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Published

electronic music

vr.tr.electronic-music · thing-q9778

Let an agent handle electronic music by genre, technology, history, artists and rights, and assess claims such as binaural beat effects.

Thing Registry Information and virtual systems INF.MED

Bundle → Layer → Finding → Questions Filled

4 bundles · 8 layers · 8 findings · 16 questions

Genre Which style.

Style

Genre.

Style

Genre.

  1. Which genre or scene is meant? definition
  2. From which city and era? provenance

History

Origins.

History

History.

  1. How did it develop, according to music historians? provenance
  2. Which pioneers are credited? provenance
Production Tools.

Tools

Instruments and software.

Tools

Production tools.

  1. Which instruments and software are typical? definition
  2. How can a beginner start? action

Samples

Rights.

Samples

Sampling.

  1. Is a sample cleared for use? boundary
  2. How is it licensed? provenance
Events Clubs and festivals.

Hearing

Protection.

Hearing

Hearing protection.

  1. Are sound levels safe, and is hearing protection advised? boundary
  2. Which limits apply? provenance

Harm reduction

Welfare.

Harm reduction

Event welfare.

  1. Are welfare and harm reduction services available? provenance
  2. Where is water and first aid? provenance
Claims Binaural beats.

Evidence

Research.

Evidence

Evidence.

  1. Is a claimed effect of binaural beats supported by research? provenance
  2. How strong is it? boundary

Rights

Releases.

Rights

Rights.

  1. Who holds the rights to this track? provenance
  2. How can it be licensed? action

Classifiers Filled

Family
Thing Registry
Category
Information and virtual systems
Entry kind
thing
Plane
INF
Domain
INF.MED
Other names and narrower kinds
binaural beats, experimental electronic music, electroacoustic music, graphical sound, Latin electronic music, chillwave, electro-folk, bit music, beatdown, tribal music, cyberpunk music, HexD

What it is Filled

Music produced primarily with electronic instruments and technology, such as synthesizers, drum machines, samplers and computers, spanning electroacoustic and experimental music to popular dance genres.

Why it exists Filled

Let an agent handle electronic music by genre, technology, history, artists and rights, and assess claims such as binaural beat effects.

Distinguishing features Filled

  • Made with electronic technology
  • Wide range from art to dance
  • Sampling raises rights issues
  • Rapidly evolving genres

What robots and AI may and may not do Filled

Must not

  • Use samples or recordings without the rights holders' permission.
  • Imitate a named artist's voice or style in a way that passes as their work.
  • Play sound at levels that can damage listeners' hearing at events the agent controls.

Only with a human decision

  • Releasing a track that uses third-party samples or a cloned voice.

May

  • Describe electronic music, its genres, instruments and history.
  • Help musicians make music with tools they are licensed to use.

Moral aspects Filled

  • Musicians' recordings and samples are their work and livelihood.
  • Loud club and festival sound can permanently damage hearing.

Who is affected

  • Artists and producers
  • Listeners
  • Rights holders

Owners Filled

Steward

Nobody owns the genre; each work belongs to its creators and rights holders.

Master systems

  • Collecting society and music rights databases

Links to other meta-models Filled

parent

  • Q115484611 - registry parent class

related

  • music - category
  • synthesizer and computer - instruments
  • popular music - broader
  • copyright - law

What else AI and robots need to interact with it Filled

Identity and identifiers required Filled

  • Vercy registry: vr.tr.electronic-music
  • Wikidata: Q9778 (https://www.wikidata.org/wiki/Q9778)
  • ISRC: recording codes tracks

Direct properties not applicable Not applicable

Not applicable

Plane INF: no invented physical properties.

Recognition optional Filled

  • Genres such as techno, house, ambient, electroacoustic
  • Equipment such as synthesizers
  • Binaural beats are an audio technique with contested claims
  • Studios with synthesizers and computers; club and concert performances.

Capabilities and actions required Filled

  • explore genres and history
  • learn production tools
  • find artists and releases
  • license samples legally

Hazards and failure modes required Filled

  • Hearing damage at loud events
  • Uncleared samples
  • Unsupported health claims for binaural beats

Standards and interfaces required Filled

  • Copyright and sampling licences
  • Noise and venue licensing for events

Context of use required Filled

  • Art, dance, film and experimentation.
  • electroacoustic and experimental music
  • dance genres such as house and techno
  • ambient and downtempo
  • electronic pop
  • regional electronic scenes

Sources Filled

  1. Wikidata item Q9778: electronic music - identity and sense of the item
  2. Wikipedia: Electronic music - general description of the item

Open questions

  • Should genres be separate entries?
  • How should scenes be linked?
  • How should health claims be assessed?

Machine files

Provenance

thing registry research (pass 2) · unreviewed

Built from: models/things/publications/thing-q9778/spec.json