{
    "model": {
        "rank": 6808,
        "code": "thing-q300920",
        "model_id": "vr.tr.esports",
        "name": "esports",
        "purpose": "Enable an AI agent to recognise esports activity, assess its competitive and operational state, and determine which interventions are permitted under the applicable game, competition and participant rules.",
        "family": "Thing Registry",
        "category": "Activities and processes",
        "status": "research-draft",
        "kind": "thing",
        "plane": "ACT",
        "domain": "ACT.ACT",
        "industry": "",
        "version": "",
        "url": "/models/thing/q300920/",
        "tier": 2,
        "score": 58,
        "payload": {
            "layer": "wikidata",
            "aliases": [
                "sim racing",
                "simcade racing",
                "VALORANT Champions",
                "Bigetron Esports",
                "Alter Ego Esports",
                "e-Motorsports",
                "Progaming",
                "simracer",
                "esports in Kazakhstan",
                "Pokémon competitive play"
            ],
            "aliasCount": 10,
            "merged": 10,
            "knownIn": 58,
            "facets": null,
            "markers": [],
            "lexicalClass": "",
            "senseRank": null,
            "alsoRegisteredAs": null,
            "source": {
                "dataset": "wikidata",
                "item": "Q300920",
                "url": "https://www.wikidata.org/wiki/Q300920",
                "license": "CC0 1.0"
            }
        },
        "research": {
            "vercy": "1.0-draft",
            "publication": {
                "status": "research-draft",
                "adjudicationStatus": "unreviewed",
                "publishableCanonical": false,
                "generatedAt": "2026-09-09T23:32:55Z",
                "providers": [
                    "Codex"
                ],
                "breadth": "recalled by Codex without web access - no source was read",
                "missingProviders": [],
                "pass": 2,
                "cost": {
                    "grok": {
                        "seconds": 22,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a08883-71df-7162-9be8-8acde91af58a\n--------\nuser\nDescribe what is already known about one registered thing. Answer as JSON only, no prose around it.\n\nThing: esports\nSense to describe: (none recorded)\nDomain code: ACT.ACT\nAlso known as: (none)\n\n\nContext for this batch of 1001 things:\n# Batch 007: 1001 registe",
                        "usd": 0,
                        "recall": true
                    },
                    "codex": {
                        "seconds": 64.8,
                        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a08883-71cc-7be1-ae5c-e48d8f67805e\n--------\nuser\nYou are drafting a Vercy meta-model for one registered thing. Answer as JSON only, no prose around it.\n\nThing: esports\nRegistry id: vr.tr.esports\nPlane / domain: ACT / ACT.ACT\nRegistry definition: (none recorded)\nNames folded into this entry: (none)\n\n\nContext "
                    }
                }
            },
            "metaModel": {
                "id": "THING-Q300920",
                "registryId": "vr.tr.esports",
                "name": "esports",
                "version": "0.1.0-research.1",
                "entryKind": "thing",
                "family": "Thing Registry",
                "domain": [
                    "ACT.ACT"
                ],
                "status": "research-draft"
            },
            "canonicalUrl": "https://ver.cy/models/thing/q300920/",
            "model": {
                "registry_id": "vr.tr.esports",
                "name": "esports",
                "purpose": "Enable an AI agent to recognise esports activity, assess its competitive and operational state, and determine which interventions are permitted under the applicable game, competition and participant rules.",
                "definition": "Esports is competitive video-game play conducted through organised matches or tournaments under explicit rules, typically involving individual players or teams, although definitions differ over whether informal ranked play qualifies and whether esports constitutes sport.",
                "scope_statement": "This model owns esports as organised competitive activity conducted through video games, including contested classification boundaries, title-dependent competition, participant coordination, integrity and continuity; it records the definition under which an activity is included rather than treating that definition as universally settled.",
                "in_scope": [
                    "Definitions of esports and evidence for including or excluding a particular activity",
                    "Game titles, versions and technical conditions that determine competitive play",
                    "Competition formats, qualification, match adjudication and results",
                    "Players, teams and competition-specific participation conditions",
                    "Competitive integrity, participant protection and operational continuity",
                    "Publisher permissions, organiser authority and competition dependencies"
                ],
                "out_of_scope": [
                    "Video game design and development beyond their effects on competition",
                    "General recreational gaming and streaming without an organised competitive component",
                    "Complete organisational models of publishers, clubs, sponsors or governing bodies",
                    "General employment, contract and intellectual property law",
                    "Gambling markets and betting operations",
                    "Physical sports except where a classification boundary requires comparison"
                ],
                "distinguishing_features": [
                    "The competitive result is determined through play within a video game; using software to administer a physical contest does not by itself make that contest esports.",
                    "An identified definition and observable competition arrangements support inclusion; neither popularity nor the presence of a leaderboard is sufficient evidence on its own.",
                    "Players or teams compete under identifiable objectives and result conditions, distinguishing the activity from gaming content produced solely for entertainment.",
                    "The relevant game version, mode and technical configuration can affect competitive validity, so a title name alone does not identify equivalent competition conditions.",
                    "Professional pay, spectatorship and recognition as sport are recorded separately from classification because the adopted definition may not require them."
                ],
                "characteristics": [
                    {
                        "name": "Classification basis",
                        "kind": "category",
                        "unit_or_values": "Named definition and version; included, excluded, disputed or unresolved",
                        "why_it_matters": "Makes boundary decisions explicit and allows different institutional or research definitions to coexist."
                    },
                    {
                        "name": "Competitive game configuration",
                        "kind": "relation",
                        "unit_or_values": "Game title, build or patch, platform, mode, map pool and competition settings",
                        "why_it_matters": "Identifies the digital conditions under which results and preparation are meaningful."
                    },
                    {
                        "name": "Competition format",
                        "kind": "category",
                        "unit_or_values": "Recorded qualification route, stage structure, pairing method, series length and advancement rules",
                        "why_it_matters": "Determines how participation produces standings, elimination and a winner."
                    },
                    {
                        "name": "Participation level",
                        "kind": "category",
                        "unit_or_values": "Locally defined amateur, collegiate, semi-professional, professional, mixed or unspecified",
                        "why_it_matters": "Supports appropriate participation and support decisions without imposing a universal professional threshold."
                    },
                    {
                        "name": "Roster eligibility",
                        "kind": "state",
                        "unit_or_values": "Unchecked, eligible, conditionally eligible, ineligible or disputed under an identified ruleset",
                        "why_it_matters": "Controls whether a player, substitute or team may enter or continue competing."
                    },
                    {
                        "name": "Match status",
                        "kind": "state",
                        "unit_or_values": "Scheduled, ready, live, paused, completed, under review, ratified, voided or cancelled",
                        "why_it_matters": "Separates gameplay completion from acceptance of an official result."
                    },
                    {
                        "name": "Network conditions",
                        "kind": "measurement",
                        "unit_or_values": "Latency and jitter in milliseconds; packet loss in percent; measurement window and endpoint",
                        "why_it_matters": "Provides evidence for readiness checks and technical disputes where the applicable rules consider network conditions."
                    },
                    {
                        "name": "Result authority",
                        "kind": "relation",
                        "unit_or_values": "Competition rules linked to the officials or bodies authorised to adjudicate, ratify and hear appeals",
                        "why_it_matters": "Prevents an agent from treating a game display or unofficial report as a final adjudication."
                    },
                    {
                        "name": "Integrity case status",
                        "kind": "state",
                        "unit_or_values": "Reported, triaged, investigated, resolved or appealed, with allegation and determination recorded separately",
                        "why_it_matters": "Supports fair handling of suspected misconduct without equating suspicion with proof."
                    },
                    {
                        "name": "Operating permission status",
                        "kind": "state",
                        "unit_or_values": "Documented, conditional, expired, disputed, unknown or not required under an identified policy",
                        "why_it_matters": "Makes dependencies on applicable publisher and platform permissions visible."
                    }
                ],
                "affordances": [
                    "Classify a proposed activity against an explicit esports definition and explain unresolved boundary cases.",
                    "Check competition readiness against the declared game configuration, roster and technical requirements.",
                    "Trace qualification, match outcomes and appeals to the rules and authorities that determine advancement.",
                    "Identify integrity or participant-protection concerns and route them to authorised reviewers.",
                    "Assess the competitive consequences of patches, outages, roster changes and permission changes.",
                    "Recommend permitted scheduling, pause, restart or cancellation actions while preserving the evidence and authority behind each decision."
                ]
            },
            "sources": [],
            "structure": {
                "bundles": [
                    {
                        "id": "esports-identity-and-boundaries",
                        "name": "Esports identity and boundaries",
                        "description": "Records what counts as esports in the model's intended setting and how that classification is justified.",
                        "rationale": "The registry has no definition, and contested boundaries must remain inspectable rather than becoming hidden assumptions.",
                        "layers": [
                            {
                                "id": "definition-positions",
                                "name": "Definition positions",
                                "description": "Separates definitions and the actors or institutions using them.",
                                "findings": [
                                    {
                                        "id": "attributed-inclusion-criteria",
                                        "name": "Attributed inclusion criteria",
                                        "description": "Record each adopted definition with its source, intended use and required features, including whether organisation, human participation or professional status is required.",
                                        "questions": [
                                            {
                                                "text": "Which definition is being applied, and what conditions does it require for an activity to count as esports?",
                                                "kind": "definition",
                                                "id": "attributed-inclusion-criteria-q01"
                                            },
                                            {
                                                "text": "Who issued or uses that definition, and which document and date establish its wording?",
                                                "kind": "provenance",
                                                "id": "attributed-inclusion-criteria-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "adjacent-gaming-practices",
                                "name": "Adjacent gaming practices",
                                "description": "Tests inclusion at the edges of organised video game competition.",
                                "findings": [
                                    {
                                        "id": "boundary-case-decisions",
                                        "name": "Boundary case decisions",
                                        "description": "Record reasoned classification of ranked matchmaking, speedrunning contests, virtual sports, exhibitions and competitions involving automated players.",
                                        "questions": [
                                            {
                                                "text": "What makes this instance an organised competition rather than ordinary ranked play, a demonstration or a gaming broadcast?",
                                                "kind": "boundary",
                                                "id": "boundary-case-decisions-q01"
                                            },
                                            {
                                                "text": "Would speedrunning, asynchronous play or automated competitors change its classification under the selected definition?",
                                                "kind": "boundary",
                                                "id": "boundary-case-decisions-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "game-and-technical-conditions",
                        "name": "Game and technical conditions",
                        "description": "Identifies the software and infrastructure conditions that constitute the competitive environment.",
                        "rationale": "An esports contest depends on executable game rules and technical conditions that can change independently of its published tournament rules.",
                        "layers": [
                            {
                                "id": "competitive-rules-implementation",
                                "name": "Competitive rules implementation",
                                "description": "Connects the written competition rules to the game configuration used in play.",
                                "findings": [
                                    {
                                        "id": "version-and-settings-baseline",
                                        "name": "Version and settings baseline",
                                        "description": "Record the authorised build, mode, maps, character or item restrictions, and settings needed to reproduce the intended contest.",
                                        "questions": [
                                            {
                                                "text": "Which build, map pool, selectable content and settings are authorised for this stage?",
                                                "kind": "definition",
                                                "id": "version-and-settings-baseline-q01"
                                            },
                                            {
                                                "text": "Who may approve a patch or configuration change, and what happens to preparation and earlier results when one is adopted?",
                                                "kind": "action",
                                                "id": "version-and-settings-baseline-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "play-environment",
                                "name": "Play environment",
                                "description": "Records conditions affecting access, responsiveness and completion of play.",
                                "findings": [
                                    {
                                        "id": "technical-readiness-and-failure",
                                        "name": "Technical readiness and failure",
                                        "description": "Capture server region, online or local-network arrangement, approved equipment and measured faults alongside the rules for handling them.",
                                        "questions": [
                                            {
                                                "text": "How are latency, packet loss, client performance and equipment compliance measured before and during a match?",
                                                "kind": "measurement",
                                                "id": "technical-readiness-and-failure-q01"
                                            },
                                            {
                                                "text": "Which technical failures permit a pause, reconnection, rollback, restart or reschedule, and who authorises that response?",
                                                "kind": "action",
                                                "id": "technical-readiness-and-failure-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "competition-and-results",
                        "name": "Competition and results",
                        "description": "Models how entrants progress through competition and how gameplay becomes an accepted result.",
                        "rationale": "Winning an in-game session is not enough to establish qualification, series victory or an official competition outcome.",
                        "layers": [
                            {
                                "id": "entry-and-progression",
                                "name": "Entry and progression",
                                "description": "Describes the competitive path from admission to final placement.",
                                "findings": [
                                    {
                                        "id": "qualification-and-format",
                                        "name": "Qualification and format",
                                        "description": "Record entry routes, invitations, seeding, stage transitions, series structure and tie-break procedures.",
                                        "questions": [
                                            {
                                                "text": "How do entrants qualify or receive invitations, and which evidence establishes their seed or starting position?",
                                                "kind": "provenance",
                                                "id": "qualification-and-format-q01"
                                            },
                                            {
                                                "text": "How do match wins, points, tie-breaks and forfeits determine advancement in this specific format?",
                                                "kind": "definition",
                                                "id": "qualification-and-format-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "result-adjudication",
                                "name": "Result adjudication",
                                "description": "Separates recorded game outcomes from reviewable and ratified competition results.",
                                "findings": [
                                    {
                                        "id": "result-evidence-and-finality",
                                        "name": "Result evidence and finality",
                                        "description": "Link scores and placements to game records, official decisions, protest windows and any subsequent correction.",
                                        "questions": [
                                            {
                                                "text": "Which server records, replays, score reports and official rulings establish the result, and how are conflicts between them resolved?",
                                                "kind": "provenance",
                                                "id": "result-evidence-and-finality-q01"
                                            },
                                            {
                                                "text": "When does the result become final, and who may amend it following a protest, disqualification or appeal?",
                                                "kind": "action",
                                                "id": "result-evidence-and-finality-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "participants-and-competitive-integrity",
                        "name": "Participants and competitive integrity",
                        "description": "Connects player and team participation to eligibility, fair competition and participant protection.",
                        "rationale": "An esports model must distinguish valid participation from account access and handle misconduct concerns without prejudging them.",
                        "layers": [
                            {
                                "id": "player-and-roster-participation",
                                "name": "Player and roster participation",
                                "description": "Records competition-relevant identities, team membership and permitted participation.",
                                "findings": [
                                    {
                                        "id": "eligibility-and-roster-control",
                                        "name": "Eligibility and roster control",
                                        "description": "Link players to their competition accounts and declared rosters, with applicable age, residency, rank, substitution and roster-lock requirements.",
                                        "questions": [
                                            {
                                                "text": "What evidence establishes that the registered person controls the competition account and satisfies the applicable eligibility requirements?",
                                                "kind": "provenance",
                                                "id": "eligibility-and-roster-control-q01"
                                            },
                                            {
                                                "text": "Under what conditions may a substitute, transfer or emergency roster change be accepted?",
                                                "kind": "action",
                                                "id": "eligibility-and-roster-control-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "integrity-and-participant-protection",
                                "name": "Integrity and participant protection",
                                "description": "Records competition-specific misconduct and protection processes.",
                                "findings": [
                                    {
                                        "id": "competitive-misconduct-review",
                                        "name": "Competitive misconduct review",
                                        "description": "Distinguish allegations, evidence and determinations concerning cheating software, prohibited exploits, account substitution, collusion and manipulation of results.",
                                        "questions": [
                                            {
                                                "text": "Which rules distinguish permitted game techniques from prohibited exploits, assistance or information sharing?",
                                                "kind": "boundary",
                                                "id": "competitive-misconduct-review-q01"
                                            },
                                            {
                                                "text": "Who may collect and assess evidence, impose provisional restrictions and decide sanctions or appeals?",
                                                "kind": "action",
                                                "id": "competitive-misconduct-review-q02"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "safe-participation-conditions",
                                        "name": "Safe participation conditions",
                                        "description": "Record reporting routes and applicable protections for harassment, minors, accessibility needs and demanding match schedules.",
                                        "questions": [
                                            {
                                                "text": "Which participant-protection requirements apply to voice chat, team communications, venue access and broadcast exposure?",
                                                "kind": "definition",
                                                "id": "safe-participation-conditions-q01"
                                            },
                                            {
                                                "text": "Which authorised role can arrange an accommodation, protective intervention or schedule change, and what information is necessary?",
                                                "kind": "action",
                                                "id": "safe-participation-conditions-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "authority-and-competition-continuity",
                        "name": "Authority and competition continuity",
                        "description": "Records who can operate and govern the competition and what dependencies sustain it.",
                        "rationale": "Esports competition can depend on publisher-controlled software, services and permissions as well as organiser resources.",
                        "layers": [
                            {
                                "id": "publisher-and-organiser-authority",
                                "name": "Publisher and organiser authority",
                                "description": "Separates control of the game from authority over a particular competition.",
                                "findings": [
                                    {
                                        "id": "permissions-and-decision-rights",
                                        "name": "Permissions and decision rights",
                                        "description": "Record applicable tournament policies, operating permissions, broadcast conditions and the allocation of decisions among publishers, organisers and officials.",
                                        "questions": [
                                            {
                                                "text": "Which current documents establish permission and conditions for running and broadcasting this competition?",
                                                "kind": "provenance",
                                                "id": "permissions-and-decision-rights-q01"
                                            },
                                            {
                                                "text": "Which actor controls game access, tournament rules, disciplinary decisions and cancellation, and where does authority remain disputed?",
                                                "kind": "boundary",
                                                "id": "permissions-and-decision-rights-q02"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "operational-and-economic-dependencies",
                                "name": "Operational and economic dependencies",
                                "description": "Identifies dependencies whose failure could prevent completion or fulfilment of competition commitments.",
                                "findings": [
                                    {
                                        "id": "continuity-and-outstanding-commitments",
                                        "name": "Continuity and outstanding commitments",
                                        "description": "Record required game services, hosting, staffing and funding together with prize commitments and feasible responses to disruption.",
                                        "questions": [
                                            {
                                                "text": "What evidence establishes the availability of required services, operating funds and promised prize payments through competition completion?",
                                                "kind": "provenance",
                                                "id": "continuity-and-outstanding-commitments-q01"
                                            },
                                            {
                                                "text": "What permitted alternatives exist if servers close, support ends, funding fails or operating permission changes?",
                                                "kind": "action",
                                                "id": "continuity-and-outstanding-commitments-q02"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "evidence-and-external-alignment",
                        "name": "Evidence and external alignment",
                        "description": "What the world already says about this thing, gathered so the model can be checked against it.",
                        "rationale": "A model that cannot be lined up against existing standards, identifiers and practice cannot be adopted by anyone who already uses them.",
                        "layers": [
                            {
                                "id": "reported-evidence",
                                "name": "Reported evidence",
                                "description": "Findings from the breadth pass, kept separate from the structural claims.",
                                "findings": [
                                    {
                                        "id": "evidence-confidence-notes",
                                        "name": "Check these first",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "This is a recall-based account; no sources were consulted.",
                                            "There is no universally accepted boundary covering informal ranked play, speedrunning and the classification of esports as sport.",
                                            "Researchers should verify the applicable publisher, organiser and integrity rules for each title and competition, together with jurisdiction-specific legal treatment."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-confidence-notes-q01",
                                                "text": "Which of these check these first hold for the sense of esports this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-kinds",
                                        "name": "Kinds and varieties",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Multiplayer online battle arena competition",
                                            "First-person shooter competition",
                                            "Real-time strategy competition",
                                            "Fighting-game competition",
                                            "Sports-simulation and racing competition",
                                            "Battle royale competition"
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-kinds-q01",
                                                "text": "Which of these kinds and varieties hold for the sense of esports this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-standards-and-regulation",
                                        "name": "Standards and regulation",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Game publishers and tournament organisers issue competition rulebooks governing eligibility, match formats, permitted software, equipment and penalties.",
                                            "The Esports Integrity Commission (ESIC) issues integrity rules addressing cheating, corruption and betting-related misconduct for competitions within its remit."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-standards-and-regulation-q01",
                                                "text": "Which of these standards and regulation hold for the sense of esports this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-real-world-use",
                                        "name": "Real-world use",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Professional leagues and tournaments offering prize money and contracted participation",
                                            "Amateur, school and university competitions",
                                            "Livestreamed and broadcast spectator entertainment",
                                            "Publisher promotion and maintenance of competitive game communities",
                                            "Research on teamwork, expertise and human-computer interaction"
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-real-world-use-q01",
                                                "text": "Which of these real-world use hold for the sense of esports this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-measurements",
                                        "name": "Typical measurements",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            {
                                                "quantity": "Match-series length",
                                                "typical_range": "Common formats include best-of-one, best-of-three and best-of-five; formats depend on the game and competition.",
                                                "unit": "games per series"
                                            }
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-measurements-q01",
                                                "text": "Which of these typical measurements hold for the sense of esports this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-failure-modes-and-hazards",
                                        "name": "Failure modes and hazards",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Cheating through unauthorised software, exploits or prohibited assistance",
                                            "Match manipulation and betting-related conflicts of interest",
                                            "Network outages, latency differences and equipment failures affecting competitive fairness",
                                            "Harassment, discrimination and abusive team or community environments",
                                            "Repetitive strain, disrupted sleep and burnout associated with intensive training and competition"
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-failure-modes-and-hazards-q01",
                                                "text": "Which of these failure modes and hazards hold for the sense of esports this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-regional-variation",
                                        "name": "Regional variation",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            "Recognition as sport and the treatment of competitors for immigration or employment purposes differ across jurisdictions.",
                                            "The relative prominence of mobile, PC and console competition varies between regional gaming markets.",
                                            "Youth participation, prize taxation and betting restrictions depend on local law."
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-regional-variation-q01",
                                                "text": "Which of these regional variation hold for the sense of esports this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    },
                                    {
                                        "id": "evidence-neighbours",
                                        "name": "Neighbouring kinds and how to tell them apart",
                                        "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                                        "evidence": [
                                            {
                                                "name": "Video gaming",
                                                "difference": "Video gaming includes recreational and noncompetitive play; esports centres on organised competition."
                                            },
                                            {
                                                "name": "Ranked online play",
                                                "difference": "A matchmaking ladder ranks players but does not necessarily constitute an organised esports competition; its inclusion depends on the definition used."
                                            },
                                            {
                                                "name": "Speedrunning",
                                                "difference": "Speedrunning primarily compares completion times under category rules; competitive speedrunning overlaps with esports under some definitions."
                                            },
                                            {
                                                "name": "Game streaming",
                                                "difference": "Streaming distributes gameplay to an audience and can feature casual play; esports concerns the competition being played."
                                            },
                                            {
                                                "name": "Sport",
                                                "difference": "Esports uses video games as the competitive medium; whether it belongs within sport depends on contested criteria concerning physical skill and institutional recognition."
                                            }
                                        ],
                                        "questions": [
                                            {
                                                "id": "evidence-neighbours-q01",
                                                "text": "Which of these neighbouring kinds and how to tell them apart hold for the sense of esports this model covers, and on what evidence?",
                                                "kind": "provenance"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "openQuestions": [
                "Which sourced definitions should govern vr.tr.esports, and how should disagreements about ranked play, speedrunning, virtual sports and automated competitors be represented?",
                "Does an existing Vercy world model already own esports or an equivalent concept, requiring this registry entry to link to it?",
                "Which competition rules and publisher policies provide sufficiently varied evidence to distinguish common esports requirements from title-specific practices?",
                "How should professional status and competitive level be operationalised across scenes that use different labels and participation arrangements?",
                "Which measures of technical fairness, participant protection and operational viability are supported by evidence, and which must remain local competition judgments?"
            ],
            "statistics": {
                "bundles": 6,
                "layers": 11,
                "findings": 19,
                "questions": 30
            }
        },
        "draft": {
            "generator": "vr.draft.v3",
            "status": "draft-generated",
            "researched": false,
            "archetype": "abstract concept",
            "method": "Written from the archetype playbook - what this kind of thing needs beyond identity and provenance - and from the structure that recurred across 6,333 models already researched by two engines. Applied to this entry by rule. No source was read for this thing and no claim here is researched. This entry carries no facets of its own, so they were inferred from its domain - a guess about a whole domain applied to one thing.",
            "facetsInferred": true,
            "nextPass": "A researcher replaces this draft with a sourced specification. Treat every sentence below as a proposal to argue with.",
            "purpose": "Give an agent a durable, checkable way to recognise a esports, record what state it is in, and decide what may be done with it.",
            "whatItIs": "Enable an AI agent to recognise esports activity, assess its competitive and operational state, and determine which interventions are permitted under the applicable game, competition and participant rules.",
            "characteristics": {
                "substance": "activity",
                "origin": "conceptual",
                "agency": "inert"
            },
            "whatYouCanDoWithIt": [
                "observed and measured"
            ],
            "distinguishingFeatures": [
                "Names folded into this entry, which a task may need to split apart again: sim racing, simcade racing, VALORANT Champions, Bigetron Esports, Alter Ego Esports, e-Motorsports, Progaming, simracer, esports in Kazakhstan, Pokémon competitive play.",
                "10 finer distinctions are held as aliases rather than separate entries, because telling them apart needs a task that asks for it.",
                "Described in 58 Wikipedia languages, which is a measure of how widely the thing is known, not of how important it is."
            ],
            "openQuestionsForResearch": [
                "Which of the bundles below does a real task actually need, and which are ceremony?",
                "What does this thing have that the facets do not capture at all?",
                "Which neighbouring kind is most often confused with a esports, and on what evidence are they told apart?"
            ],
            "whatItIsMadeOf": "something that happens over time",
            "physicalCharacter": [
                "Does nothing on its own; everything it does, something else did to it.",
                "These come from the domain this entry sits in rather than from the entry itself, so treat them as a first guess about the whole domain applied to one thing."
            ],
            "whatCanBeDoneWithIt": [
                "observe it, measure it, record its state"
            ],
            "howItIsRecognised": [
                "Nothing to see. What is recognised is an instance of it, and which instances count is exactly what is argued about."
            ],
            "relatedModels": [
                {
                    "relation": "covers",
                    "note": "Finer kinds folded into this entry because telling them apart needs a task that asks for it. Each is a model waiting to be split out when one does.",
                    "targets": [
                        "sim racing",
                        "simcade racing",
                        "VALORANT Champions",
                        "Bigetron Esports",
                        "Alter Ego Esports",
                        "e-Motorsports",
                        "Progaming",
                        "simracer",
                        "esports in Kazakhstan",
                        "Pokémon competitive play"
                    ]
                }
            ],
            "standing": "Described in 58 Wikipedia languages, which measures how widely it is written about rather than how important or how common it is. 10 finer distinctions are held inside this entry as names rather than as separate models.",
            "structure": {
                "bundles": [
                    {
                        "id": "identity-and-classification",
                        "name": "Identity, naming and classification",
                        "description": "How an agent tells one esports from another, and a esports from things that resemble it.",
                        "rationale": "Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.",
                        "layers": [
                            {
                                "id": "naming-and-identifiers",
                                "name": "Names and identifiers",
                                "description": "The names this thing goes by and the identifiers that survive translation and time.",
                                "findings": [
                                    {
                                        "id": "preferred-name-and-aliases",
                                        "name": "Preferred name, aliases and local names",
                                        "description": "Which name to use, which names mean the same thing, and which merely sound similar.",
                                        "questions": [
                                            {
                                                "id": "preferred-name-and-aliases-q01",
                                                "text": "What identifies and describes the name of a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q02",
                                                "text": "Who or what asserted this about the name of a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q03",
                                                "text": "What may an agent decide or do once the name of a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "stable-identifiers",
                                        "name": "Stable identifiers and external keys",
                                        "description": "Identifiers that keep pointing at this kind of thing across systems and languages.",
                                        "questions": [
                                            {
                                                "id": "stable-identifiers-q01",
                                                "text": "What identifies and describes an identifier for a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q02",
                                                "text": "Who or what asserted this about an identifier for a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q03",
                                                "text": "What may an agent decide or do once an identifier for a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "classification-and-granularity",
                                "name": "Classification and granularity",
                                "description": "Where a esports sits among kinds, and how finely a task needs to cut it.",
                                "findings": [
                                    {
                                        "id": "kind-and-parents",
                                        "name": "Kind, parents and neighbouring kinds",
                                        "description": "The classes this thing belongs to and the ones it is next to.",
                                        "questions": [
                                            {
                                                "id": "kind-and-parents-q01",
                                                "text": "What identifies and describes the kind of a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q02",
                                                "text": "Who or what asserted this about the kind of a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q03",
                                                "text": "What may an agent decide or do once the kind of a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "distinguishing-features",
                                        "name": "Distinguishing features",
                                        "description": "What separates a esports from the things most often confused with it.",
                                        "questions": [
                                            {
                                                "id": "distinguishing-features-q01",
                                                "text": "What identifies and describes what distinguishes a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q02",
                                                "text": "Who or what asserted this about what distinguishes a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q03",
                                                "text": "What may an agent decide or do once what distinguishes a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "state-and-lifecycle",
                        "name": "State and lifecycle",
                        "description": "The states a esports passes through and the events that move it between them.",
                        "rationale": "Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.",
                        "layers": [
                            {
                                "id": "lifecycle-stages",
                                "name": "Lifecycle stages",
                                "description": "From coming into existence to ceasing to be one of these.",
                                "findings": [
                                    {
                                        "id": "stages-and-transitions",
                                        "name": "Stages and transitions",
                                        "description": "The stages worth naming and what moves a esports between them.",
                                        "questions": [
                                            {
                                                "id": "stages-and-transitions-q01",
                                                "text": "What identifies and describes the lifecycle of a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q02",
                                                "text": "Who or what asserted this about the lifecycle of a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q03",
                                                "text": "What may an agent decide or do once the lifecycle of a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "observations-and-status",
                                "name": "Observations and current status",
                                "description": "What is observed about a esports, how often and by whom.",
                                "findings": [
                                    {
                                        "id": "observation-record",
                                        "name": "Observation record",
                                        "description": "How an observation of a esports is recorded so that it can be superseded rather than overwritten.",
                                        "questions": [
                                            {
                                                "id": "observation-record-q01",
                                                "text": "What identifies and describes an observation of a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q02",
                                                "text": "Who or what asserted this about an observation of a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q03",
                                                "text": "What may an agent decide or do once an observation of a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "process-and-outcome",
                        "name": "Process, inputs and outcome",
                        "description": "How a esports proceeds, what it needs and what it leaves behind.",
                        "rationale": "An activity is known by its steps and its results, and both have to be recordable while it is still running.",
                        "layers": [
                            {
                                "id": "steps-and-sequence",
                                "name": "Steps and sequence",
                                "description": "The steps of a esports, their order and what may run in parallel.",
                                "findings": [
                                    {
                                        "id": "steps-and-preconditions",
                                        "name": "Steps, preconditions and completion",
                                        "description": "What has to be true before each step of a esports and what marks it done.",
                                        "questions": [
                                            {
                                                "id": "steps-and-preconditions-q01",
                                                "text": "What identifies and describes a step of a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "steps-and-preconditions-q02",
                                                "text": "Who or what asserted this about a step of a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "steps-and-preconditions-q03",
                                                "text": "What may an agent decide or do once a step of a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "inputs-and-results",
                                "name": "Inputs, resources and results",
                                "description": "What a esports consumes and what it produces.",
                                "findings": [
                                    {
                                        "id": "inputs-and-outputs",
                                        "name": "Inputs, outputs and side effects",
                                        "description": "The resources a esports takes and the results it leaves, wanted or not.",
                                        "questions": [
                                            {
                                                "id": "inputs-and-outputs-q01",
                                                "text": "What identifies and describes the inputs and results of a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "inputs-and-outputs-q02",
                                                "text": "Who or what asserted this about the inputs and results of a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "inputs-and-outputs-q03",
                                                "text": "What may an agent decide or do once the inputs and results of a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "definitions-in-contest",
                        "name": "Definitions and who holds them",
                        "description": "What esports is taken to mean, and by whom.",
                        "rationale": "When a field disagrees about a concept, the disagreement is the content. A model that picks one definition silently destroys the information.",
                        "layers": [
                            {
                                "id": "competing-definitions",
                                "name": "Competing definitions",
                                "description": "The main readings and the traditions behind them.",
                                "findings": [
                                    {
                                        "id": "definition-map",
                                        "name": "Definitions and their holders",
                                        "description": "Each definition with the school or body that holds it.",
                                        "questions": [
                                            {
                                                "id": "definition-map-q01",
                                                "text": "Which definitions of esports are in use, and which tradition or body holds each?",
                                                "kind": "definition"
                                            },
                                            {
                                                "id": "definition-map-q02",
                                                "text": "What turns on the difference between them in practice?",
                                                "kind": "boundary"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "operationalisation",
                                "name": "Operationalisation",
                                "description": "How it is measured or applied when it has to be.",
                                "findings": [
                                    {
                                        "id": "operational-record",
                                        "name": "Measures and proxies",
                                        "description": "Instruments and indicators used to stand in for it.",
                                        "questions": [
                                            {
                                                "id": "operational-record-q01",
                                                "text": "How is esports operationalised or measured in practice, and by what instrument?",
                                                "kind": "measurement"
                                            },
                                            {
                                                "id": "operational-record-q02",
                                                "text": "What does that operationalisation leave out, and when does that matter?",
                                                "kind": "boundary"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "instances-and-use",
                        "name": "Instances, use and consequence",
                        "description": "What counts as an instance of esports and what follows from calling something that.",
                        "rationale": "Applying a concept is an act with consequences, so a model must say what the label licenses and what it does not.",
                        "layers": [
                            {
                                "id": "instances",
                                "name": "What counts as an instance",
                                "description": "Clear cases, borderline cases and non-cases.",
                                "findings": [
                                    {
                                        "id": "instance-tests",
                                        "name": "Tests for an instance",
                                        "description": "What would settle whether something falls under it.",
                                        "questions": [
                                            {
                                                "id": "instance-tests-q01",
                                                "text": "What would settle whether something is an instance of esports?",
                                                "kind": "boundary"
                                            },
                                            {
                                                "id": "instance-tests-q02",
                                                "text": "Which borderline cases are argued about, and on what grounds?",
                                                "kind": "definition"
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "consequence",
                                "name": "Consequence of application",
                                "description": "Rights, duties or decisions that follow from the label.",
                                "findings": [
                                    {
                                        "id": "consequence-record",
                                        "name": "What the label licenses",
                                        "description": "What an agent may do once something is classified this way.",
                                        "questions": [
                                            {
                                                "id": "consequence-record-q01",
                                                "text": "What follows practically once something is treated as esports?",
                                                "kind": "action"
                                            },
                                            {
                                                "id": "consequence-record-q02",
                                                "text": "What must an agent not infer from the label alone?",
                                                "kind": "action"
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "provenance-and-evidence",
                        "name": "Provenance, evidence and time",
                        "description": "Where every claim about a esports came from and when it held.",
                        "rationale": "A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.",
                        "layers": [
                            {
                                "id": "source-and-authority",
                                "name": "Source and authority",
                                "description": "Who said it, on what evidence, and how strongly.",
                                "findings": [
                                    {
                                        "id": "claim-provenance",
                                        "name": "Claim provenance and confidence",
                                        "description": "The authority behind each claim about a esports and how confident it is.",
                                        "questions": [
                                            {
                                                "id": "claim-provenance-q01",
                                                "text": "What identifies and describes a claim about a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q02",
                                                "text": "Who or what asserted this about a claim about a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q03",
                                                "text": "What may an agent decide or do once a claim about a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "time-and-versions",
                                "name": "Time, versions and supersession",
                                "description": "When a claim was true, when it was learnt, and what replaced it.",
                                "findings": [
                                    {
                                        "id": "validity-and-supersession",
                                        "name": "Validity period and supersession",
                                        "description": "How an old claim about a esports is retired without being erased.",
                                        "questions": [
                                            {
                                                "id": "validity-and-supersession-q01",
                                                "text": "What identifies and describes the validity of a claim about a esports, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q02",
                                                "text": "Who or what asserted this about the validity of a claim about a esports, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q03",
                                                "text": "What may an agent decide or do once the validity of a claim about a esports is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "statistics": {
                "bundles": 6,
                "layers": 12,
                "findings": 14,
                "questions": 38
            }
        }
    }
}