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Research draft

virtual world

vr.tr.virtual-world · INF.KNW

Let an agent explain virtual worlds and their kinds, relay technology, platforms and social research from computing and social science sources with attribution, describe mixed reality and proximity chat as the registry aliases name them, and distinguish virtual worlds from video games in general, virtual reality as a technology and fictional worlds.

Thing Registry Information and virtual systems

Research draft, second pass

A second pass drafted this model: the structure a model of this thing needs, and what is known about it in the world. The line under this one says how the second half was obtained - researched against sources, or recalled without web access, in which case nothing here was read anywhere and every claim is a lead to verify. Unreviewed either way.

written by Claude from model knowledge without web access - no source was read, every claim is a lead to verify

Researched by: Claude

Purpose and description

Let an agent explain virtual worlds and their kinds, relay technology, platforms and social research from computing and social science sources with attribution, describe mixed reality and proximity chat as the registry aliases name them, and distinguish virtual worlds from video games in general, virtual reality as a technology and fictional worlds.

A computer-simulated environment in which users, often represented by avatars, interact with each other and with the environment in real time, from text and graphical worlds such as Second Life and game worlds to social virtual reality platforms such as Mozilla Hubs with proximity chat, historical formats such as Adobe Atmosphere worlds, and mixed and visuo-haptic reality that blends virtual and physical space; virtual worlds are studied in computing, social science and design and are related to the idea of the metaverse and multiverse.

What it is for: Shared simulated environments for interaction.

It can be explain kinds and technology; relay platforms and research; describe mixed reality; distinguish related concepts.

Distinguishing features

Persistent and shared

Avatars and interaction

Social and economic life

Blends with mixed reality

What it looks like

Not a visible object; a simulated environment on screen or headset.

Physical character

Second Life launched: 2003 year

Mozilla Hubs: 2018-2024 period - Mozilla operation

Adobe Atmosphere: 2001-2004 period

How it is recognised

Shared simulated environment with avatars

Second Life, Mozilla Hubs, proximity chat, Adobe Atmosphere, mixed reality, multiverse

Video games need not be persistent; VR is a display technology; fictional worlds are narrative settings

Related models

is a kind of - in registry terms

virtual place

is a kind of - in registry terms

computer model

is related to - as a vision of connected worlds

metaverse

is contrasted with - which need not be persistent

video game

In practice

Families and kinds

text-based worlds such as MUDs

graphical social worlds such as Second Life

massively multiplayer game worlds

social VR platforms such as Mozilla Hubs and VRChat

historical formats such as Adobe Atmosphere

mixed and visuo-haptic reality environments

Standards and regulation

Content moderation and safety rules of platforms

Data protection and child safety laws

Standards such as WebXR and glTF

Failure modes and hazards

Harassment and safety issues

Platform shutdowns and data loss

Registry aliases mixing platforms, features and concepts

Also called

Mozilla Hubsmultiverseproximity chatAdobe Atmosphere world (.atmo)mixed realityvisuo-haptic mixed reality

Where this came from

wikidata · CC0 1.0

Drafted structure

Bundle to layer to finding to question, as the second pass will find it: 4 bundles · 8 layers · 8 findings · 16 questions.

Understand What a virtual world is.

Definition.

Definition

Definition.

Definition

Definition.

  1. What is a virtual world, and how does it differ from a video game, virtual reality and a fictional world? definition
  2. Is the question about the concept, a platform, technology or social issues? boundary

Kinds

Kinds and platforms.

Kinds

Kinds.

  1. What are Second Life, Mozilla Hubs, Adobe Atmosphere worlds, proximity chat and mixed reality? definition
  2. Which entry fits the specific platform? action
Technology Technology.

Science.

Architecture

Architecture.

Architecture

Architecture.

  1. How are virtual worlds built, from servers and avatars to WebXR and haptics? provenance
  2. Which references are standard? provenance

Mixed

Mixed reality.

Mixed

Mixed.

  1. What are mixed and visuo-haptic mixed reality, and how do they blend virtual and physical space? provenance
  2. Which sources are cited? provenance
Society Social life.

Attribution.

Research

Social research.

Research

Research.

  1. What does research say about identity, community and economy in virtual worlds, with findings attributed? provenance
  2. Which entry fits virtual community? action

Safety

Safety and governance.

Safety

Safety.

  1. How are harassment, moderation and child safety handled, with positions attributed? provenance
  2. Is the presentation neutral? boundary
Context History and future.

Context.

History

History.

History

History.

  1. How did virtual worlds develop from MUDs and Habitat to Second Life and social VR? provenance
  2. Which entry fits the history of virtual worlds? action

Future

Metaverse debates.

Future

Future.

  1. What are the metaverse and multiverse visions, and what do critics say, with positions attributed? provenance
  2. Which entry fits metaverse? action

What the second pass must settle

  • Should social VR, mixed reality and metaverse be separate primary entries?
  • How should computing and social science sources be linked?
  • The registry entry has merged aliases naming platforms, a file format and concepts; should they be split off?