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Research draft

motion sickness

vr.tr.motion-sickness · XCT.STA

Let an agent explain motion sickness and its forms, relay mechanisms and management in general terms from clinical and human factors sources, describe simulator and virtual reality sickness, and route personal treatment questions to clinicians.

Thing Registry Cross-cutting context

Research draft, second pass

A second pass drafted this model: the structure a model of this thing needs, and what is known about it in the world. The line under this one says how the second half was obtained - researched against sources, or recalled without web access, in which case nothing here was read anywhere and every claim is a lead to verify. Unreviewed either way.

written by Claude from model knowledge without web access - no source was read, every claim is a lead to verify

Researched by: Claude

Purpose and description

Let an agent explain motion sickness and its forms, relay mechanisms and management in general terms from clinical and human factors sources, describe simulator and virtual reality sickness, and route personal treatment questions to clinicians.

A condition of nausea, dizziness, sweating and vomiting caused by conflicting signals from the inner ear, eyes and body during real or perceived motion, occurring as seasickness, car and air sickness, space motion sickness in astronauts, and simulator, video game and virtual reality sickness from visual motion without matching movement, and also affecting animals such as horses in transport; motion sickness has a genetic component and is managed by habituation, positioning, behavioural measures and medicines.

What it is for: Not applicable; a physiological condition.

It can be explain mechanisms and forms; relay management in general terms; describe simulator and VR sickness; route personal questions.

Distinguishing features

Sensory conflict

Real and virtual triggers

Habituation

Genetic susceptibility

What it looks like

Not a visible object; symptoms of nausea and pallor during travel or VR use.

Physical character

susceptibility: about one third share of people - highly susceptible; nearly everyone under strong stimulus

How it is recognised

Sensory conflict sickness during motion

Seasickness, carsickness, space, simulator and VR sickness

Vertigo from inner ear disease is different; the registry parents naming genetic diseases are questionable

Related models

is a kind of - in registry terms, though it is a physiological response

inner ear disease

is a kind of - in registry terms, a questionable classification

genetic nervous system disorder

is caused by - between vestibular and visual input

sensory conflict

is treated with - among other measures

antihistamine

In practice

Families and kinds

seasickness

car, train and air sickness

space motion sickness

simulator sickness

video game and virtual reality sickness

motion sickness in animals such as horses and dogs

Identifiers

ICD-11 NF08.4 motion sickness

MeSH D009041

Standards and regulation

Human factors standards for simulators and VR

Aviation and space medicine guidelines

Animal transport welfare rules

Failure modes and hazards

Dehydration and impaired performance

Agents giving personal medication advice

VR product discomfort

Misclassification as a disease

Also called

transport sickness in horsesvideo game sicknessspace motion sicknessseasicknesssimulator sicknessvirtual reality sicknessairsicknessSki sicknesscybersickness

Where this came from

wikidata · CC0 1.0

Drafted structure

Bundle to layer to finding to question, as the second pass will find it: 4 bundles · 8 layers · 8 findings · 16 questions.

Understand What motion sickness is.

Science.

Mechanism

Mechanism.

Mechanism

Mechanism.

  1. What causes motion sickness, and what does the sensory conflict theory say? definition
  2. Is the question about motion sickness or vertigo from inner ear disease? boundary

Forms

Forms.

Forms

Forms.

  1. How do seasickness, space motion sickness, simulator and VR sickness differ? definition
  2. Which entry fits the specific form? action
Manage Prevention and management.

Clinical.

Measures

Behavioural measures.

Measures

Measures.

  1. What positioning, habituation and behavioural measures help, per guidance? provenance
  2. Which references are standard? provenance

Medicines

Medicines.

Medicines

Medicines.

  1. What medicines are used, in general terms, and what are their limits? provenance
  2. Is the user asking what to take personally, which needs a pharmacist or clinician? boundary
Design Simulators and VR.

Practice.

VR

VR and game design.

VR

VR.

  1. What design practices reduce simulator and VR sickness, as human factors research finds? provenance
  2. Which sources are cited? provenance

Aerospace

Aviation and space.

Aerospace

Aerospace.

  1. How do aviation and space programmes manage motion sickness in crews? provenance
  2. Which entry fits space medicine? action
Context Research and animals.

Context.

Research

Genetics and research.

Research

Research.

  1. What is known about genetic susceptibility and individual differences? provenance
  2. Which entry fits vestibular research? action

Animals

Animals.

Animals

Animals.

  1. How does motion sickness affect horses, dogs and other animals in transport? provenance
  2. Which entry fits animal transport welfare? action

What the second pass must settle

  • Should virtual reality sickness be a separate entry?
  • How should human factors sources be linked?
  • The registry parents naming genetic diseases look wrong; should they be corrected?