← Back to catalogue
Published

game theory

vr.tr.game-theory · thing-q44455

Let an agent explain game theory and its main concepts, relay branches and applications from standard references, describe key results and their history, and distinguish game theory from decision theory and from strategy guides for specific games.

Thing Registry Information and virtual systems INF.KNW

Bundle → Layer → Finding → Questions Filled

4 bundles · 8 layers · 8 findings · 16 questions

Understand What game theory is.

Definition

Definition and concepts.

Definition

Definition.

  1. What is game theory, and what are games, strategies, payoffs and equilibria? definition
  2. Is the question about game theory, decision theory or strategy for a specific game? boundary

Branches

Branches.

Branches

Branches.

  1. What are the main branches, from cooperative and evolutionary to combinatorial and behavioural game theory? definition
  2. Which entry fits the specific branch? action
Results Key results.

Equilibria

Equilibria.

Equilibria

Equilibria.

  1. What are Nash equilibrium, subgame perfection and related concepts, and when do they exist? provenance
  2. Which references are standard? provenance

Models

Classic models.

Models

Models.

  1. What do the prisoners dilemma, Rubinstein bargaining, the Hobbesian trap and other classic models show? provenance
  2. Which entry fits the specific model? action
Apply Applications.

Social

Economics and politics.

Social

Social.

  1. How is game theory applied in auctions, markets, voting and international relations? provenance
  2. Which sources are cited? provenance

Science

Biology and computing.

Science

Science.

  1. How is game theory used in evolutionary biology, algorithms and security? provenance
  2. Which entry fits algorithmic game theory? action
Context History and limits.

History

History.

History

History.

  1. How did game theory develop from von Neumann and Nash to modern behavioural work? provenance
  2. Which entry fits the history of game theory? action

Limits

Limits and bounded rationality.

Limits

Limits.

  1. How do bounded rationality and experiments challenge classical assumptions, with findings attributed? provenance
  2. Which entry fits behavioural economics? action

Classifiers Filled

Family
Thing Registry
Category
Information and virtual systems
Entry kind
thing
Plane
INF
Domain
INF.KNW
Other names and narrower kinds
combinatorial game theory, Rubinstein bargaining model, bounded rationality, Hobbesian trap, Xiangqi Theory, chess theory, evolutionary game theory, behavioral game theory, Contingent cooperator, game theory in communication networks, delaying tactic, algorithmic game theory

What it is Filled

The mathematical study of strategic interaction among rational decision makers, analysing games in normal and extensive form, equilibrium concepts such as Nash equilibrium, cooperative and non-cooperative games, bargaining models such as the Rubinstein model, repeated games, evolutionary game theory, combinatorial game theory of perfect-information games such as chess and xiangqi, and extensions to bounded rationality and behavioural findings; game theory is applied in economics, political science, biology, computer science and security, including models of conflict such as the Hobbesian trap.

Why it exists Filled

Let an agent explain game theory and its main concepts, relay branches and applications from standard references, describe key results and their history, and distinguish game theory from decision theory and from strategy guides for specific games.

Distinguishing features Filled

  • Strategic interdependence
  • Equilibrium concepts
  • Cross-disciplinary reach
  • Formal models

What robots and AI may and may not do Filled

Must not

  • Present a model's prediction as what people will do without stating its assumptions.
  • Use game theory to design pricing or bidding schemes that collude against buyers.
  • Advise on manipulating others by exploiting their incomplete information.
  • Treat people as purely rational payoff maximisers in decisions that affect their welfare.

Only with a human decision

  • Applying a strategic model to decisions about people's pay, prices or benefits.

May

  • Explain game theory concepts such as equilibrium, bargaining and cooperative games.
  • Model a decision problem a user brings and state the assumptions the model makes.

Moral aspects Filled

  • Strategic models can be used to design markets that work, or to extract value from people who cannot compute.
  • Treating human choices as a game can strip out fairness and dignity.

Who is affected

  • Parties to negotiations
  • Consumers in designed markets
  • Students and learners

Owners Filled

Steward

Nobody owns the field; academic and standards bodies maintain its results.

Links to other meta-models Filled

parent

  • Q177571 - registry parent class

related

  • decision theory - in registry terms
  • Nash equilibrium - as a solution concept
  • economics - and many other fields
  • Hobbesian trap - and other conflict situations

What else AI and robots need to interact with it Filled

Identity and identifiers required Filled

  • Vercy registry: vr.tr.game-theory
  • Wikidata: Q44455 (https://www.wikidata.org/wiki/Q44455)

Direct properties not applicable Not applicable

  • foundational book: 1944 year - von Neumann and Morgenstern
  • Nobel prizes for game theory: several count - 1994, 2005, 2007, 2012, 2014, 2020

Plane INF: no invented physical properties.

Recognition optional Filled

  • Mathematics of strategic interaction
  • Nash equilibrium, cooperative games, bargaining, repeated and evolutionary games, combinatorial game theory
  • Decision theory concerns single agents; chess theory is practical strategy; operations research is broader
  • Not a visible object; payoff matrices, game trees and equations.

Capabilities and actions required Filled

  • explain concepts and equilibria
  • relay branches and applications
  • describe key results
  • distinguish from related fields

Hazards and failure modes required Filled

  • Assuming rationality where behaviour deviates
  • Confusing game theory with strategy guides
  • Misapplying models to real conflicts

Standards and interfaces required Filled

  • No regulation; standard textbooks and journals define the field

Context of use required Filled

  • Not applicable; a field of study.
  • non-cooperative game theory and Nash equilibrium
  • cooperative game theory and the core and Shapley value
  • bargaining theory including the Rubinstein model
  • repeated games and mechanism design
  • evolutionary game theory
  • combinatorial game theory of chess, xiangqi and other perfect-information games
  • behavioural game theory and bounded rationality

Sources Filled

  1. Wikidata item Q44455: game theory - identity and sense of the item
  2. Wikipedia: Game theory - general description of the item

Open questions

  • Should combinatorial game theory and bargaining be separate primary entries?
  • How should textbooks and journals be linked?
  • The registry entry has merged aliases naming models and practical game strategy; should they be split off?

Machine files

Provenance

thing registry research (pass 2) · unreviewed

Built from: models/things/publications/thing-q44455/spec.json