{
  "vercy": "1.0-draft",
  "publication": {
    "status": "research-draft",
    "adjudicationStatus": "unreviewed",
    "publishableCanonical": false,
    "generatedAt": "2026-09-12T11:09:29Z",
    "providers": [
      "Codex"
    ],
    "breadth": "recalled by Codex without web access - no source was read",
    "missingProviders": [],
    "pass": 2,
    "cost": {
      "grok": {
        "seconds": 18.9,
        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a0954d-ee06-7751-baaf-9bd9f3381f48\n--------\nuser\nDescribe what is already known about one registered thing. Answer as JSON only, no prose around it.\n\nThing: man\nSense to describe: game equipment consisting of an object used in playing certain board games\nDomain code: PHY.OBJ\nAlso known as: (none)\n\n\nContext f",
        "usd": 0.0,
        "recall": true
      },
      "codex": {
        "seconds": 62.0,
        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a0954d-edfa-7050-8589-904ed2d6974a\n--------\nuser\nYou are drafting a Vercy meta-model for one registered thing. Answer as JSON only, no prose around it.\n\nThing: man\nRegistry id: vr.tr.man-artifact\nPlane / domain: PHY / PHY.OBJ\nRegistry definition: game equipment consisting of an object used in playing certain"
      }
    },
    "enrichment": {
      "pass": 3,
      "engine": "claude",
      "producedAt": "2026-10-06T12:00:00Z",
      "ingestedAt": "2026-10-06T08:43:42+00:00",
      "fields": [
        "agent_conduct",
        "ethics",
        "failure_modes_and_hazards",
        "owners",
        "visual_identification"
      ]
    },
    "gate": {
      "passed": true,
      "version": "1.0",
      "at": "2026-10-07T12:16:27+00:00",
      "evidence": [
        "completeness 1.00",
        "sense: WordNet gloss",
        "2 live sources",
        "review by codex: pass"
      ]
    }
  },
  "metaModel": {
    "id": "THING-MAN-ARTIFACT",
    "registryId": "vr.tr.man-artifact",
    "name": "man",
    "version": "0.1.0-research.1",
    "entryKind": "thing",
    "family": "Thing Registry",
    "domain": [
      "PHY.OBJ"
    ],
    "status": "research-draft"
  },
  "canonicalUrl": "https://ver.cy/models/thing/man-artifact/",
  "model": {
    "registry_id": "vr.tr.man-artifact",
    "name": "man",
    "purpose": "Enable an agent to recognise a physical board-game man, determine its role and current play state, and identify the actions permitted by the applicable game rules.",
    "definition": "A man is a discrete playing piece used in certain board games, whose position, movement, or removal represents part of the game state under its rules.",
    "scope_statement": "This model owns the physical playing piece denoted by 'man', its game-specific identity, and its relationship to board positions, players, and rule-governed states, without assuming that 'man' always means a pawn or an unpromoted piece.",
    "in_scope": [
      "Physical pieces used as men in board games",
      "Piece identity, side affiliation, and distinguishability within a playing set",
      "Placement on the board or in reserves, captured areas, and other game-defined locations",
      "Game-specific rank, promotion, movement, and removal states",
      "Physical suitability for identification, placement, and manipulation during play"
    ],
    "out_of_scope": [
      "A human participant or male person",
      "The board, its geometry, and its markings as separate equipment",
      "The complete rules and state of a game session",
      "Dice, timers, and scoring accessories whose role is not that of a playing man",
      "Digital representations of playing pieces as software artifacts",
      "Commercial product lines and complete game sets as catalogue entities"
    ],
    "distinguishing_features": [
      "The applicable game treats the object as a playing piece with a rule-defined role, rather than merely as decoration or an accessory.",
      "Its location, presence, orientation, or rank can represent part of the game's position.",
      "Its identity depends on an assigned game role; a figurine with the same appearance is not sufficient evidence.",
      "The word 'man' must be interpreted within the game: it may denote a playing piece broadly or a particular rank.",
      "A pawn is a possible game-specific interpretation, not the default meaning of this registry entry."
    ],
    "characteristics": [
      {
        "name": "Applicable game and ruleset",
        "kind": "relation",
        "unit_or_values": "Game identity, rules edition, and declared variant",
        "why_it_matters": "Determines what this man represents and which actions apply."
      },
      {
        "name": "Piece role or type",
        "kind": "category",
        "unit_or_values": "Ruleset-defined designation",
        "why_it_matters": "Separates the generic physical piece from roles with different movement or capture rules."
      },
      {
        "name": "Side affiliation",
        "kind": "relation",
        "unit_or_values": "Associated side, neutral, shared, unassigned, or unknown",
        "why_it_matters": "Helps determine who may use the piece without confusing affiliation with physical ownership."
      },
      {
        "name": "Recognition cues",
        "kind": "category",
        "unit_or_values": "Shape, colour, symbols, relief, texture, or combinations",
        "why_it_matters": "Supports reliable identification of side and role under actual play conditions."
      },
      {
        "name": "Play location",
        "kind": "relation",
        "unit_or_values": "Board location or game-defined off-board area",
        "why_it_matters": "Distinguishes active placement from reserves, removal, and storage."
      },
      {
        "name": "Rank or promotion state",
        "kind": "state",
        "unit_or_values": "Ruleset-defined rank, not applicable, or unknown",
        "why_it_matters": "A state change may alter permitted actions without changing the underlying physical object."
      },
      {
        "name": "Board footprint",
        "kind": "measurement",
        "unit_or_values": "Base width and depth, or diameter, in mm",
        "why_it_matters": "Helps judge whether the piece fits its intended playing locations without obscuring neighbours."
      },
      {
        "name": "Handling height",
        "kind": "measurement",
        "unit_or_values": "mm",
        "why_it_matters": "Supports assessment of grasping clearance and interference with nearby pieces."
      },
      {
        "name": "Play fitness",
        "kind": "state",
        "unit_or_values": "Usable, ambiguous identity, unstable placement, damaged, or unassessed",
        "why_it_matters": "Identifies physical problems that can make a game position unclear or disrupt play."
      }
    ],
    "affordances": [
      "Identify the piece's role and side from its physical cues and game context.",
      "Place or move it between locations when the game state and rules permit.",
      "Capture, remove, return, or transfer it where those operations exist in the ruleset.",
      "Represent a permitted promotion or rank change using an agreed physical convention.",
      "Check its fit and distinguishability alongside the board and other pieces.",
      "Replace an unusable or missing man while preserving an unambiguous game role and state."
    ],
    "agent_conduct": {
      "may": [
        "Move a playing piece on a player's behalf with their consent and within the game's rules.",
        "Recognize pieces on a board and record their positions."
      ],
      "must_not": [
        "Move, add or remove pieces illegally or while the opponent is not looking.",
        "Give outside assistance to a player in a competition where it is forbidden.",
        "Misreport positions when recording or broadcasting a game.",
        "Leave small pieces where young children can swallow them."
      ],
      "requires_human": [
        "Ruling on a disputed move or position in a competitive game."
      ]
    },
    "ethics": {
      "considerations": [
        "Fair play depends on pieces being moved openly and by the rules.",
        "Old carved sets can be cultural objects of value."
      ],
      "affected_parties": [
        "Players",
        "Arbiters and organizers",
        "Young children"
      ]
    },
    "owners": {
      "steward": "The owner of the game set; in a competition the arbiter answers for the game.",
      "master_systems": []
    },
    "visual_identification": [
      "A small disc, counter or figure used as a piece, such as in draughts or nine men's morris.",
      "Usually in two contrasting colours, one for each player."
    ],
    "failure_modes_and_hazards": [
      "Small pieces can be a choking hazard for young children.",
      "Lost or misplaced pieces can change the game state and cause disputes."
    ],
    "what_it_is_for": [
      "A man is used on a board or other defined playing surface to represent a participant's units or resources.",
      "Its location, movement, promotion or removal records changes in game state under the rules of the particular game."
    ],
    "standards_and_regulation": [
      "ISO 8124-1, issued by the International Organization for Standardization, addresses mechanical and physical safety requirements when a playing piece falls within its scope as a toy or toy component."
    ]
  },
  "sources": [
    {
      "id": "oewn",
      "title": "Open English WordNet 2024, synset oewn-03721866-n",
      "url": "https://en-word.net/id/oewn-03721866-n",
      "what_it_supports": "sense and gloss of the concept",
      "url_status": "live",
      "checked_by": "http 200"
    },
    {
      "id": "wiktionary-en",
      "title": "Wiktionary: man",
      "url": "https://en.wiktionary.org/wiki/man",
      "what_it_supports": "word senses and usage",
      "url_status": "live",
      "checked_by": "http 200"
    }
  ],
  "structure": {
    "bundles": [
      {
        "id": "game-role-and-recognition",
        "name": "Game role and recognition",
        "description": "Establish what 'man' means in the relevant game and how this piece is recognised.",
        "rationale": "The registry sense is a board-game artifact, but neither its rank nor its appearance follows from the word alone.",
        "layers": [
          {
            "id": "term-and-role",
            "name": "Term and role",
            "description": "Bind the piece designation to a specific rules context.",
            "findings": [
              {
                "id": "meaning-of-man",
                "name": "Meaning of man",
                "description": "Record whether 'man' is a general playing-piece term or a narrower game-specific designation.",
                "questions": [
                  {
                    "text": "Which game and ruleset establish this object's role as a man?",
                    "kind": "provenance",
                    "id": "meaning-of-man-q01"
                  },
                  {
                    "text": "Does 'man' include every playing-piece rank here or only a specified subset?",
                    "kind": "definition",
                    "id": "meaning-of-man-q02"
                  }
                ]
              }
            ]
          },
          {
            "id": "visible-role-and-side",
            "name": "Visible role and side",
            "description": "Describe the cues that distinguish this man from pieces with other roles or affiliations.",
            "findings": [
              {
                "id": "recognition-mapping",
                "name": "Recognition mapping",
                "description": "Connect observable markings and form to assigned role and side without assuming colour alone is decisive.",
                "questions": [
                  {
                    "text": "Which shapes, markings, colours, or tactile features identify the piece's role and side?",
                    "kind": "definition",
                    "id": "recognition-mapping-q01"
                  },
                  {
                    "text": "Under the intended viewing and handling conditions, can it be confused with another piece in the set?",
                    "kind": "boundary",
                    "id": "recognition-mapping-q02"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "position-and-permitted-play",
        "name": "Position and permitted play",
        "description": "Relate the physical man to the current position and applicable actions.",
        "rationale": "Appearance alone cannot establish whether a man is active, captured, available for entry, or eligible to move.",
        "layers": [
          {
            "id": "position-membership",
            "name": "Position membership",
            "description": "Locate the man within the board or a meaningful off-board area.",
            "findings": [
              {
                "id": "location-and-availability",
                "name": "Location and availability",
                "description": "Record the piece's position and participation state using the game's own location conventions.",
                "questions": [
                  {
                    "text": "Which board location or off-board area currently contains this man?",
                    "kind": "measurement",
                    "id": "location-and-availability-q01"
                  },
                  {
                    "text": "Does that location make it active, available to enter play, removed, or otherwise classified by the rules?",
                    "kind": "definition",
                    "id": "location-and-availability-q02"
                  }
                ]
              }
            ]
          },
          {
            "id": "rule-dependent-actions",
            "name": "Rule-dependent actions",
            "description": "Determine available operations from role, position, and game context.",
            "findings": [
              {
                "id": "action-eligibility",
                "name": "Action eligibility",
                "description": "Link permitted manipulation to the rules and current game state instead of treating physical movability as permission.",
                "questions": [
                  {
                    "text": "Given its role and the current turn, which moves, captures, placements, or removals are permitted?",
                    "kind": "action",
                    "id": "action-eligibility-q01"
                  },
                  {
                    "text": "What additional game-state information is required before authorising an action involving this man?",
                    "kind": "boundary",
                    "id": "action-eligibility-q02"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "rank-and-physical-representation",
        "name": "Rank and physical representation",
        "description": "Track rule-defined changes to a man's status and how those changes are physically shown.",
        "rationale": "A piece's physical form and its current game identity can diverge when a game permits promotion, replacement, or other transformations.",
        "layers": [
          {
            "id": "rank-transitions",
            "name": "Rank transitions",
            "description": "Establish whether the game gives this man mutable ranks or roles.",
            "findings": [
              {
                "id": "promotion-applicability",
                "name": "Promotion applicability",
                "description": "Record rank changes only where the rules define them, including any effect on the term 'man'.",
                "questions": [
                  {
                    "text": "Can this piece change rank or role, and what event permits or requires that change?",
                    "kind": "action",
                    "id": "promotion-applicability-q01"
                  },
                  {
                    "text": "After that change, does the ruleset still call the piece a man?",
                    "kind": "boundary",
                    "id": "promotion-applicability-q02"
                  }
                ]
              }
            ]
          },
          {
            "id": "state-display",
            "name": "State display",
            "description": "Map game identity to the physical convention used to display it.",
            "findings": [
              {
                "id": "physical-state-convention",
                "name": "Physical state convention",
                "description": "Identify any agreed use of replacement pieces, stacking, inversion, or markers to represent a changed state.",
                "questions": [
                  {
                    "text": "What physical convention, if any, indicates the man's current rank or changed role?",
                    "kind": "definition",
                    "id": "physical-state-convention-q01"
                  },
                  {
                    "text": "When that convention uses several objects or a replacement, which physical objects represent the single playing piece?",
                    "kind": "boundary",
                    "id": "physical-state-convention-q02"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "board-fit-and-set-integrity",
        "name": "Board fit and set integrity",
        "description": "Assess whether the man remains usable on its board and coherent within its playing set.",
        "rationale": "A man must occupy a readable position and remain distinguishable from other pieces for physical play to represent the intended game state.",
        "layers": [
          {
            "id": "placement-and-handling",
            "name": "Placement and handling",
            "description": "Evaluate fit, stability, and access at the board's playing locations.",
            "findings": [
              {
                "id": "usable-board-occupancy",
                "name": "Usable board occupancy",
                "description": "Assess the man's dimensions and placement behaviour against the board and any permitted shared occupancy.",
                "questions": [
                  {
                    "text": "What are its base dimensions and height in millimetres relative to the intended board locations?",
                    "kind": "measurement",
                    "id": "usable-board-occupancy-q01"
                  },
                  {
                    "text": "Can it be placed and picked up in a crowded legal position without displacing neighbours or making its location ambiguous?",
                    "kind": "action",
                    "id": "usable-board-occupancy-q02"
                  }
                ]
              }
            ]
          },
          {
            "id": "damage-and-substitution",
            "name": "Damage and substitution",
            "description": "Judge whether wear or replacement affects the faithful physical representation of play.",
            "findings": [
              {
                "id": "identity-preserving-replacement",
                "name": "Identity-preserving replacement",
                "description": "Assess damage and substitute pieces by their effect on role recognition, placement, and state representation.",
                "questions": [
                  {
                    "text": "Do wear, missing markings, deformation, or breakage make this man's role, side, or position unclear?",
                    "kind": "measurement",
                    "id": "identity-preserving-replacement-q01"
                  },
                  {
                    "text": "What replacement can preserve its role, affiliation, and current state under the applicable play conventions?",
                    "kind": "action",
                    "id": "identity-preserving-replacement-q02"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "evidence-and-external-alignment",
        "name": "Evidence and external alignment",
        "description": "What the world already says about this thing, gathered so the model can be checked against it.",
        "rationale": "A model that cannot be lined up against existing standards, identifiers and practice cannot be adopted by anyone who already uses them.",
        "layers": [
          {
            "id": "reported-evidence",
            "name": "Reported evidence",
            "description": "Findings from the breadth pass, kept separate from the structural claims.",
            "findings": [
              {
                "id": "evidence-confidence-notes",
                "name": "Check these first",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "This describes the equipment sense of man, excluding its human senses.",
                  "Usage depends on the game: man can be a general playing-piece term or specifically an unpromoted draughts piece.",
                  "Rule bodies and rule names are recalled without source consultation; equipment dimensions and material requirements should be checked for the intended game and competition."
                ],
                "questions": [
                  {
                    "id": "evidence-confidence-notes-q01",
                    "text": "Which of these check these first hold for the sense of man this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-kinds",
                "name": "Kinds and varieties",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "Chessmen",
                  "Draughts or checkers men",
                  "Backgammon men"
                ],
                "questions": [
                  {
                    "id": "evidence-kinds-q01",
                    "text": "Which of these kinds and varieties hold for the sense of man this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-standards-and-regulation",
                "name": "Standards and regulation",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "FIDE Laws of Chess specify chess piece roles, initial positions, legal moves, and captures.",
                  "World Checkers/Draughts Federation rules distinguish ordinary men from promoted kings in English draughts."
                ],
                "questions": [
                  {
                    "id": "evidence-standards-and-regulation-q01",
                    "text": "Which of these standards and regulation hold for the sense of man this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-real-world-use",
                "name": "Real-world use",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "Representing a player's forces or units on a board.",
                  "Recording positions through placement and movement.",
                  "Representing captures by removing or transferring pieces.",
                  "Indicating promotion through replacement, stacking, or another game-defined change."
                ],
                "questions": [
                  {
                    "id": "evidence-real-world-use-q01",
                    "text": "Which of these real-world use hold for the sense of man this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-failure-modes-and-hazards",
                "name": "Failure modes and hazards",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "Lost pieces can prevent play with the required starting complement.",
                  "Poorly distinguishable colours or shapes can cause ownership or rank errors.",
                  "Accidental displacement can make the previous game state difficult to reconstruct.",
                  "Small pieces can pose a choking hazard to young children."
                ],
                "questions": [
                  {
                    "id": "evidence-failure-modes-and-hazards-q01",
                    "text": "Which of these failure modes and hazards hold for the sense of man this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-regional-variation",
                "name": "Regional variation",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "The game called checkers in North America is commonly called draughts in Britain; its pieces may be called checkers or men.",
                  "Draughts variants differ in board size, starting piece count, movement, capture, and promotion rules."
                ],
                "questions": [
                  {
                    "id": "evidence-regional-variation-q01",
                    "text": "Which of these regional variation hold for the sense of man this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-neighbours",
                "name": "Neighbouring kinds and how to tell them apart",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  {
                    "name": "game piece",
                    "difference": "Game piece is the broader term; man is a conventional name for pieces in particular board games."
                  },
                  {
                    "name": "pawn",
                    "difference": "A pawn is one specific chess piece type; chessman includes pawns and the other piece types."
                  },
                  {
                    "name": "king",
                    "difference": "In draughts terminology, a king is promoted, whereas man often specifically means an unpromoted piece."
                  },
                  {
                    "name": "die",
                    "difference": "A die ordinarily generates a random result rather than persistently representing a player's position on the board."
                  },
                  {
                    "name": "game board",
                    "difference": "The board provides the playing surface and locations; a man is a separate object placed or moved on it."
                  }
                ],
                "questions": [
                  {
                    "id": "evidence-neighbours-q01",
                    "text": "Which of these neighbouring kinds and how to tell them apart hold for the sense of man this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              }
            ]
          }
        ]
      }
    ]
  },
  "openQuestions": [
    "Which authoritative game glossaries establish the breadth of 'man' and its narrower rank-specific uses?",
    "Where should this registry entry's boundary fall for tokens used only to track scores or other quantities rather than participate in board positions?",
    "Which rulesets require special treatment of stacked men, shared locations, or changes in side affiliation?",
    "Which game-specific equipment rules, if any, constrain dimensions, appearance, or replacement conventions?",
    "Does an existing Vercy world model already cover this board-game-piece concept and therefore provide the required single source of truth?"
  ],
  "statistics": {
    "bundles": 5,
    "layers": 9,
    "findings": 15,
    "questions": 23
  }
}
