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Generated draft

Nintendo 3DS

vr.tr.nintendo-3ds · PHY.OBJ
Thing Registry Physical world and living systems

Generated draft, first pass

This model was drafted by rule from what the registry knows about the thing. It proposes which bundles a real model will need and which questions research must answer. It is not researched and no sentence in it is sourced.

Written from the archetype playbook - what this kind of thing needs beyond identity and provenance - and from the structure that recurred across 6,333 models already researched by two engines. Applied to this entry by rule. No source was read for this thing and no claim here is researched. This entry carries no facets of its own, so they were inferred from its domain - a guess about a whole domain applied to one thing.

Generator: vr.draft.v3

Purpose and description

Give an agent a durable, checkable way to recognise a Nintendo 3DS, record what state it is in, and decide what may be done with it.

A physical thing registered under PHY.OBJ. The registry names it; this draft has not been given a definition yet.

It can be observed and measured.

Distinguishing features

Described in 54 Wikipedia languages, which is a measure of how widely the thing is known, not of how important it is.

Physical character

Made of: matter you can touch.

Mobility varies between examples.

Does nothing on its own; everything it does, something else did to it.

These come from the domain this entry sits in rather than from the entry itself, so treat them as a first guess about the whole domain applied to one thing.

How it is recognised

Recognised by form and material. The registry holds no appearance data, so what a Nintendo 3DS looks like has to come from research.

Described in 54 Wikipedia languages, which measures how widely it is written about rather than how important or how common it is.

Where this came from

wikidata · CC0 1.0

Drafted structure

Bundle to layer to finding to question, as the second pass will find it: 6 bundles · 13 layers · 15 findings · 45 questions.

Identity, naming and classification How an agent tells one Nintendo 3DS from another, and a Nintendo 3DS from things that resemble it.

Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.

Names and identifiers

The names this thing goes by and the identifiers that survive translation and time.

Preferred name, aliases and local names

Which name to use, which names mean the same thing, and which merely sound similar.

  1. What identifies and describes the name of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the name of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the name of a Nintendo 3DS is known, and what must it refuse? action

Stable identifiers and external keys

Identifiers that keep pointing at this kind of thing across systems and languages.

  1. What identifies and describes an identifier for a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about an identifier for a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once an identifier for a Nintendo 3DS is known, and what must it refuse? action

Classification and granularity

Where a Nintendo 3DS sits among kinds, and how finely a task needs to cut it.

Kind, parents and neighbouring kinds

The classes this thing belongs to and the ones it is next to.

  1. What identifies and describes the kind of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the kind of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the kind of a Nintendo 3DS is known, and what must it refuse? action

Distinguishing features

What separates a Nintendo 3DS from the things most often confused with it.

  1. What identifies and describes what distinguishes a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about what distinguishes a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once what distinguishes a Nintendo 3DS is known, and what must it refuse? action
Form, composition and condition What a Nintendo 3DS is made of, what shape and size it takes, and what state it is in.

A physical thing can be measured, and a model that cannot record its measurements cannot support any decision that depends on them.

Form and dimensions

Shape, size, mass and the ranges these take across examples.

Measurable dimensions and their units

The quantities worth recording and the units they are recorded in.

  1. What identifies and describes the dimensions of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the dimensions of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the dimensions of a Nintendo 3DS is known, and what must it refuse? action

Material and composition

Materials, parts and how they are put together.

Parts and materials

What a Nintendo 3DS is built from and which parts are replaceable.

  1. What identifies and describes the composition of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the composition of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the composition of a Nintendo 3DS is known, and what must it refuse? action

Condition and integrity

Wear, damage, health and the difference between working and broken.

Condition, damage and health

How the condition of a Nintendo 3DS is judged and by whom.

  1. What identifies and describes the condition of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the condition of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the condition of a Nintendo 3DS is known, and what must it refuse? action
Place and movement Where a Nintendo 3DS is, how it got there and where it may go (varies).

A thing that can move needs its position recorded with a time, or every later claim about it is about a place it has left.

Location and placement

Position, containment and the reference frame the position is given in.

Position, container and reference frame

Where a Nintendo 3DS is, and what that position is measured against.

  1. What identifies and describes the location of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the location of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the location of a Nintendo 3DS is known, and what must it refuse? action

Movement and transfer

How a Nintendo 3DS is carried, installed or relocated.

Movement events and constraints

What counts as a movement, what records it and what limits it.

  1. What identifies and describes the movement of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the movement of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the movement of a Nintendo 3DS is known, and what must it refuse? action
State and lifecycle The states a Nintendo 3DS passes through and the events that move it between them.

Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.

Lifecycle stages

From coming into existence to ceasing to be one of these.

Stages and transitions

The stages worth naming and what moves a Nintendo 3DS between them.

  1. What identifies and describes the lifecycle of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the lifecycle of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the lifecycle of a Nintendo 3DS is known, and what must it refuse? action

Observations and current status

What is observed about a Nintendo 3DS, how often and by whom.

Observation record

How an observation of a Nintendo 3DS is recorded so that it can be superseded rather than overwritten.

  1. What identifies and describes an observation of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about an observation of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once an observation of a Nintendo 3DS is known, and what must it refuse? action
Use and operation What can be done with a Nintendo 3DS and what it takes to do it.

An agent that can recognise a thing but not act on it has only half a model.

Intended use and function

What a Nintendo 3DS is for, and what it is used for anyway.

Function, purpose and misuse

The function a Nintendo 3DS performs and the uses that fall outside it.

  1. What identifies and describes the use of a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the use of a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the use of a Nintendo 3DS is known, and what must it refuse? action

Handling and procedure

The steps, skills and tools involved in using a Nintendo 3DS.

Procedures, skills and required tools

What an agent needs before it can act on a Nintendo 3DS at all.

  1. What identifies and describes handling a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about handling a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once handling a Nintendo 3DS is known, and what must it refuse? action
Provenance, evidence and time Where every claim about a Nintendo 3DS came from and when it held.

A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.

Source and authority

Who said it, on what evidence, and how strongly.

Claim provenance and confidence

The authority behind each claim about a Nintendo 3DS and how confident it is.

  1. What identifies and describes a claim about a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about a claim about a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once a claim about a Nintendo 3DS is known, and what must it refuse? action

Time, versions and supersession

When a claim was true, when it was learnt, and what replaced it.

Validity period and supersession

How an old claim about a Nintendo 3DS is retired without being erased.

  1. What identifies and describes the validity of a claim about a Nintendo 3DS, and in what units or vocabulary? definition
  2. Who or what asserted this about the validity of a claim about a Nintendo 3DS, by which method, and when was it true? provenance
  3. What may an agent decide or do once the validity of a claim about a Nintendo 3DS is known, and what must it refuse? action

What the second pass must settle

  • Which of the bundles below does a real task actually need, and which are ceremony?
  • What does this thing have that the facets do not capture at all?
  • Which neighbouring kind is most often confused with a Nintendo 3DS, and on what evidence are they told apart?