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positional game

vr.tr.positional-game · thing-q7233199

Let an agent explain positional games and their variants and examples, describe the main theoretical results and strategy methods, support analysing specific games, and support learning in combinatorics and game theory.

Thing Registry Cross-cutting context XCT.REL

Bundle → Layer → Finding → Questions Filled

4 bundles · 8 layers · 8 findings · 16 questions

Understand What positional games are.

Concept

Concept and variants.

Concept

Concept.

  1. What is a positional game, and how do strong, Maker-Breaker and Avoider-Enforcer variants differ? definition
  2. Which variant or game is meant? boundary

Examples

Examples.

Examples

Examples.

  1. How are tic-tac-toe, Hex and the Shannon switching game positional games, and who wins them? provenance
  2. Which entry fits a specific game? action
Theory Theory and methods.

Theorems

Key results.

Theorems

Theorems.

  1. What do strategy stealing, the Erdos-Selfridge criterion and pairing strategies establish? provenance
  2. Which entry fits combinatorial game theory? action

Open

Open problems.

Open

Open.

  1. What open problems and recent results exist in positional game theory, with findings attributed? provenance
  2. Which findings are current? boundary
Analyse Analysing games.

Analyse

Analysing a game.

Analyse

Analysis.

  1. How can the winner or a strategy for this positional game be determined? action
  2. Which entry fits game solving? action

Compute

Computation.

Compute

Computation.

  1. How are positional games solved computationally, and what is their complexity? provenance
  2. Which entry fits computational complexity? action
Learn History and teaching.

History

History.

History

History.

  1. How did the theory of positional games develop from Hales-Jewett and Erdos-Selfridge onward? provenance
  2. Which references are standard? provenance

Teach

Teaching.

Teach

Teaching.

  1. How can positional games be taught in combinatorics? action
  2. Which misconceptions arise? provenance

Classifiers Filled

Family
Thing Registry
Category
Cross-cutting context
Entry kind
thing
Plane
XCT
Domain
XCT.REL
Other names and narrower kinds
Maker-Breaker game

What it is Filled

A finite two-player game in which players alternately claim previously unclaimed elements of a set, such as cells of a board or edges of a graph, with the winner determined by which player completes a winning configuration or prevents the other from doing so, including tic-tac-toe, Hex and the Shannon switching game, and the Maker-Breaker, Avoider-Enforcer and strong variants studied in combinatorics; positional games are analysed by strategy stealing, pairing strategies and potential methods.

Why it exists Filled

Let an agent explain positional games and their variants and examples, describe the main theoretical results and strategy methods, support analysing specific games, and support learning in combinatorics and game theory.

Distinguishing features Filled

  • Claiming moves
  • Winning sets
  • Variants by objective
  • Strategy theorems

What robots and AI may and may not do Filled

Must not

  • Claim a game is solved or a strategy winning without proof.
  • Assist a player during a competitive game where outside help is prohibited.
  • Misattribute theorems or results to researchers.

Only with a human decision

  • Publishing a claimed proof or new result.

May

  • Explain positional games such as tic-tac-toe and Maker-Breaker games and their theory.
  • Compute or describe strategies in a user's own analysis.

Moral aspects Filled

  • Credit for mathematical results matters to researchers.
  • Unfair assistance spoils games for honest players.

Who is affected

  • Mathematicians
  • Players

Owners Filled

Steward

Nobody: a mathematical concept held in common.

Links to other meta-models Filled

parent

  • Q11371326 - registry parent class

related

  • finite two-player zero-sum game - category
  • Semi-Open Game - chess openings as another studied game structure
  • binary relation - graphs underlying positional games
  • determinant - algebraic tools in combinatorics

What else AI and robots need to interact with it Filled

Identity and identifiers required Filled

  • Vercy registry: vr.tr.positional-game
  • Wikidata: Q7233199 (https://www.wikidata.org/wiki/Q7233199)

Direct properties not applicable Not applicable

Not applicable

Plane XCT: no invented physical properties.

Recognition optional Filled

  • Alternate claiming of elements to complete configurations
  • Tic-tac-toe, Hex, Maker-Breaker games
  • Chess is not a positional game in this sense; general combinatorial games are wider
  • Not physical; abstract games on boards or graphs.

Capabilities and actions required Filled

  • explain variants and examples
  • describe theory and methods
  • support analysis
  • support learning

Hazards and failure modes required Filled

  • Confusing variants
  • Misapplying strategy stealing
  • Overgeneralising results

Standards and interfaces required Filled

  • Mathematical notation conventions
  • No regulation of the concept
  • Competition rules for specific games such as Hex

Context of use required Filled

  • Games of claiming elements to form configurations.
  • strong positional games such as tic-tac-toe
  • Maker-Breaker games
  • Avoider-Enforcer games
  • games on graphs such as Hex and Shannon switching
  • biased and random variants

Sources Filled

  1. Wikidata item Q7233199: positional game - identity and sense of the item
  2. Wikipedia: Positional game - general description of the item

Open questions

  • Should Hex be a separate entry?
  • How should research literature be linked?
  • How should game implementations be linked?

Machine files

Provenance

thing registry research (pass 2) · unreviewed

Built from: models/things/publications/thing-q7233199/spec.json