{
    "card": {
        "schema": "https://ver.cy/schemas/card/1.0.0",
        "id": "vr.tr.christian-video-game",
        "code": "thing-q5110393",
        "url": "https://ver.cy/models/thing/q5110393/",
        "name": "Christian video game",
        "alternateNames": [
            "halloween video game"
        ],
        "kind": "thing",
        "status": "draft-generated",
        "version": "vr.draft.v3",
        "language": "en",
        "classifiers": {
            "family": "Thing Registry",
            "category": "Physical world and living systems",
            "entryKind": "unclassified",
            "plane": "PHY",
            "domain": [
                "PHY.OBJ"
            ],
            "industry": [],
            "navPath": "",
            "tags": [],
            "facets": []
        },
        "whatItIs": "A physical thing registered under PHY.OBJ. The registry names it; this draft has not been given a definition yet.",
        "purpose": "Give an agent a durable, checkable way to recognise a Christian video game, record what state it is in, and decide what may be done with it.",
        "scope": {
            "in": [],
            "out": [],
            "boundaries": []
        },
        "distinguishingFeatures": [
            "Names folded into this entry, which a task may need to split apart again: halloween video game.",
            "1 finer distinctions are held as aliases rather than separate entries, because telling them apart needs a task that asks for it.",
            "Described in 4 Wikipedia languages, which is a measure of how widely the thing is known, not of how important it is."
        ],
        "structure": {
            "bundles": [
                {
                    "id": "identity-and-classification",
                    "name": "Identity, naming and classification",
                    "description": "How an agent tells one Christian video game from another, and a Christian video game from things that resemble it.",
                    "rationale": "Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.",
                    "layers": [
                        {
                            "id": "naming-and-identifiers",
                            "name": "Names and identifiers",
                            "description": "The names this thing goes by and the identifiers that survive translation and time.",
                            "findings": [
                                {
                                    "id": "preferred-name-and-aliases",
                                    "name": "Preferred name, aliases and local names",
                                    "description": "Which name to use, which names mean the same thing, and which merely sound similar.",
                                    "questions": [
                                        {
                                            "id": "preferred-name-and-aliases-q01",
                                            "text": "What identifies and describes the name of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "preferred-name-and-aliases-q02",
                                            "text": "Who or what asserted this about the name of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "preferred-name-and-aliases-q03",
                                            "text": "What may an agent decide or do once the name of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                },
                                {
                                    "id": "stable-identifiers",
                                    "name": "Stable identifiers and external keys",
                                    "description": "Identifiers that keep pointing at this kind of thing across systems and languages.",
                                    "questions": [
                                        {
                                            "id": "stable-identifiers-q01",
                                            "text": "What identifies and describes an identifier for a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "stable-identifiers-q02",
                                            "text": "Who or what asserted this about an identifier for a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "stable-identifiers-q03",
                                            "text": "What may an agent decide or do once an identifier for a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        },
                        {
                            "id": "classification-and-granularity",
                            "name": "Classification and granularity",
                            "description": "Where a Christian video game sits among kinds, and how finely a task needs to cut it.",
                            "findings": [
                                {
                                    "id": "kind-and-parents",
                                    "name": "Kind, parents and neighbouring kinds",
                                    "description": "The classes this thing belongs to and the ones it is next to.",
                                    "questions": [
                                        {
                                            "id": "kind-and-parents-q01",
                                            "text": "What identifies and describes the kind of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "kind-and-parents-q02",
                                            "text": "Who or what asserted this about the kind of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "kind-and-parents-q03",
                                            "text": "What may an agent decide or do once the kind of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                },
                                {
                                    "id": "distinguishing-features",
                                    "name": "Distinguishing features",
                                    "description": "What separates a Christian video game from the things most often confused with it.",
                                    "questions": [
                                        {
                                            "id": "distinguishing-features-q01",
                                            "text": "What identifies and describes what distinguishes a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "distinguishing-features-q02",
                                            "text": "Who or what asserted this about what distinguishes a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "distinguishing-features-q03",
                                            "text": "What may an agent decide or do once what distinguishes a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                },
                {
                    "id": "form-and-composition",
                    "name": "Form, composition and condition",
                    "description": "What a Christian video game is made of, what shape and size it takes, and what state it is in.",
                    "rationale": "A physical thing can be measured, and a model that cannot record its measurements cannot support any decision that depends on them.",
                    "layers": [
                        {
                            "id": "form-and-dimensions",
                            "name": "Form and dimensions",
                            "description": "Shape, size, mass and the ranges these take across examples.",
                            "findings": [
                                {
                                    "id": "measurable-dimensions",
                                    "name": "Measurable dimensions and their units",
                                    "description": "The quantities worth recording and the units they are recorded in.",
                                    "questions": [
                                        {
                                            "id": "measurable-dimensions-q01",
                                            "text": "What identifies and describes the dimensions of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "measurable-dimensions-q02",
                                            "text": "Who or what asserted this about the dimensions of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "measurable-dimensions-q03",
                                            "text": "What may an agent decide or do once the dimensions of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        },
                        {
                            "id": "material-and-composition",
                            "name": "Material and composition",
                            "description": "Materials, parts and how they are put together.",
                            "findings": [
                                {
                                    "id": "parts-and-materials",
                                    "name": "Parts and materials",
                                    "description": "What a Christian video game is built from and which parts are replaceable.",
                                    "questions": [
                                        {
                                            "id": "parts-and-materials-q01",
                                            "text": "What identifies and describes the composition of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "parts-and-materials-q02",
                                            "text": "Who or what asserted this about the composition of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "parts-and-materials-q03",
                                            "text": "What may an agent decide or do once the composition of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        },
                        {
                            "id": "condition-and-integrity",
                            "name": "Condition and integrity",
                            "description": "Wear, damage, health and the difference between working and broken.",
                            "findings": [
                                {
                                    "id": "condition-assessment",
                                    "name": "Condition, damage and health",
                                    "description": "How the condition of a Christian video game is judged and by whom.",
                                    "questions": [
                                        {
                                            "id": "condition-assessment-q01",
                                            "text": "What identifies and describes the condition of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "condition-assessment-q02",
                                            "text": "Who or what asserted this about the condition of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "condition-assessment-q03",
                                            "text": "What may an agent decide or do once the condition of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                },
                {
                    "id": "place-and-movement",
                    "name": "Place and movement",
                    "description": "Where a Christian video game is, how it got there and where it may go (varies).",
                    "rationale": "A thing that can move needs its position recorded with a time, or every later claim about it is about a place it has left.",
                    "layers": [
                        {
                            "id": "location-and-placement",
                            "name": "Location and placement",
                            "description": "Position, containment and the reference frame the position is given in.",
                            "findings": [
                                {
                                    "id": "position-and-frame",
                                    "name": "Position, container and reference frame",
                                    "description": "Where a Christian video game is, and what that position is measured against.",
                                    "questions": [
                                        {
                                            "id": "position-and-frame-q01",
                                            "text": "What identifies and describes the location of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "position-and-frame-q02",
                                            "text": "Who or what asserted this about the location of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "position-and-frame-q03",
                                            "text": "What may an agent decide or do once the location of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        },
                        {
                            "id": "movement-and-transfer",
                            "name": "Movement and transfer",
                            "description": "How a Christian video game is carried, installed or relocated.",
                            "findings": [
                                {
                                    "id": "movement-events",
                                    "name": "Movement events and constraints",
                                    "description": "What counts as a movement, what records it and what limits it.",
                                    "questions": [
                                        {
                                            "id": "movement-events-q01",
                                            "text": "What identifies and describes the movement of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "movement-events-q02",
                                            "text": "Who or what asserted this about the movement of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "movement-events-q03",
                                            "text": "What may an agent decide or do once the movement of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                },
                {
                    "id": "state-and-lifecycle",
                    "name": "State and lifecycle",
                    "description": "The states a Christian video game passes through and the events that move it between them.",
                    "rationale": "Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.",
                    "layers": [
                        {
                            "id": "lifecycle-stages",
                            "name": "Lifecycle stages",
                            "description": "From coming into existence to ceasing to be one of these.",
                            "findings": [
                                {
                                    "id": "stages-and-transitions",
                                    "name": "Stages and transitions",
                                    "description": "The stages worth naming and what moves a Christian video game between them.",
                                    "questions": [
                                        {
                                            "id": "stages-and-transitions-q01",
                                            "text": "What identifies and describes the lifecycle of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "stages-and-transitions-q02",
                                            "text": "Who or what asserted this about the lifecycle of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "stages-and-transitions-q03",
                                            "text": "What may an agent decide or do once the lifecycle of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        },
                        {
                            "id": "observations-and-status",
                            "name": "Observations and current status",
                            "description": "What is observed about a Christian video game, how often and by whom.",
                            "findings": [
                                {
                                    "id": "observation-record",
                                    "name": "Observation record",
                                    "description": "How an observation of a Christian video game is recorded so that it can be superseded rather than overwritten.",
                                    "questions": [
                                        {
                                            "id": "observation-record-q01",
                                            "text": "What identifies and describes an observation of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "observation-record-q02",
                                            "text": "Who or what asserted this about an observation of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "observation-record-q03",
                                            "text": "What may an agent decide or do once an observation of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                },
                {
                    "id": "use-and-operation",
                    "name": "Use and operation",
                    "description": "What can be done with a Christian video game and what it takes to do it.",
                    "rationale": "An agent that can recognise a thing but not act on it has only half a model.",
                    "layers": [
                        {
                            "id": "intended-use",
                            "name": "Intended use and function",
                            "description": "What a Christian video game is for, and what it is used for anyway.",
                            "findings": [
                                {
                                    "id": "function-and-purpose",
                                    "name": "Function, purpose and misuse",
                                    "description": "The function a Christian video game performs and the uses that fall outside it.",
                                    "questions": [
                                        {
                                            "id": "function-and-purpose-q01",
                                            "text": "What identifies and describes the use of a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "function-and-purpose-q02",
                                            "text": "Who or what asserted this about the use of a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "function-and-purpose-q03",
                                            "text": "What may an agent decide or do once the use of a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        },
                        {
                            "id": "handling-and-procedure",
                            "name": "Handling and procedure",
                            "description": "The steps, skills and tools involved in using a Christian video game.",
                            "findings": [
                                {
                                    "id": "procedures-and-skills",
                                    "name": "Procedures, skills and required tools",
                                    "description": "What an agent needs before it can act on a Christian video game at all.",
                                    "questions": [
                                        {
                                            "id": "procedures-and-skills-q01",
                                            "text": "What identifies and describes handling a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "procedures-and-skills-q02",
                                            "text": "Who or what asserted this about handling a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "procedures-and-skills-q03",
                                            "text": "What may an agent decide or do once handling a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                },
                {
                    "id": "provenance-and-evidence",
                    "name": "Provenance, evidence and time",
                    "description": "Where every claim about a Christian video game came from and when it held.",
                    "rationale": "A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.",
                    "layers": [
                        {
                            "id": "source-and-authority",
                            "name": "Source and authority",
                            "description": "Who said it, on what evidence, and how strongly.",
                            "findings": [
                                {
                                    "id": "claim-provenance",
                                    "name": "Claim provenance and confidence",
                                    "description": "The authority behind each claim about a Christian video game and how confident it is.",
                                    "questions": [
                                        {
                                            "id": "claim-provenance-q01",
                                            "text": "What identifies and describes a claim about a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "claim-provenance-q02",
                                            "text": "Who or what asserted this about a claim about a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "claim-provenance-q03",
                                            "text": "What may an agent decide or do once a claim about a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        },
                        {
                            "id": "time-and-versions",
                            "name": "Time, versions and supersession",
                            "description": "When a claim was true, when it was learnt, and what replaced it.",
                            "findings": [
                                {
                                    "id": "validity-and-supersession",
                                    "name": "Validity period and supersession",
                                    "description": "How an old claim about a Christian video game is retired without being erased.",
                                    "questions": [
                                        {
                                            "id": "validity-and-supersession-q01",
                                            "text": "What identifies and describes the validity of a claim about a Christian video game, and in what units or vocabulary?",
                                            "kind": "definition",
                                            "answer_data": [
                                                "identifiers",
                                                "types and classes",
                                                "values with units",
                                                "explicit unknowns"
                                            ]
                                        },
                                        {
                                            "id": "validity-and-supersession-q02",
                                            "text": "Who or what asserted this about the validity of a claim about a Christian video game, by which method, and when was it true?",
                                            "kind": "provenance",
                                            "answer_data": [
                                                "authority",
                                                "method",
                                                "evidence",
                                                "event time",
                                                "knowledge time"
                                            ]
                                        },
                                        {
                                            "id": "validity-and-supersession-q03",
                                            "text": "What may an agent decide or do once the validity of a claim about a Christian video game is known, and what must it refuse?",
                                            "kind": "action",
                                            "answer_data": [
                                                "permitted actions",
                                                "preconditions",
                                                "refusals",
                                                "escalation"
                                            ]
                                        }
                                    ]
                                }
                            ]
                        }
                    ]
                }
            ]
        },
        "agentConduct": {
            "may": [
                "observe it, measure it, record its state"
            ],
            "mustNot": [],
            "requiresHuman": []
        },
        "ethics": {
            "considerations": [],
            "affectedParties": []
        },
        "owners": {
            "steward": "",
            "roles": [],
            "masterSystems": []
        },
        "relations": [
            {
                "target": "halloween video game",
                "type": "related",
                "note": "covers: Finer kinds folded into this entry because telling them apart needs a task that asks for it. Each is a model waiting to be split out when one does."
            }
        ],
        "interaction": {
            "identity": {
                "applicability": "required",
                "items": []
            },
            "properties": {
                "applicability": "required",
                "items": [
                    "Made of: matter you can touch",
                    "Mobility varies between examples.",
                    "Does nothing on its own; everything it does, something else did to it.",
                    "These come from the domain this entry sits in rather than from the entry itself, so treat them as a first guess about the whole domain applied to one thing."
                ]
            },
            "recognition": {
                "applicability": "required",
                "items": [
                    "Recognised by form and material. The registry holds no appearance data, so what a Christian video game looks like has to come from research."
                ]
            },
            "capabilities": {
                "applicability": "required",
                "items": [
                    "observed and measured"
                ]
            },
            "hazards": {
                "applicability": "required",
                "items": []
            },
            "interfaces": {
                "applicability": "required",
                "items": []
            },
            "context": {
                "applicability": "required",
                "items": [
                    "Described in 4 Wikipedia languages, which measures how widely it is written about rather than how important or how common it is. 1 finer distinctions are held inside this entry as names rather than as separate models."
                ]
            }
        },
        "sources": [],
        "openQuestions": [
            "Which of the bundles below does a real task actually need, and which are ceremony?",
            "What does this thing have that the facets do not capture at all?",
            "Which neighbouring kind is most often confused with a Christian video game, and on what evidence are they told apart?",
            "What may an agent decide or do once the name of a Christian video game is known, and what must it refuse?",
            "What may an agent decide or do once an identifier for a Christian video game is known, and what must it refuse?",
            "What may an agent decide or do once the kind of a Christian video game is known, and what must it refuse?"
        ],
        "resources": {
            "spec": "/models/thing/q5110393/?format=json"
        },
        "provenance": {
            "origin": "thing registry, generated draft (pass 1)",
            "builtFrom": [
                "models/draft_model.php",
                "wikidata"
            ],
            "providers": [
                "vr.draft.v3"
            ],
            "researchStatus": "not researched",
            "generatedAt": "",
            "builder": "models/card_draft.php"
        },
        "completeness": {
            "sections": {
                "classifiers": "filled",
                "whatItIs": "derived",
                "purpose": "derived",
                "distinguishingFeatures": "derived",
                "structure": "derived",
                "agentConduct": "derived",
                "ethics": "missing",
                "owners": "missing",
                "relations": "derived",
                "interaction.identity": "missing",
                "interaction.properties": "derived",
                "interaction.recognition": "derived",
                "interaction.capabilities": "derived",
                "interaction.hazards": "missing",
                "interaction.interfaces": "missing",
                "interaction.context": "derived",
                "sources": "missing"
            },
            "notes": {
                "_": "Generated by rule from registry facets. No source was read; every derived section awaits the research pass."
            },
            "score": 0.353
        }
    },
    "model": {
        "rank": 96355,
        "code": "thing-q5110393",
        "model_id": "vr.tr.christian-video-game",
        "name": "Christian video game",
        "purpose": "",
        "family": "Thing Registry",
        "category": "Physical world and living systems",
        "status": "draft-generated",
        "kind": "thing",
        "plane": "PHY",
        "domain": "PHY.OBJ",
        "industry": "",
        "version": "",
        "url": "/models/thing/q5110393/",
        "tier": 2,
        "score": 4,
        "payload": {
            "layer": "wikidata",
            "aliases": [
                "halloween video game"
            ],
            "aliasCount": 1,
            "merged": 1,
            "knownIn": 4,
            "facets": null,
            "markers": [],
            "lexicalClass": "",
            "senseRank": null,
            "alsoRegisteredAs": null,
            "source": {
                "dataset": "wikidata",
                "item": "Q5110393",
                "url": "https://www.wikidata.org/wiki/Q5110393",
                "license": "CC0 1.0"
            }
        },
        "draft": {
            "generator": "vr.draft.v3",
            "status": "draft-generated",
            "researched": false,
            "archetype": "unclassified",
            "method": "Written from the archetype playbook - what this kind of thing needs beyond identity and provenance - and from the structure that recurred across 6,333 models already researched by two engines. Applied to this entry by rule. No source was read for this thing and no claim here is researched. This entry carries no facets of its own, so they were inferred from its domain - a guess about a whole domain applied to one thing.",
            "facetsInferred": true,
            "nextPass": "A researcher replaces this draft with a sourced specification. Treat every sentence below as a proposal to argue with.",
            "purpose": "Give an agent a durable, checkable way to recognise a Christian video game, record what state it is in, and decide what may be done with it.",
            "whatItIs": "A physical thing registered under PHY.OBJ. The registry names it; this draft has not been given a definition yet.",
            "characteristics": {
                "substance": "material",
                "origin": "manufactured",
                "agency": "inert",
                "mobility": "varies"
            },
            "whatYouCanDoWithIt": [
                "observed and measured"
            ],
            "distinguishingFeatures": [
                "Names folded into this entry, which a task may need to split apart again: halloween video game.",
                "1 finer distinctions are held as aliases rather than separate entries, because telling them apart needs a task that asks for it.",
                "Described in 4 Wikipedia languages, which is a measure of how widely the thing is known, not of how important it is."
            ],
            "openQuestionsForResearch": [
                "Which of the bundles below does a real task actually need, and which are ceremony?",
                "What does this thing have that the facets do not capture at all?",
                "Which neighbouring kind is most often confused with a Christian video game, and on what evidence are they told apart?"
            ],
            "whatItIsMadeOf": "matter you can touch",
            "physicalCharacter": [
                "Mobility varies between examples.",
                "Does nothing on its own; everything it does, something else did to it.",
                "These come from the domain this entry sits in rather than from the entry itself, so treat them as a first guess about the whole domain applied to one thing."
            ],
            "whatCanBeDoneWithIt": [
                "observe it, measure it, record its state"
            ],
            "howItIsRecognised": [
                "Recognised by form and material. The registry holds no appearance data, so what a Christian video game looks like has to come from research."
            ],
            "relatedModels": [
                {
                    "relation": "covers",
                    "note": "Finer kinds folded into this entry because telling them apart needs a task that asks for it. Each is a model waiting to be split out when one does.",
                    "targets": [
                        "halloween video game"
                    ]
                }
            ],
            "standing": "Described in 4 Wikipedia languages, which measures how widely it is written about rather than how important or how common it is. 1 finer distinctions are held inside this entry as names rather than as separate models.",
            "structure": {
                "bundles": [
                    {
                        "id": "identity-and-classification",
                        "name": "Identity, naming and classification",
                        "description": "How an agent tells one Christian video game from another, and a Christian video game from things that resemble it.",
                        "rationale": "Recognition comes before every other claim. Without stable identity nothing else in the model can be trusted to be about the same thing twice.",
                        "layers": [
                            {
                                "id": "naming-and-identifiers",
                                "name": "Names and identifiers",
                                "description": "The names this thing goes by and the identifiers that survive translation and time.",
                                "findings": [
                                    {
                                        "id": "preferred-name-and-aliases",
                                        "name": "Preferred name, aliases and local names",
                                        "description": "Which name to use, which names mean the same thing, and which merely sound similar.",
                                        "questions": [
                                            {
                                                "id": "preferred-name-and-aliases-q01",
                                                "text": "What identifies and describes the name of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q02",
                                                "text": "Who or what asserted this about the name of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "preferred-name-and-aliases-q03",
                                                "text": "What may an agent decide or do once the name of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "stable-identifiers",
                                        "name": "Stable identifiers and external keys",
                                        "description": "Identifiers that keep pointing at this kind of thing across systems and languages.",
                                        "questions": [
                                            {
                                                "id": "stable-identifiers-q01",
                                                "text": "What identifies and describes an identifier for a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q02",
                                                "text": "Who or what asserted this about an identifier for a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stable-identifiers-q03",
                                                "text": "What may an agent decide or do once an identifier for a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "classification-and-granularity",
                                "name": "Classification and granularity",
                                "description": "Where a Christian video game sits among kinds, and how finely a task needs to cut it.",
                                "findings": [
                                    {
                                        "id": "kind-and-parents",
                                        "name": "Kind, parents and neighbouring kinds",
                                        "description": "The classes this thing belongs to and the ones it is next to.",
                                        "questions": [
                                            {
                                                "id": "kind-and-parents-q01",
                                                "text": "What identifies and describes the kind of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q02",
                                                "text": "Who or what asserted this about the kind of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "kind-and-parents-q03",
                                                "text": "What may an agent decide or do once the kind of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    },
                                    {
                                        "id": "distinguishing-features",
                                        "name": "Distinguishing features",
                                        "description": "What separates a Christian video game from the things most often confused with it.",
                                        "questions": [
                                            {
                                                "id": "distinguishing-features-q01",
                                                "text": "What identifies and describes what distinguishes a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q02",
                                                "text": "Who or what asserted this about what distinguishes a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "distinguishing-features-q03",
                                                "text": "What may an agent decide or do once what distinguishes a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "form-and-composition",
                        "name": "Form, composition and condition",
                        "description": "What a Christian video game is made of, what shape and size it takes, and what state it is in.",
                        "rationale": "A physical thing can be measured, and a model that cannot record its measurements cannot support any decision that depends on them.",
                        "layers": [
                            {
                                "id": "form-and-dimensions",
                                "name": "Form and dimensions",
                                "description": "Shape, size, mass and the ranges these take across examples.",
                                "findings": [
                                    {
                                        "id": "measurable-dimensions",
                                        "name": "Measurable dimensions and their units",
                                        "description": "The quantities worth recording and the units they are recorded in.",
                                        "questions": [
                                            {
                                                "id": "measurable-dimensions-q01",
                                                "text": "What identifies and describes the dimensions of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "measurable-dimensions-q02",
                                                "text": "Who or what asserted this about the dimensions of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "measurable-dimensions-q03",
                                                "text": "What may an agent decide or do once the dimensions of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "material-and-composition",
                                "name": "Material and composition",
                                "description": "Materials, parts and how they are put together.",
                                "findings": [
                                    {
                                        "id": "parts-and-materials",
                                        "name": "Parts and materials",
                                        "description": "What a Christian video game is built from and which parts are replaceable.",
                                        "questions": [
                                            {
                                                "id": "parts-and-materials-q01",
                                                "text": "What identifies and describes the composition of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "parts-and-materials-q02",
                                                "text": "Who or what asserted this about the composition of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "parts-and-materials-q03",
                                                "text": "What may an agent decide or do once the composition of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "condition-and-integrity",
                                "name": "Condition and integrity",
                                "description": "Wear, damage, health and the difference between working and broken.",
                                "findings": [
                                    {
                                        "id": "condition-assessment",
                                        "name": "Condition, damage and health",
                                        "description": "How the condition of a Christian video game is judged and by whom.",
                                        "questions": [
                                            {
                                                "id": "condition-assessment-q01",
                                                "text": "What identifies and describes the condition of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "condition-assessment-q02",
                                                "text": "Who or what asserted this about the condition of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "condition-assessment-q03",
                                                "text": "What may an agent decide or do once the condition of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "place-and-movement",
                        "name": "Place and movement",
                        "description": "Where a Christian video game is, how it got there and where it may go (varies).",
                        "rationale": "A thing that can move needs its position recorded with a time, or every later claim about it is about a place it has left.",
                        "layers": [
                            {
                                "id": "location-and-placement",
                                "name": "Location and placement",
                                "description": "Position, containment and the reference frame the position is given in.",
                                "findings": [
                                    {
                                        "id": "position-and-frame",
                                        "name": "Position, container and reference frame",
                                        "description": "Where a Christian video game is, and what that position is measured against.",
                                        "questions": [
                                            {
                                                "id": "position-and-frame-q01",
                                                "text": "What identifies and describes the location of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "position-and-frame-q02",
                                                "text": "Who or what asserted this about the location of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "position-and-frame-q03",
                                                "text": "What may an agent decide or do once the location of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "movement-and-transfer",
                                "name": "Movement and transfer",
                                "description": "How a Christian video game is carried, installed or relocated.",
                                "findings": [
                                    {
                                        "id": "movement-events",
                                        "name": "Movement events and constraints",
                                        "description": "What counts as a movement, what records it and what limits it.",
                                        "questions": [
                                            {
                                                "id": "movement-events-q01",
                                                "text": "What identifies and describes the movement of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "movement-events-q02",
                                                "text": "Who or what asserted this about the movement of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "movement-events-q03",
                                                "text": "What may an agent decide or do once the movement of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "state-and-lifecycle",
                        "name": "State and lifecycle",
                        "description": "The states a Christian video game passes through and the events that move it between them.",
                        "rationale": "Most decisions about a thing depend on what state it is in now, which is a claim with a time on it, not a property.",
                        "layers": [
                            {
                                "id": "lifecycle-stages",
                                "name": "Lifecycle stages",
                                "description": "From coming into existence to ceasing to be one of these.",
                                "findings": [
                                    {
                                        "id": "stages-and-transitions",
                                        "name": "Stages and transitions",
                                        "description": "The stages worth naming and what moves a Christian video game between them.",
                                        "questions": [
                                            {
                                                "id": "stages-and-transitions-q01",
                                                "text": "What identifies and describes the lifecycle of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q02",
                                                "text": "Who or what asserted this about the lifecycle of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "stages-and-transitions-q03",
                                                "text": "What may an agent decide or do once the lifecycle of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "observations-and-status",
                                "name": "Observations and current status",
                                "description": "What is observed about a Christian video game, how often and by whom.",
                                "findings": [
                                    {
                                        "id": "observation-record",
                                        "name": "Observation record",
                                        "description": "How an observation of a Christian video game is recorded so that it can be superseded rather than overwritten.",
                                        "questions": [
                                            {
                                                "id": "observation-record-q01",
                                                "text": "What identifies and describes an observation of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q02",
                                                "text": "Who or what asserted this about an observation of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "observation-record-q03",
                                                "text": "What may an agent decide or do once an observation of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "use-and-operation",
                        "name": "Use and operation",
                        "description": "What can be done with a Christian video game and what it takes to do it.",
                        "rationale": "An agent that can recognise a thing but not act on it has only half a model.",
                        "layers": [
                            {
                                "id": "intended-use",
                                "name": "Intended use and function",
                                "description": "What a Christian video game is for, and what it is used for anyway.",
                                "findings": [
                                    {
                                        "id": "function-and-purpose",
                                        "name": "Function, purpose and misuse",
                                        "description": "The function a Christian video game performs and the uses that fall outside it.",
                                        "questions": [
                                            {
                                                "id": "function-and-purpose-q01",
                                                "text": "What identifies and describes the use of a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "function-and-purpose-q02",
                                                "text": "Who or what asserted this about the use of a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "function-and-purpose-q03",
                                                "text": "What may an agent decide or do once the use of a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "handling-and-procedure",
                                "name": "Handling and procedure",
                                "description": "The steps, skills and tools involved in using a Christian video game.",
                                "findings": [
                                    {
                                        "id": "procedures-and-skills",
                                        "name": "Procedures, skills and required tools",
                                        "description": "What an agent needs before it can act on a Christian video game at all.",
                                        "questions": [
                                            {
                                                "id": "procedures-and-skills-q01",
                                                "text": "What identifies and describes handling a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "procedures-and-skills-q02",
                                                "text": "Who or what asserted this about handling a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "procedures-and-skills-q03",
                                                "text": "What may an agent decide or do once handling a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    },
                    {
                        "id": "provenance-and-evidence",
                        "name": "Provenance, evidence and time",
                        "description": "Where every claim about a Christian video game came from and when it held.",
                        "rationale": "A claim without a source and a time cannot be superseded, only overwritten, and an agent that overwrites loses the ability to explain itself.",
                        "layers": [
                            {
                                "id": "source-and-authority",
                                "name": "Source and authority",
                                "description": "Who said it, on what evidence, and how strongly.",
                                "findings": [
                                    {
                                        "id": "claim-provenance",
                                        "name": "Claim provenance and confidence",
                                        "description": "The authority behind each claim about a Christian video game and how confident it is.",
                                        "questions": [
                                            {
                                                "id": "claim-provenance-q01",
                                                "text": "What identifies and describes a claim about a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q02",
                                                "text": "Who or what asserted this about a claim about a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "claim-provenance-q03",
                                                "text": "What may an agent decide or do once a claim about a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            },
                            {
                                "id": "time-and-versions",
                                "name": "Time, versions and supersession",
                                "description": "When a claim was true, when it was learnt, and what replaced it.",
                                "findings": [
                                    {
                                        "id": "validity-and-supersession",
                                        "name": "Validity period and supersession",
                                        "description": "How an old claim about a Christian video game is retired without being erased.",
                                        "questions": [
                                            {
                                                "id": "validity-and-supersession-q01",
                                                "text": "What identifies and describes the validity of a claim about a Christian video game, and in what units or vocabulary?",
                                                "kind": "definition",
                                                "answer_data": [
                                                    "identifiers",
                                                    "types and classes",
                                                    "values with units",
                                                    "explicit unknowns"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q02",
                                                "text": "Who or what asserted this about the validity of a claim about a Christian video game, by which method, and when was it true?",
                                                "kind": "provenance",
                                                "answer_data": [
                                                    "authority",
                                                    "method",
                                                    "evidence",
                                                    "event time",
                                                    "knowledge time"
                                                ]
                                            },
                                            {
                                                "id": "validity-and-supersession-q03",
                                                "text": "What may an agent decide or do once the validity of a claim about a Christian video game is known, and what must it refuse?",
                                                "kind": "action",
                                                "answer_data": [
                                                    "permitted actions",
                                                    "preconditions",
                                                    "refusals",
                                                    "escalation"
                                                ]
                                            }
                                        ]
                                    }
                                ]
                            }
                        ]
                    }
                ]
            },
            "statistics": {
                "bundles": 6,
                "layers": 13,
                "findings": 15,
                "questions": 45
            }
        }
    }
}