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Generated draft

video game developer

vr.tr.video-game-developer · SOC.ORG
Thing Registry Society, people and institutions

Generated draft, first pass

This model was drafted by rule from what the registry knows about the thing. It proposes which bundles a real model will need and which questions research must answer. It is not researched and no sentence in it is sourced.

Written from the archetype playbook - what this kind of thing needs beyond identity and provenance - and from the structure that recurred across 6,333 models already researched by two engines. Applied to this entry by rule. No source was read for this thing and no claim here is researched. This entry carries no facets of its own, so they were inferred from its domain - a guess about a whole domain applied to one thing.

Generator: vr.draft.v3

Purpose and description

Give an agent a durable, checkable way to recognise a video game developer, record what state it is in, and decide what may be done with it.

A social thing registered under SOC.ORG. The registry names it; this draft has not been given a definition yet.

It can be observed and measured.

Distinguishing features

Names folded into this entry, which a task may need to split apart again: mobile app developer.

1 finer distinctions are held as aliases rather than separate entries, because telling them apart needs a task that asks for it.

Described in 45 Wikipedia languages, which is a measure of how widely the thing is known, not of how important it is.

Physical character

Made of: a social arrangement between people.

Acts through people, and only through them.

These come from the domain this entry sits in rather than from the entry itself, so treat them as a first guess about the whole domain applied to one thing.

How it is recognised

Nothing to see. Recognised by name, register entry and the people acting in its name, and those change while it stays the same body.

Related models

covers - Finer kinds folded into this entry because telling them apart needs a task that asks for it. Each is a model waiting to be split out when one does.

mobile app developer

Described in 45 Wikipedia languages, which measures how widely it is written about rather than how important or how common it is. 1 finer distinctions are held inside this entry as names rather than as separate models.

Also called

mobile app developer

Where this came from

wikidata · CC0 1.0

Drafted structure

Bundle to layer to finding to question, as the second pass will find it: 6 bundles · 12 layers · 14 findings · 38 questions.

Identity, naming and classification How an agent tells one video game developer from another, and a video game developer from things that resemble it.

Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.

Names and identifiers

The names this thing goes by and the identifiers that survive translation and time.

Preferred name, aliases and local names

Which name to use, which names mean the same thing, and which merely sound similar.

  1. What identifies and describes the name of a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about the name of a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once the name of a video game developer is known, and what must it refuse? action

Stable identifiers and external keys

Identifiers that keep pointing at this kind of thing across systems and languages.

  1. What identifies and describes an identifier for a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about an identifier for a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once an identifier for a video game developer is known, and what must it refuse? action

Classification and granularity

Where a video game developer sits among kinds, and how finely a task needs to cut it.

Kind, parents and neighbouring kinds

The classes this thing belongs to and the ones it is next to.

  1. What identifies and describes the kind of a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about the kind of a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once the kind of a video game developer is known, and what must it refuse? action

Distinguishing features

What separates a video game developer from the things most often confused with it.

  1. What identifies and describes what distinguishes a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about what distinguishes a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once what distinguishes a video game developer is known, and what must it refuse? action
State and lifecycle The states a video game developer passes through and the events that move it between them.

Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.

Lifecycle stages

From coming into existence to ceasing to be one of these.

Stages and transitions

The stages worth naming and what moves a video game developer between them.

  1. What identifies and describes the lifecycle of a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about the lifecycle of a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once the lifecycle of a video game developer is known, and what must it refuse? action

Observations and current status

What is observed about a video game developer, how often and by whom.

Observation record

How an observation of a video game developer is recorded so that it can be superseded rather than overwritten.

  1. What identifies and describes an observation of a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about an observation of a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once an observation of a video game developer is known, and what must it refuse? action
People, roles and responsibility Who stands in what relation to a video game developer.

Social things are defined by the relations people hold to them, and those relations change without the thing changing.

Roles and parties

The roles that exist around a video game developer and who fills them.

Role assignments and their validity

Who holds which role over a video game developer, from when, and on whose authority.

  1. What identifies and describes a role over a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about a role over a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once a role over a video game developer is known, and what must it refuse? action

Ownership and accountability

Who answers for a video game developer and who may decide about it.

Accountability and decision rights

Where responsibility for a video game developer sits when something goes wrong.

  1. What identifies and describes responsibility for a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about responsibility for a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once responsibility for a video game developer is known, and what must it refuse? action
Legal identity and mandate What video game developer is in law and what it exists to do.

Legal identity survives changes of name, address, staff and premises, which is exactly why it must be recorded separately from all of them.

Legal form and registration

Form, register, identifiers and jurisdiction.

Registration and identifiers

What names this body unambiguously in law.

  1. What legal form does video game developer take, in which register, under which identifier? definition
  2. What survives a rename, a merger or a move of premises, and what does not? boundary

Mandate and governing instrument

The purpose it is bound to and the document that binds it.

Mandate and its source

What it may do, and the instrument that says so.

  1. What is the mandate of video game developer, and which founding or governing instrument grants it? provenance
  2. What lies outside the mandate, and what should an agent do when asked for it? action
Governance, membership and decision rights Who decides in video game developer and who belongs to it.

Authority inside an organisation is held by roles, not people, and an agent needs to know which role can commit it.

Decision rights

Bodies, offices and what each may bind.

Who may bind the organisation

The offices that can commit it and their limits.

  1. Which bodies or offices of video game developer may take which decisions, and up to what limit? definition
  2. What evidence shows that a given person currently holds that office? provenance

Membership and affiliation

Who counts as part of it and on what terms.

Membership and its evidence

Classes of member, how membership starts and ends.

  1. What kinds of membership or affiliation does video game developer have, and how does each begin and end? definition
  2. What may a member do in its name, and what may they not? action
Provenance, evidence and time Where every claim about a video game developer came from and when it held.

A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.

Source and authority

Who said it, on what evidence, and how strongly.

Claim provenance and confidence

The authority behind each claim about a video game developer and how confident it is.

  1. What identifies and describes a claim about a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about a claim about a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once a claim about a video game developer is known, and what must it refuse? action

Time, versions and supersession

When a claim was true, when it was learnt, and what replaced it.

Validity period and supersession

How an old claim about a video game developer is retired without being erased.

  1. What identifies and describes the validity of a claim about a video game developer, and in what units or vocabulary? definition
  2. Who or what asserted this about the validity of a claim about a video game developer, by which method, and when was it true? provenance
  3. What may an agent decide or do once the validity of a claim about a video game developer is known, and what must it refuse? action

What the second pass must settle

  • Which of the bundles below does a real task actually need, and which are ceremony?
  • What does this thing have that the facets do not capture at all?
  • Which neighbouring kind is most often confused with a video game developer, and on what evidence are they told apart?