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vr.tr.item · thing-q859965

Enable an AI agent to recognise obtainable game objects, interpret their attributes and availability, and determine permitted acquisition, use or transfer under the game's rules and the user's authorization.

Thing Registry Information and virtual systems INF.MED

Bundle → Layer → Finding → Questions Filled

5 bundles · 9 layers · 16 findings · 24 questions

Exemplar identity Establishes which particular copy is being described and which manifestation it exemplifies.

Copy identification

Distinguishes the exemplar using identifiers and observable evidence.

Copy identity evidence

Record identifier authority, distinguishing marks and evidence connecting the description to the actual exemplar.

  1. Which identifier singles out this exemplar, and within whose identifier system? definition
  2. What observed marks or repository records establish that this is the intended copy? provenance

Manifestation attribution

Connects the exemplar to its shared publication or production context.

Exemplar to manifestation

Record the proposed manifestation association and distinguish copy-level variation from evidence of a different manifestation.

  1. Which imprint, edition statement, carrier features or digital metadata support the manifestation association? provenance
  2. Does an observed difference belong only to this copy, or does it indicate a different manifestation? boundary
Exemplar composition Establishes what constitutes the item and how its components are managed together.

Component boundaries

Defines the parts included in the exemplar.

Constituent membership

Record expected and observed components, including separately housed supplements and materials bound together.

  1. Which volumes, plates, discs, files or supplements constitute this exemplar? definition
  2. Are materials housed or bound together parts of this item, or separately identified items sharing a carrier? boundary

Digital copy boundaries

Makes the institution's treatment of digital copies and storage replicas explicit when applicable.

Managed digital exemplar

Record how files, packages and replicas relate to the identified exemplar without assuming that byte equality determines item identity.

  1. For a digital exemplar, which managed file or package defines the item boundary? definition
  2. Are backup and access replicas treated as representations of this item or as separately identified items? boundary
Copy evidence and integrity Captures the exemplar's distinctive material or digital state and the evidence retained through intervention.

Copy-specific history

Documents traces of use and alteration particular to the exemplar.

Annotations and alterations

Record inscriptions, annotations, replacement bindings and other alterations with evidence and uncertain attributions clearly separated.

  1. Which inscriptions, annotations, repairs or substitutions distinguish this copy? definition
  2. What evidence supports the attributed author, date or circumstances of each significant alteration? provenance

Condition and preservation

Assesses completeness, usability and the consequences of treatment.

Verified integrity

Record dated inspections or fixity checks and specify what proposed preservation actions would change.

  1. What inspection or fixity check establishes the current completeness and integrity of the exemplar, and when was it performed? measurement
  2. Which preservation action is justified, and what copy-specific evidence or identity relationships would it alter? action
Custody and use Connects the individual exemplar's whereabouts and custody history to decisions about its use.

Ownership and custody

Separates ownership claims, possession and retrieval location.

Copy custody chain

Record acquisition and transfer evidence, current custodian and the exemplar's physical or logical location.

  1. What accession, purchase, donation or transfer evidence supports the recorded ownership and custody history? provenance
  2. Who currently holds the exemplar, and what location or retrieval reference identifies where it can be accessed? definition

Access and reproduction

Determines whether a requested action is permitted and practicable for this copy.

Item-specific use decision

Evaluate availability, condition and applicable restrictions while keeping ownership of the exemplar distinct from rights in its content.

  1. Do this copy's loan status, condition or documented restrictions permit the requested consultation, transfer or reproduction? action
  2. Which constraints attach to this exemplar, and which derive from rights or licences associated with its content? boundary
Evidence and external alignment What the world already says about this thing, gathered so the model can be checked against it.

Reported evidence

Findings from the breadth pass, kept separate from the structural claims.

Check these first

Recalled without web access and unsourced; every item is a lead to verify.

  1. Which of these check these first hold for the sense of item this model covers, and on what evidence? provenance

Kinds and varieties

Recalled without web access and unsourced; every item is a lead to verify.

  1. Which of these kinds and varieties hold for the sense of item this model covers, and on what evidence? provenance

Identifiers and schemes

Recalled without web access and unsourced; every item is a lead to verify.

  1. Which of these identifiers and schemes hold for the sense of item this model covers, and on what evidence? provenance

Standards and regulation

Recalled without web access and unsourced; every item is a lead to verify.

  1. Which of these standards and regulation hold for the sense of item this model covers, and on what evidence? provenance

Real-world use

Recalled without web access and unsourced; every item is a lead to verify.

  1. Which of these real-world use hold for the sense of item this model covers, and on what evidence? provenance

Failure modes and hazards

Recalled without web access and unsourced; every item is a lead to verify.

  1. Which of these failure modes and hazards hold for the sense of item this model covers, and on what evidence? provenance

Regional variation

Recalled without web access and unsourced; every item is a lead to verify.

  1. Which of these regional variation hold for the sense of item this model covers, and on what evidence? provenance

Neighbouring kinds and how to tell them apart

Recalled without web access and unsourced; every item is a lead to verify.

  1. Which of these neighbouring kinds and how to tell them apart hold for the sense of item this model covers, and on what evidence? provenance

Classifiers Filled

Family
Thing Registry
Category
Information and virtual systems
Entry kind
thing
Plane
INF
Domain
INF.MED
Other names and narrower kinds
video game weapon, Primary Grenades, Secondary Grenades, Slot 1 Weapon, Slot 2 Weapons, Slot 3 Weapons, Slot 4 Weapons, Chest of Everything, consumable item, Trinket, quest item, Minecraft item

What it is Filled

An item is an object within a game that a player or game character can collect or otherwise obtain, with possession, use and effects governed by that game's rules.

In scope

  • An item's identity includes its game context and any distinction between an item type and an individual instance.
  • An item's attributes may include condition, rarity, equipment compatibility and permitted uses.
  • Acquisition and possession include availability, inventory membership and applicable eligibility restrictions.
  • Item effects include their significance for play and any conditions limiting their applicability.
  • Transfer, consumption and loss are governed by the game's rules and any applicable user authorization.

Out of scope

  • The complete rules, world and progression structure of the game remain outside this model.
  • Player accounts and character identities are separate entities linked to item possession.
  • Background scenery that cannot be collected or otherwise obtained is outside this sense.
  • Bibliographic exemplars and general catalogue entries are separate senses of item.
  • Marketplace operations and payment systems are outside scope except where their restrictions affect an item.

Why it exists Filled

Enable an AI agent to recognise obtainable game objects, interpret their attributes and availability, and determine permitted acquisition, use or transfer under the game's rules and the user's authorization.

Distinguishing features Filled

  • An item must be collectible or otherwise obtainable within its game context.
  • An item type may have multiple instances or stackable units with different possession records.
  • Similar names or appearances do not establish equivalent effects across games or versions.
  • An item may serve equipment, consumable, quest, cosmetic or other roles defined by the game.
  • Possession does not by itself establish permission to use, transfer or sell an item.

What robots and AI may and may not do Filled

Must not

  • Consume, discard, transfer or spend resources on items without user authorization.
  • Misrepresent an item's identity, rarity, effects, value or transfer restrictions.
  • Facilitate item scams, account theft or unauthorized access to another player's inventory.
  • Bypass game rules or access restrictions to obtain or duplicate items.

Only with a human decision

  • Resolving disputed ownership or authorization for an item transaction requires human review.
  • Approving irreversible item actions or real-money transactions outside existing user authorization requires human involvement.

May

  • Describe an item's attributes, availability and effects using information appropriate to the game and version.
  • Help users compare and organise items within the game's rules.
  • Perform authorized item actions within the user's stated limits and the game's rules.

Moral aspects Filled

  • Item descriptions and offers should accurately represent restrictions, costs and uncertainty.
  • Item actions can affect a player's invested time, money and enjoyment.
  • Fair play and respect for other players apply to item acquisition, use and exchange.

Who is affected

  • Players who obtain, hold or exchange items are affected.
  • Other players affected by item use or trading are affected.
  • Game operators and community moderators are affected.

Owners Filled

Steward

The game operator maintains authoritative item rules and records, while players control permitted item actions within those rules.

Master systems

  • The game's authoritative item definitions and inventory records govern item identity and possession.

Links to other meta-models Filled

parent

  • Q15706911 - registry parent class
  • Q66309984 - registry parent class
  • Q7048977 - registry parent class

What else AI and robots need to interact with it Filled

Identity and identifiers required Filled

  • Vercy registry: vr.tr.item
  • Wikidata: Q859965 (https://www.wikidata.org/wiki/Q859965)

Direct properties not applicable Not applicable

  • Exemplar identity: Local accession number, barcode, repository identifier or other identifier with issuing authority
  • Manifestation association: Linked manifestation with supporting evidence and attribution certainty
  • Component membership: Constituent volumes, sheets, discs, files or other components with roles
  • Completeness: Complete, incomplete, unverified; missing or substituted components identified
  • Copy-specific features: Inscriptions, annotations, bindings, repairs, defects or other documented variations
  • Integrity assessment: Dated condition observations or digital fixity results, including method and limitations
  • Custody and location: Owner, custodian and physical or logical location recorded separately
  • Availability: Available, on loan, restricted, under treatment, missing, withdrawn or unverified

Plane INF: no invented physical properties.

Recognition optional Filled

  • An inventory icon or labelled entry commonly distinguishes an obtainable item from background scenery.
  • A selection highlight or collection prompt can indicate that a visible object is an item the player can obtain.
  • Displayed attributes such as quantity, condition or equipment slot can distinguish similar-looking items.

Capabilities and actions required Filled

  • Identify and retrieve a particular exemplar without substituting another copy.
  • Associate the exemplar with a manifestation and flag uncertain attribution.
  • Compare expected and observed components to assess completeness.
  • Document annotations, repairs and other copy-specific evidence.
  • Evaluate and record loan, consultation or reproduction requests against applicable restrictions.
  • Record preservation actions and assess their effect on item identity and integrity.

Hazards and failure modes required Filled

  • Confusing visually similar items can cause unintended consumption, exchange or loss of valuable game resources.
  • Misunderstanding item effects or restrictions can block progress or disadvantage other players.
  • Deceptive item offers can expose players to financial loss or account compromise.

Standards and interfaces required Filled

  • IFLA Library Reference Model, International Federation of Library Associations and Institutions.
  • RDA: Resource Description and Access, RDA Steering Committee.

Context of use required Filled

  • A game item is encountered as an obtainable object in a game world, inventory or reward system.
  • Depending on the game's rules, items can support progression, equipment changes, crafting, trading or customisation.

Sources Filled

  1. Wikidata item Q859965: item - identity and sense of the item
  2. Wikipedia: Item (game terminology) - general description of the item

Open questions

  • Does vr.tr.item specifically denote a bibliographic exemplar, as the INF.MED context suggests, or another sense of item?
  • Which existing Vercy model, if any, already owns this concept and should be linked instead of duplicated?
  • Which FRBR or IFLA LRM interpretation should govern item identity, especially for digital exemplars and replicas?
  • How should bound-with materials, multipart exemplars and replacement components affect the continuity of item identity?
  • Which institutional evidence and policies govern copy attribution, custody claims and access decisions?

Machine files

Provenance

thing registry research (pass 2) · unreviewed

Built from: models/things/publications/thing-q859965/spec.json