whether opponents are controlled by people or the game."
                    },
                    {
                        "name": "Supported concurrent players",
                        "kind": "measurement",
                        "unit_or_values": "players per session, with minimum and maximum recorded by mode and build",
                        "why_it_matters": "Supports group suitability checks without assuming one player limit applies throughout a title."
                    },
                    {
                        "name": "Defeat consequence",
                        "kind": "category",
                        "unit_or_values": "checkpoint restart; timed respawn; round elimination; persistent loss; mixed",
                        "why_it_matters": "Explains continuity of play and the consequences of losing an encounter."
                    },
                    {
                        "name": "Evidence target",
                        "kind": "relation",
                        "unit_or_values": "specific title, edition, platform, build and mode to which an observation applies",
                        "why_it_matters": "Prevents features of one implementation from becoming universal genre claims."
                    },
                    {
                        "name": "Mode availability",
                        "kind": "state",
                        "unit_or_values": "playable offline; online service available; service unavailable; access restricted; unverified, with observation date",
                        "why_it_matters": "Separates a mode's advertised existence from its current usability."
                    }
                ],
                "affordances": [
                    "Classify a candidate game or mode as a first-person shooter, a hybrid or an unresolved boundary case.",
                    "Compare combat experiences by viewpoint, aiming, movement and defeat consequences.",
                    "Identify modes compatible with a player's group size, cooperative or competitive preference, and connectivity.",
                    "Locate supported control, camera and accessibility settings for a particular build.",
                    "Assess whether a selected mode is currently playable and identify unmet dependencies.",
                    "Record evidence and unresolved genre boundaries without treating one game's conventions as requirements for all first-person shooters."
                ]
            },
            "sources": [],
            "structure": {
                "bundles": [
                    {
                        "id": "shooter-identity",
                        "name": "Shooter identity",
                        "description": "Establishes the combination of first-person presentation and shooting-centred play that makes the classification useful.",
                        "rationale": "A first-person camera, a firearm or a shooter label alone does not resolve membership.",
                        "layers": [
                            {
                                "id": "perspective-boundary",
                                "name": "Perspective boundary",
                                "description": "Examines the viewpoint used during ordinary playable combat.",
                                "findings": [
                                    {
                                        "id": "principal-combat-view",
                                        "name": "Principal combat view",
                                        "description": "Record the player's usual combat viewpoint and distinguish it from cutscenes, spectator views, vehicle cameras and optional perspective switches.",
                                        "questions": [
                                            {
                                                "text": "During ordinary aiming and firing, is the view associated with the controlled character's eyes or head?",
                                                "kind": "definition",
                                                "id": "principal-combat-view-q01"
                                            },
                                            {
                                                "text": "Which modes or actions use an external camera, and are those exceptions or equally supported ways to play?",
                                                "kind": "boundary",
                                                "id": "principal-combat-view-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "shooting-centrality",
                                "name": "Shooting centrality",
                                "description": "Determines whether shooting organises the recurring play experience.",
                                "findings": [
                                    {
                                        "id": "combat-loop-membership",
                                        "name": "Combat loop membership",
                                        "description": "Assess the role of aiming and shooting alongside exploration, puzzles, role-playing, melee combat and other activities.",
                                        "questions": [
                                            {
                                                "text": "Which recurring objectives and encounters make aiming and shooting primary or co-primary interactions?",
                                                "kind": "definition",
                                                "id": "combat-loop-membership-q01"
                                            },
                                            {
                                                "text": "What observed gameplay or documented description supports the classification for the specified title and mode?",
                                                "kind": "provenance",
                                                "id": "combat-loop-membership-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "aiming-and-shot-resolution",
                        "name": "Aiming and shot resolution",
                        "description": "Describes how player input becomes a directed shot and how its outcome is communicated.",
                        "rationale": "The relationship between viewpoint, weapon direction and simulated impact defines much of an FPS's interaction.",
                        "layers": [
                            {
                                "id": "view-and-weapon-control",
                                "name": "View and weapon control",
                                "description": "Captures how looking, aiming and firing are coupled or separated.",
                                "findings": [
                                    {
                                        "id": "aim-control-contract",
                                        "name": "Aim control contract",
                                        "description": "Record aiming reference, supported input methods, sensitivity controls and any assistance that changes target acquisition.",
                                        "questions": [
                                            {
                                                "text": "Does aim follow the centre of the view, an independently directed weapon, a selected target or a mixture?",
                                                "kind": "definition",
                                                "id": "aim-control-contract-q01"
                                            },
                                            {
                                                "text": "Which supported settings let the player remap firing, adjust aim sensitivity or enable aiming assistance in this mode?",
                                                "kind": "action",
                                                "id": "aim-control-contract-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "impact-and-feedback",
                                "name": "Impact and feedback",
                                "description": "Captures simulated shot behaviour and evidence available to the player about its result.",
                                "findings": [
                                    {
                                        "id": "shot-outcome-rules",
                                        "name": "Shot outcome rules",
                                        "description": "Describe instant-hit or travelling-projectile behaviour, spread or recoil, collision rules and hit feedback where evidenced.",
                                        "questions": [
                                            {
                                                "text": "How does the game resolve a shot between firing and impact, and which weapon or mode exceptions apply?",
                                                "kind": "definition",
                                                "id": "shot-outcome-rules-q01"
                                            },
                                            {
                                                "text": "Which visual, audio or haptic cues distinguish firing, a confirmed hit, incoming damage and a defeated opponent?",
                                                "kind": "measurement",
                                                "id": "shot-outcome-rules-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "encounter-space-and-survival",
                        "name": "Encounter space and survival",
                        "description": "Connects player movement, combat geometry and expendable resources to encounter outcomes.",
                        "rationale": "FPS play depends on what the player can see, reach and survive within a combat space.",
                        "layers": [
                            {
                                "id": "combat-navigation",
                                "name": "Combat navigation",
                                "description": "Describes available movement and its relationship to sightlines and exposure.",
                                "findings": [
                                    {
                                        "id": "positioning-options",
                                        "name": "Positioning options",
                                        "description": "Record navigation freedom and supported actions such as strafing, jumping, crouching, leaning or traversal abilities without assuming all are present.",
                                        "questions": [
                                            {
                                                "text": "Which movement actions can the player control during shooting, and where is movement prescribed or restricted?",
                                                "kind": "action",
                                                "id": "positioning-options-q01"
                                            },
                                            {
                                                "text": "How do cover, elevation, sightlines and arena boundaries affect visibility and exposure to fire?",
                                                "kind": "definition",
                                                "id": "positioning-options-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "combat-resource-cycle",
                                "name": "Combat resource cycle",
                                "description": "Describes what limits continued fighting and what happens when the player is defeated.",
                                "findings": [
                                    {
                                        "id": "depletion-and-return",
                                        "name": "Depletion and return",
                                        "description": "Record ammunition, reloads, heat, cooldowns, health or shields as applicable, together with replenishment and defeat rules.",
                                        "questions": [
                                            {
                                                "text": "Which resources constrain firing or survival, and how can each be restored during an encounter?",
                                                "kind": "definition",
                                                "id": "depletion-and-return-q01"
                                            },
                                            {
                                                "text": "After defeat, when and where can the player return, and which equipment, progress or resources are lost?",
                                                "kind": "action",
                                                "id": "depletion-and-return-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "modes-and-session-rules",
                        "name": "Modes and session rules",
                        "description": "Separates combat mechanics from the objectives, participants and continuity rules of each playable mode.",
                        "rationale": "One FPS may contain a campaign, cooperative missions and competitive matches with materially different requirements.",
                        "layers": [
                            {
                                "id": "participants-and-objectives",
                                "name": "Participants and objectives",
                                "description": "Identifies who plays, who opposes them and what constitutes success.",
                                "findings": [
                                    {
                                        "id": "mode-success-contract",
                                        "name": "Mode success contract",
                                        "description": "Record participant configuration and victory conditions without assuming that eliminating opponents is the sole objective.",
                                        "questions": [
                                            {
                                                "text": "For each mode, how many players participate, how are teams formed, and are opponents human-controlled, game-controlled or both?",
                                                "kind": "measurement",
                                                "id": "mode-success-contract-q01"
                                            },
                                            {
                                                "text": "Does success require eliminations, objective control, survival, mission completion, extraction or another condition?",
                                                "kind": "definition",
                                                "id": "mode-success-contract-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "session-continuity",
                                "name": "Session continuity",
                                "description": "Distinguishes changes within an encounter from progression carried across sessions.",
                                "findings": [
                                    {
                                        "id": "loadout-and-progress-persistence",
                                        "name": "Loadout and progress persistence",
                                        "description": "Record when equipment and abilities are selected, what can change during play and what persists after a match or mission.",
                                        "questions": [
                                            {
                                                "text": "Which weapons, abilities or character roles can be selected before play or changed during a session?",
                                                "kind": "action",
                                                "id": "loadout-and-progress-persistence-q01"
                                            },
                                            {
                                                "text": "Which unlocks, inventory losses, campaign checkpoints or rankings persist beyond the session, and which reset?",
                                                "kind": "boundary",
                                                "id": "loadout-and-progress-persistence-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "playability-and-player-fit",
                        "name": "Playability and player fit",
                        "description": "Assesses whether the intended FPS experience is available and configurable for the intended player.",
                        "rationale": "First-person motion, rapid targeting, combat cues and online dependencies can determine whether a mode is usable.",
                        "layers": [
                            {
                                "id": "perceptual-and-control-access",
                                "name": "Perceptual and control access",
                                "description": "Examines supported adaptations for camera motion, aiming demands and combat information.",
                                "findings": [
                                    {
                                        "id": "accessible-combat-presentation",
                                        "name": "Accessible combat presentation",
                                        "description": "Record available field-of-view controls, camera-motion adjustments, reticle options, cue alternatives and relevant content descriptors for the particular version.",
                                        "questions": [
                                            {
                                                "text": "Which settings adjust field of view, camera shake, head bob, motion blur or aiming behaviour on this platform?",
                                                "kind": "action",
                                                "id": "accessible-combat-presentation-q01"
                                            },
                                            {
                                                "text": "Which essential combat cues have alternatives across vision, hearing and haptics, and where do information gaps remain?",
                                                "kind": "boundary",
                                                "id": "accessible-combat-presentation-q02"
                                            },
                                            {
                                                "text": "Which documented content descriptors identify the game's violence, gore or frightening imagery for this edition?",
                                                "kind": "provenance",
                                                "id": "accessible-combat-presentation-q03"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "mode-operability",
                                "name": "Mode operability",
                                "description": "Checks the present availability and dependencies of the intended play mode.",
                                "findings": [
                                    {
                                        "id": "playable-mode-evidence",
                                        "name": "Playable mode evidence",
                                        "description": "Qualify playability by build, platform, service availability and required peripherals, recording when availability was checked.",
                                        "questions": [
                                            {
                                                "text": "Can this mode launch and sustain play offline, or does it require authentication, matchmaking or a reachable game server?",
                                                "kind": "action",
                                                "id": "playable-mode-evidence-q01"
                                            },
                                            {
                                                "text": "What dated observation or service documentation establishes current availability for this platform and build?",
                                                "kind": "provenance",
                                                "id": "playable-mode-evidence-q02"
                                            },
                                            {
                                                "text": "Does the intended first-person experience require VR equipment or another specific peripheral?",
                                                "kind": "boundary",
                                                "id": "playable-mode-evidence-q03"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "evidence-and-external-alignment",
                        "name": "Evidence and external alignment",
                        "description": "What the world already says about this thing, gathered so the model can be checked against it.",
                        "rationale": "A model that cannot be lined up against existing standards, identifiers and practice cannot be adopted by anyone who already uses them.",
                        "layers": [
                            {
                                "id": "reported-evidence",
                                "name": "Reported evidence",
                                "description": "Findings from the breadth pass, kept separate from the structural claims.",
                                "findings": [
                                    {
                                        "id": "evidence-confidence-notes",
                                        "name": "Check these first",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "The conventional meaning is a video game genre; the supplied PHY.OBJ domain appears inconsistent with that meaning and should be checked against the registry record.",
                                            "The listed kinds overlap and do not form a mutually exclusive taxonomy.",
                                            "This is a recall-based description; no sources were consulted, and no universal measurement ranges or genre-specific standards are asserted."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-confidence-notes-q01",
                                                "text": "Which of these check these first hold for the sense of first-person shooter this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-kinds",
                                        "name": "Kinds and varieties",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Arena shooter",
                                            "Tactical first-person shooter",
                                            "Military first-person shooter",
                                            "Hero shooter",
                                            "First-person extraction shooter",
                                            "First-person looter shooter"
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-kinds-q01",
                                                "text": "Which of these kinds and varieties hold for the sense of first-person shooter this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-real-world-use",
                                        "name": "Real-world use",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Single-player entertainment through campaigns and combat challenges",
                                            "Competitive multiplayer play, including esports",
                                            "Cooperative multiplayer missions"
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-real-world-use-q01",
                                                "text": "Which of these real-world use hold for the sense of first-person shooter this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-failure-modes-and-hazards",
                                        "name": "Failure modes and hazards",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Network latency and synchronization errors can produce delayed actions or inconsistent hit registration in online play.",
                                            "Cheating can undermine competitive integrity.",
                                            "Rapid camera movement can cause visually induced motion sickness.",
                                            "Flashing visual effects can pose a hazard to players with photosensitive epilepsy.",
                                            "Online communication can expose players to harassment."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-failure-modes-and-hazards-q01",
                                                "text": "Which of these failure modes and hazards hold for the sense of first-person shooter this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-regional-variation",
                                        "name": "Regional variation",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Age classifications and restrictions on violent content vary by jurisdiction."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-regional-variation-q01",
                                                "text": "Which of these regional variation hold for the sense of first-person shooter this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-neighbours",
                                        "name": "Neighbouring kinds and how to tell them apart",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            {
                                                "name": "Shooter video game",
                                                "difference": "The broader category centers on shooting mechanics without requiring a first-person perspective."
                                            },
                                            {
                                                "name": "Third-person shooter",
                                                "difference": "The primary camera shows the controlled character from outside rather than presenting the character's visual perspective."
                                            },
                                            {
                                                "name": "First-person adventure game",
                                                "difference": "It uses a first-person perspective, but exploration, puzzles, or narrative rather than shooting define its central activities."
                                            },
                                            {
                                                "name": "Battle royale game",
                                                "difference": "It is defined by an elimination-based match structure; it may use first-person shooting, third-person shooting, or other mechanics."
                                            },
                                            {
                                                "name": "Firearm",
                                                "difference": "A firearm is a physical weapon; a first-person shooter is a category of video game."
                                            }
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-neighbours-q01",
                                                "text": "Which of these neighbouring kinds and how to tell them apart hold for the sense of first-person shooter this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "openQuestions": [
                "Does vr.tr.first-person-shooter denote the video-game genre, a class of game works or another referent, and should its PHY / PHY.OBJ placement be revised?",
                "Does an existing Vercy world model already own this concept or its broader shooter category, requiring a link or narrower extension?",
                "What inclusion policy should govern rail shooters, VR shooting games and titles with equally supported first-person and third-person modes?",
                "Which authoritative genre sources and representative games should establish the membership boundary without making one subgenre's conventions universal?",
                "How should observations be qualified when updates, platform differences or mode-specific settings change perspective, aiming assistance or playability?"
            ],
            "statistics": {
                "bundles": 6,
                "layers": 11,
                "findings": 16,
                "questions": 28
            }
        },
        "draft": {
            "generator": "vr.draft.v3",
            "status": "draft-generated",
            "researched": false,
            "archetype": "device, machine or tool",
            "method": "Written from the archetype playbook - what this kind of thing needs beyond identity and provenance - and from the structure that recurred across 6,333 models already researched by two engines. Applied to this entry by rule. No source was read for this thing and no claim here is researched. This entry carries no facets of its own, so they were inferred from its domain - a guess about a whole domain applied to one thing.",
            "facetsInferred": true,
            "nextPass": "A researcher replaces this draft with a sourced specification. Treat every sentence below as a proposal to argue with.",
            "purpose": "Give an agent a durable, checkable way to recognise a first-person shooter, record what state it is in, and decide what may be done with it.",
            "whatItIs": "Enable an agent to recognise a first-person shooter, describe its playable combat experience, assess its current playability, and identify suitable modes and configuration choices.",
            "characteristics": {
                "substance": "material",
                "origin": "manufactured",
                "agency": "inert",
                "mobility": "varies"
            },
            "whatYouCanDoWithIt": [
                "observed and measured"
            ],
            "distinguishingFeatures": [
                "Names folded into this entry, which a task may need to split apart again: hunting video game, paintball video game, massively multiplayer online first-person shooter, corridor shooter, boomer shooter.",
                "5 finer distinctions are held as aliases rather than separate entries, because telling them apart needs a task that asks for it.",
                "Described in 66 Wikipedia languages, which is a measure of how widely the thing is known, not of how important it is."
            ],
            "openQuestionsForResearch": [
                "Which of the bundles below does a real task actually need, and which are ceremony?",
                "What does this thing have that the facets do not capture at all?",
                "Which neighbouring kind is most often confused with a first-person shooter, and on what evidence are they told apart?"
            ],
            "whatItIsMadeOf": "matter you can touch",
            "physicalCharacter": [
                "Mobility varies between examples.",
                "Does nothing on its own; everything it does, something else did to it.",
                "These come from the domain this entry sits in rather than from the entry itself, so treat them as a first guess about the whole domain applied to one thing."
            ],
            "whatCanBeDoneWithIt": [
                "observe it, measure it, record its state"
            ],
            "howItIsRecognised": [
                "Recognised by form, by the arrangement of its controls, and by markings - a plate, a model number, a certification mark. Form alone rarely separates two models that do very different things."
            ],
            "relatedModels": [
                {
                    "relation": "covers",
                    "note": "Finer kinds folded into this entry because telling them apart needs a task that asks for it. Each is a model waiting to be split out when one does.",
                    "targets": [
                        "hunting video game",
                        "paintball video game",
                        "massively multiplayer online first-person shooter",
                        "corridor shooter",
                        "boomer shooter"
                    ]
                }
            ],
            "standing": "Described in 66 Wikipedia languages, which measures how widely it is written about rather than how important or how common it is. 5 finer distinctions are held inside this entry as names rather than as separate models.",
            "structure": {
                "bundles": [
                    {
                        "id": "identity-and-classification",
                        "name": "Identity, naming and classification",
                        "description": "How an agent tells one first-person shooter from another, and a first-person shooter from things that resemble it.",
                        "rationale": "Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.",
                        "layers": [
                            {
                                "id": "naming-and-identifiers",
                                "name": "Names and identifiers",
                                "description": "The names this thing goes by and the identifiers that survive translation and time.",
                                "findings": [
                                    {
                                        "id": "preferred-name-and-aliases",
                                        "name": "Preferred name, aliases and local names",
                                        "description": "Which name to use, which names mean the same thing, and which merely sound similar.",
                                        "questions": [
                                            {
                                                "id": "preferred-name-and-aliases-q01",
                                                "text": "What identifies and describes the name of a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q02",
                                                "text": "Who or what asserted this about the name of a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q03",
                                                "text": "What may an agent decide or do once the name of a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "stable-identifiers",
                                        "name": "Stable identifiers and external keys",
                                        "description": "Identifiers that keep pointing at this kind of thing across systems and languages.",
                                        "questions": [
                                            {
                                                "id": "stable-identifiers-q01",
                                                "text": "What identifies and describes an identifier for a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q02",
                                                "text": "Who or what asserted this about an identifier for a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q03",
                                                "text": "What may an agent decide or do once an identifier for a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "classification-and-granularity",
                                "name": "Classification and granularity",
                                "description": "Where a first-person shooter sits among kinds, and how finely a task needs to cut it.",
                                "findings": [
                                    {
                                        "id": "kind-and-parents",
                                        "name": "Kind, parents and neighbouring kinds",
                                        "description": "The classes this thing belongs to and the ones it is next to.",
                                        "questions": [
                                            {
                                                "id": "kind-and-parents-q01",
                                                "text": "What identifies and describes the kind of a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q02",
                                                "text": "Who or what asserted this about the kind of a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q03",
                                                "text": "What may an agent decide or do once the kind of a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "distinguishing-features",
                                        "name": "Distinguishing features",
                                        "description": "What separates a first-person shooter from the things most often confused with it.",
                                        "questions": [
                                            {
                                                "id": "distinguishing-features-q01",
                                                "text": "What identifies and describes what distinguishes a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q02",
                                                "text": "Who or what asserted this about what distinguishes a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q03",
                                                "text": "What may an agent decide or do once what distinguishes a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "form-and-composition",
                        "name": "Form, composition and condition",
                        "description": "What a first-person shooter is made of, what shape and size it takes, and what state it is in.",
                        "rationale": "A physical thing can be measured, and a model that cannot record its measurements cannot support any decision that depends on them.",
                        "layers": [
                            {
                                "id": "form-and-dimensions",
                                "name": "Form and dimensions",
                                "description": "Shape, size, mass and the ranges these take across examples.",
                                "findings": [
                                    {
                                        "id": "measurable-dimensions",
                                        "name": "Measurable dimensions and their units",
                                        "description": "The quantities worth recording and the units they are recorded in.",
                                        "questions": [
                                            {
                                                "id": "measurable-dimensions-q01",
                                                "text": "What identifies and describes the dimensions of a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "measurable-dimensions-q02",
                                                "text": "Who or what asserted this about the dimensions of a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "measurable-dimensions-q03",
                                                "text": "What may an agent decide or do once the dimensions of a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "material-and-composition",
                                "name": "Material and composition",
                                "description": "Materials, parts and how they are put together.",
                                "findings": [
                                    {
                                        "id": "parts-and-materials",
                                        "name": "Parts and materials",
                                        "description": "What a first-person shooter is built from and which parts are replaceable.",
                                        "questions": [
                                            {
                                                "id": "parts-and-materials-q01",
                                                "text": "What identifies and describes the composition of a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "parts-and-materials-q02",
                                                "text": "Who or what asserted this about the composition of a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "parts-and-materials-q03",
                                                "text": "What may an agent decide or do once the composition of a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "condition-and-integrity",
                                "name": "Condition and integrity",
                                "description": "Wear, damage, health and the difference between working and broken.",
                                "findings": [
                                    {
                                        "id": "condition-assessment",
                                        "name": "Condition, damage and health",
                                        "description": "How the condition of a first-person shooter is judged and by whom.",
                                        "questions": [
                                            {
                                                "id": "condition-assessment-q01",
                                                "text": "What identifies and describes the condition of a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "condition-assessment-q02",
                                                "text": "Who or what asserted this about the condition of a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "condition-assessment-q03",
                                                "text": "What may an agent decide or do once the condition of a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "place-and-movement",
                        "name": "Place and movement",
                        "description": "Where a first-person shooter is, how it got there and where it may go (varies).",
                        "rationale": "A thing that can move needs its position recorded with a time, or every later claim about it is about a place it has left.",
                        "layers": [
                            {
                                "id": "location-and-placement",
                                "name": "Location and placement",
                                "description": "Position, containment and the reference frame the position is given in.",
                                "findings": [
                                    {
                                        "id": "position-and-frame",
                                        "name": "Position, container and reference frame",
                                        "description": "Where a first-person shooter is, and what that position is measured against.",
                                        "questions": [
                                            {
                                                "id": "position-and-frame-q01",
                                                "text": "What identifies and describes the location of a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "position-and-frame-q02",
                                                "text": "Who or what asserted this about the location of a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "position-and-frame-q03",
                                                "text": "What may an agent decide or do once the location of a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "movement-and-transfer",
                                "name": "Movement and transfer",
                                "description": "How a first-person shooter is carried, installed or relocated.",
                                "findings": [
                                    {
                                        "id": "movement-events",
                                        "name": "Movement events and constraints",
                                        "description": "What counts as a movement, what records it and what limits it.",
                                        "questions": [
                                            {
                                                "id": "movement-events-q01",
                                                "text": "What identifies and describes the movement of a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "movement-events-q02",
                                                "text": "Who or what asserted this about the movement of a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "movement-events-q03",
                                                "text": "What may an agent decide or do once the movement of a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "state-and-lifecycle",
                        "name": "State and lifecycle",
                        "description": "The states a first-person shooter passes through and the events that move it between them.",
                        "rationale": "Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.",
                        "layers": [
                            {
                                "id": "lifecycle-stages",
                                "name": "Lifecycle stages",
                                "description": "From coming into existence to ceasing to be one of these.",
                                "findings": [
                                    {
                                        "id": "stages-and-transitions",
                                        "name": "Stages and transitions",
                                        "description": "The stages worth naming and what moves a first-person shooter between them.",
                                        "questions": [
                                            {
                                                "id": "stages-and-transitions-q01",
                                                "text": "What identifies and describes the lifecycle of a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q02",
                                                "text": "Who or what asserted this about the lifecycle of a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q03",
                                                "text": "What may an agent decide or do once the lifecycle of a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "observations-and-status",
                                "name": "Observations and current status",
                                "description": "What is observed about a first-person shooter, how often and by whom.",
                                "findings": [
                                    {
                                        "id": "observation-record",
                                        "name": "Observation record",
                                        "description": "How an observation of a first-person shooter is recorded so that it can be superseded rather than overwritten.",
                                        "questions": [
                                            {
                                                "id": "observation-record-q01",
                                                "text": "What identifies and describes an observation of a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q02",
                                                "text": "Who or what asserted this about an observation of a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q03",
                                                "text": "What may an agent decide or do once an observation of a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "function-and-principle",
                        "name": "Function and operating principle",
                        "description": "What first-person shooter is for and how it achieves it.",
                        "rationale": "Two devices with the same name can work on different principles, and the principle is what predicts failure and constrains use.",
                        "layers": [
                            {
                                "id": "intended-function",
                                "name": "Intended function",
                                "description": "The job it does, and the jobs it is used for anyway.",
                                "findings": [
                                    {
                                        "id": "function-record",
                                        "name": "Function, principle and variants",
                                        "description": "What it does, how, and which variants do it differently.",
                                        "questions": [
                                            {
                                                "id": "function-record-q01",
                                                "text": "What function does first-person shooter perform, on what operating principle, and which variants differ in that principle?",
                                                "kind": "definition"
                                            },
                                            {
                                                "id": "function-record-q02",
                                                "text": "What use falls outside the intended function but happens in practice?",
                                                "kind": "boundary"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "capacity-and-rating",
                                "name": "Capacity and rating",
                                "description": "The numbers that say what it can do and where it stops.",
                                "findings": [
                                    {
                                        "id": "ratings",
                                        "name": "Ratings and their conditions",
                                        "description": "Rated capacity, power, throughput and the conditions each assumes.",
                                        "questions": [
                                            {
                                                "id": "ratings-q01",
                                                "text": "What ratings characterise first-person shooter, in what units, and under what stated conditions?",
                                                "kind": "measurement"
                                            },
                                            {
                                                "id": "ratings-q02",
                                                "text": "What happens beyond the rating - degradation, refusal, damage - and how is that detected?",
                                                "kind": "action"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "operation-and-state",
                        "name": "Operation, controls and state",
                        "description": "How first-person shooter is operated and what state it is in right now.",
                        "rationale": "An agent acting on a device needs its current state and the controls that change it, not just its specification.",
                        "layers": [
                            {
                                "id": "controls-and-modes",
                                "name": "Controls and modes",
                                "description": "What can be set, what that changes, and what is interlocked.",
                                "findings": [
                                    {
                                        "id": "control-surface",
                                        "name": "Control surface and interlocks",
                                        "description": "The settings available and the conditions that block them.",
                                        "questions": [
                                            {
                                                "id": "control-surface-q01",
                                                "text": "What controls and modes does first-person shooter have, and what does each change?",
                                                "kind": "definition"
                                            },
                                            {
                                                "id": "control-surface-q02",
                                                "text": "Which actions are interlocked or forbidden in which state, and what must be true before acting?",
                                                "kind": "action"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "condition-and-maintenance",
                                "name": "Condition and maintenance",
                                "description": "Wear, service intervals, consumables and the line between working and broken.",
                                "findings": [
                                    {
                                        "id": "service-record",
                                        "name": "Condition, service and consumables",
                                        "description": "What is consumed, what is serviced, and how condition is judged.",
                                        "questions": [
                                            {
                                                "id": "service-record-q01",
                                                "text": "What consumables and service does first-person shooter need, at what interval, and on whose authority?",
                                                "kind": "measurement"
                                            },
                                            {
                                                "id": "service-record-q02",
                                                "text": "What evidence separates a unit that is working from one that is out of service?",
                                                "kind": "boundary"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "kind-model-unit",
                        "name": "Kind, model and unit",
                        "description": "Whether a claim about first-person shooter is about the kind, a product line, or one physical unit.",
                        "rationale": "This is the boundary most often got wrong for made things, and getting it wrong mixes a catalogue entry with the machine in the yard.",
                        "layers": [
                            {
                                "id": "level-of-reference",
                                "name": "Level of reference",
                                "description": "The three levels and what belongs at each.",
                                "findings": [
                                    {
                                        "id": "level-rules",
                                        "name": "What belongs to kind, model and unit",
                                        "description": "Which properties are shared by all of them and which are not.",
                                        "questions": [
                                            {
                                                "id": "level-rules-q01",
                                                "text": "Which facts about first-person shooter hold for every one of them, which for a model, and which only for one unit?",
                                                "kind": "boundary"
                                            },
                                            {
                                                "id": "level-rules-q02",
                                                "text": "What identifies an individual unit, and what should an agent do when it has only the kind?",
                                                "kind": "action"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "standards-and-conformity",
                                "name": "Standards and conformity",
                                "description": "The standards a working example must meet and who attests it.",
                                "findings": [
                                    {
                                        "id": "conformity",
                                        "name": "Standards, marks and attestation",
                                        "description": "Which standard applies, who certifies, and what the mark means.",
                                        "questions": [
                                            {
                                                "id": "conformity-q01",
                                                "text": "Which standards govern first-person shooter, issued by whom, and what does conformity actually assert?",
                                                "kind": "provenance"
                                            },
                                            {
                                                "id": "conformity-q02",
                                                "text": "What may an agent conclude from a certification mark, and what may it not?",
                                                "kind": "boundary"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "provenance-and-evidence",
                        "name": "Provenance, evidence and time",
                        "description": "Where every claim about a first-person shooter came from and when it held.",
                        "rationale": "A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.",
                        "layers": [
                            {
                                "id": "source-and-authority",
                                "name": "Source and authority",
                                "description": "Who said it, on what evidence, and how strongly.",
                                "findings": [
                                    {
                                        "id": "claim-provenance",
                                        "name": "Claim provenance and confidence",
                                        "description": "The authority behind each claim about a first-person shooter and how confident it is.",
                                        "questions": [
                                            {
                                                "id": "claim-provenance-q01",
                                                "text": "What identifies and describes a claim about a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q02",
                                                "text": "Who or what asserted this about a claim about a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q03",
                                                "text": "What may an agent decide or do once a claim about a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "time-and-versions",
                                "name": "Time, versions and supersession",
                                "description": "When a claim was true, when it was learnt, and what replaced it.",
                                "findings": [
                                    {
                                        "id": "validity-and-supersession",
                                        "name": "Validity period and supersession",
                                        "description": "How an old claim about a first-person shooter is retired without being erased.",
                                        "questions": [
                                            {
                                                "id": "validity-and-supersession-q01",
                                                "text": "What identifies and describes the validity of a claim about a first-person shooter, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q02",
                                                "text": "Who or what asserted this about the validity of a claim about a first-person shooter, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q03",
                                                "text": "What may an agent decide or do once the validity of a claim about a first-person shooter is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "statistics": {
                "bundles": 8,
                "layers": 17,
                "findings": 19,
                "questions": 51
            }
        }
    }
}