video game
Let an agent handle video games by title, platform, genre, age rating, safety features and accessibility, including in-game purchases and loot box rules.
Research draft, second pass
A second pass drafted this model: the structure a model of this thing needs, and what is known about it in the world. The line under this one says how the second half was obtained - researched against sources, or recalled without web access, in which case nothing here was read anywhere and every claim is a lead to verify. Unreviewed either way.
written by Claude from model knowledge without web access - no source was read, every claim is a lead to verify
Researched by: Claude
Purpose and description
Let an agent handle video games by title, platform, genre, age rating, safety features and accessibility, including in-game purchases and loot box rules.
An electronic game played by interacting with a user interface on a display, on consoles, computers, mobile devices or arcade machines, spanning genres from puzzle and sports to role-playing and simulation.
What it is for: Entertainment, social play, art, education and sport.
It can be find game information and age ratings; set parental controls and spending limits; find accessibility options; understand loot box and gambling-like mechanics rules.
Distinguishing features
Interactive
Many genres and platforms
Age rated
Often online and monetised
What it looks like
Interactive graphics on screens, controllers and arcade cabinets.
How it is recognised
Titles, platforms and ratings
PEGI or ESRB labels
Gambling machines are regulated separately
Related models
is a kind of - category
runs on - platforms
is rated by - rating bodies
is related to - competition
In practice
Families and kinds
console games
PC games
mobile games
arcade games
esports titles
Standards and regulation
PEGI and ESRB age ratings
Loot box regulations in some countries
Consumer protection for in-game purchases
Failure modes and hazards
Unexpected in-game spending
Online harassment and grooming risks
Photosensitive seizure triggers
Also called
+407
Where this came from
wikidata · CC0 1.0
Drafted structure
Bundle to layer to finding to question, as the second pass will find it: 4 bundles · 8 layers · 8 findings · 16 questions.
Game Which game.
Titles differ.
Identity
Title and platform.
Identity
Game identity.
- Which game and platform are meant? provenance
- Who developed and published it? provenance
Rating
Age rating.
Rating
Age rating.
- What age rating and content descriptors does it have? provenance
- Is it suitable for this player? boundary
Safety Online and spending.
Families need controls.
Spending
In-game purchases.
Spending
In-game spending.
- Does the game have in-game purchases or loot boxes? provenance
- How can spending limits be set? action
Online
Chat and contacts.
Online
Online safety.
- Is someone being harassed or approached inappropriately in a game? boundary
- How can it be reported to the platform and police? action
Access Accessibility.
Games should be playable by all.
Options
Accessibility settings.
Options
Accessibility options.
- What accessibility options does the game offer? provenance
- Is adaptive hardware supported? provenance
Photosensitivity
Warnings.
Photosensitivity
Photosensitivity.
- Does the game carry photosensitive seizure warnings? provenance
- Can flashing effects be reduced? provenance
Wellbeing Healthy play.
Balance matters.
Balance
Screen time.
Balance
Healthy play.
- What guidance exists on healthy gaming habits? provenance
- Where can help be found for problematic gaming? provenance
Gambling
Gambling-like mechanics.
Gambling
Gambling-like mechanics.
- Are gambling-like mechanics regulated here? provenance
- Where can someone get help with gambling harms? action
What the second pass must settle
- Should genres be separate entries?
- How should rating databases be linked?
- How should gambling-like mechanics be flagged?