electronic music
Let an agent handle electronic music by genre, technology, history, artists and rights, and assess claims such as binaural beat effects.
Bundle → Layer → Finding → Questions Filled
4 bundles · 8 layers · 8 findings · 16 questions
Genre Which style.
Style
Genre.
Style
Genre.
- Which genre or scene is meant? definition
- From which city and era? provenance
History
Origins.
History
History.
- How did it develop, according to music historians? provenance
- Which pioneers are credited? provenance
Production Tools.
Tools
Instruments and software.
Tools
Production tools.
- Which instruments and software are typical? definition
- How can a beginner start? action
Samples
Rights.
Samples
Sampling.
- Is a sample cleared for use? boundary
- How is it licensed? provenance
Events Clubs and festivals.
Hearing
Protection.
Hearing
Hearing protection.
- Are sound levels safe, and is hearing protection advised? boundary
- Which limits apply? provenance
Harm reduction
Welfare.
Harm reduction
Event welfare.
- Are welfare and harm reduction services available? provenance
- Where is water and first aid? provenance
Claims Binaural beats.
Evidence
Research.
Evidence
Evidence.
- Is a claimed effect of binaural beats supported by research? provenance
- How strong is it? boundary
Rights
Releases.
Rights
Rights.
- Who holds the rights to this track? provenance
- How can it be licensed? action
Classifiers Filled
- Family
- Thing Registry
- Category
- Information and virtual systems
- Entry kind
- thing
- Plane
- INF
- Domain
- INF.MED
- Other names and narrower kinds
- binaural beats, experimental electronic music, electroacoustic music, graphical sound, Latin electronic music, chillwave, electro-folk, bit music, beatdown, tribal music, cyberpunk music, HexD
What it is Filled
Music produced primarily with electronic instruments and technology, such as synthesizers, drum machines, samplers and computers, spanning electroacoustic and experimental music to popular dance genres.
Why it exists Filled
Let an agent handle electronic music by genre, technology, history, artists and rights, and assess claims such as binaural beat effects.
Distinguishing features Filled
- Made with electronic technology
- Wide range from art to dance
- Sampling raises rights issues
- Rapidly evolving genres
What robots and AI may and may not do Filled
Must not
- Use samples or recordings without the rights holders' permission.
- Imitate a named artist's voice or style in a way that passes as their work.
- Play sound at levels that can damage listeners' hearing at events the agent controls.
Only with a human decision
- Releasing a track that uses third-party samples or a cloned voice.
May
- Describe electronic music, its genres, instruments and history.
- Help musicians make music with tools they are licensed to use.
Moral aspects Filled
- Musicians' recordings and samples are their work and livelihood.
- Loud club and festival sound can permanently damage hearing.
Who is affected
- Artists and producers
- Listeners
- Rights holders
Owners Filled
Steward
Nobody owns the genre; each work belongs to its creators and rights holders.
Master systems
- Collecting society and music rights databases
Links to other meta-models Filled
parent
- Q115484611 - registry parent class
related
- music - category
- synthesizer and computer - instruments
- popular music - broader
- copyright - law
What else AI and robots need to interact with it Filled
Identity and identifiers required Filled
- Vercy registry: vr.tr.electronic-music
- Wikidata: Q9778 (https://www.wikidata.org/wiki/Q9778)
- ISRC: recording codes tracks
Direct properties not applicable Not applicable
Not applicable
Plane INF: no invented physical properties.
Recognition optional Filled
- Genres such as techno, house, ambient, electroacoustic
- Equipment such as synthesizers
- Binaural beats are an audio technique with contested claims
- Studios with synthesizers and computers; club and concert performances.
Capabilities and actions required Filled
- explore genres and history
- learn production tools
- find artists and releases
- license samples legally
Hazards and failure modes required Filled
- Hearing damage at loud events
- Uncleared samples
- Unsupported health claims for binaural beats
Standards and interfaces required Filled
- Copyright and sampling licences
- Noise and venue licensing for events
Context of use required Filled
- Art, dance, film and experimentation.
- electroacoustic and experimental music
- dance genres such as house and techno
- ambient and downtempo
- electronic pop
- regional electronic scenes
Sources Filled
- Wikidata item Q9778: electronic music - identity and sense of the item
- Wikipedia: Electronic music - general description of the item
Open questions
- Should genres be separate entries?
- How should scenes be linked?
- How should health claims be assessed?
Machine files
Provenance
thing registry research (pass 2) · unreviewed
Built from: models/things/publications/thing-q9778/spec.json