{
  "vercy": "1.0-draft",
  "publication": {
    "status": "research-draft",
    "adjudicationStatus": "unreviewed",
    "publishableCanonical": false,
    "generatedAt": "2026-09-13T22:05:38Z",
    "providers": [
      "Claude"
    ],
    "breadth": "written by Claude from model knowledge without web access - no source was read, every claim is a lead to verify",
    "pass": 2,
    "wave": 4,
    "engine": "claude"
  },
  "metaModel": {
    "id": "THING-Q426564",
    "registryId": "vr.tr.world-cyber-games",
    "name": "World Cyber Games",
    "version": "0.2.0-wave.4",
    "entryKind": "thing",
    "family": "Thing Registry",
    "domain": [
      "ACT.EVT"
    ],
    "status": "research-draft"
  },
  "canonicalUrl": "https://ver.cy/models/thing/q426564/",
  "model": {
    "registry_id": "vr.tr.world-cyber-games",
    "name": "World Cyber Games",
    "purpose": "Let an agent explain the World Cyber Games, relay history, format, games and legacy from esports sources, and distinguish it from the Electronic Sports World Cup, the Esports World Cup, the Olympic Esports Games and franchised leagues.",
    "definition": "An international esports competition founded in 2000 in South Korea, with major backing from Samsung, often described as an esports Olympics, which brought national teams together in games such as StarCraft, Counter-Strike and Warcraft III until 2013, and was later revived under new ownership from 2019; its current status and events should be checked against current sources.",
    "what_it_is_for": "International esports competition.",
    "affordances": [
      "explain history and format",
      "relay games and legacy",
      "describe revival",
      "distinguish related events"
    ],
    "distinguishing_features": [
      "National teams",
      "Olympic-style branding",
      "Samsung sponsorship",
      "Early esports landmark"
    ],
    "appearance": "Not a visible object; tournaments in arenas with players at computers and large screens.",
    "visual_identification": [
      "International esports tournament series",
      "World Cyber Games, WCG",
      "The Electronic Sports World Cup was a French-origin event; the Esports World Cup is a Saudi-hosted event; the Olympic Esports Games are IOC-backed; leagues are franchise systems"
    ],
    "physical_properties": [
      {
        "quantity": "founded",
        "typical_range": "2000",
        "unit": "year",
        "note": "South Korea"
      },
      {
        "quantity": "original run ended",
        "typical_range": "2013",
        "unit": "year",
        "note": ""
      },
      {
        "quantity": "revival",
        "typical_range": "from 2019",
        "unit": "note",
        "note": "check current status"
      }
    ],
    "families_and_kinds": [
      "annual grand finals",
      "national qualifiers",
      "revived WCG events"
    ],
    "related_models": [
      {
        "relation": "is a kind of",
        "target": "esport competition",
        "why": "in registry terms"
      },
      {
        "relation": "was sponsored by",
        "target": "Samsung",
        "why": ""
      },
      {
        "relation": "featured",
        "target": "StarCraft",
        "why": ""
      },
      {
        "relation": "is contrasted with",
        "target": "Esports World Cup",
        "why": ""
      }
    ],
    "identifiers": [],
    "standards_and_regulation": [
      "Tournament rules and game publisher licences",
      "National esports federation rules"
    ],
    "failure_modes_and_hazards": [
      "Stale event status",
      "Confusing similarly named esports events",
      "Overstating Olympic status"
    ],
    "in_scope": [],
    "out_of_scope": [],
    "characteristics": []
  },
  "sources": [],
  "structure": {
    "bundles": [
      {
        "id": "understand",
        "name": "Understand",
        "description": "What the World Cyber Games are.",
        "rationale": "Definition.",
        "layers": [
          {
            "id": "definition",
            "name": "Definition",
            "description": "Definition.",
            "findings": [
              {
                "id": "definition-finding",
                "name": "Definition",
                "description": "Definition.",
                "questions": [
                  {
                    "text": "What are the World Cyber Games, and how do they differ from the ESWC, Esports World Cup, Olympic Esports Games and leagues?",
                    "kind": "definition"
                  },
                  {
                    "text": "Is the question about history, a game or current events?",
                    "kind": "boundary"
                  }
                ]
              }
            ]
          },
          {
            "id": "format",
            "name": "Format",
            "description": "Format.",
            "findings": [
              {
                "id": "format-finding",
                "name": "Format",
                "description": "Format.",
                "questions": [
                  {
                    "text": "How did national qualifiers and grand finals work?",
                    "kind": "definition"
                  },
                  {
                    "text": "Which entry fits the specific edition?",
                    "kind": "action"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "history",
        "name": "History",
        "description": "History.",
        "rationale": "Sources.",
        "layers": [
          {
            "id": "korea",
            "name": "Korea",
            "description": "South Korean origins.",
            "findings": [
              {
                "id": "korea-finding",
                "name": "Korea",
                "description": "Korea.",
                "questions": [
                  {
                    "text": "How did South Korea s PC bang culture and government support shape the WCG?",
                    "kind": "provenance"
                  },
                  {
                    "text": "Which references are standard?",
                    "kind": "provenance"
                  }
                ]
              }
            ]
          },
          {
            "id": "games",
            "name": "Games",
            "description": "Featured games.",
            "findings": [
              {
                "id": "games-finding",
                "name": "Games",
                "description": "Games.",
                "questions": [
                  {
                    "text": "Which games featured, such as StarCraft and Counter-Strike?",
                    "kind": "provenance"
                  },
                  {
                    "text": "Which sources are cited?",
                    "kind": "provenance"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "industry",
        "name": "Industry",
        "description": "Esports industry.",
        "rationale": "Attribution.",
        "layers": [
          {
            "id": "decline",
            "name": "Decline",
            "description": "End of the original run.",
            "findings": [
              {
                "id": "decline-finding",
                "name": "Decline",
                "description": "Decline.",
                "questions": [
                  {
                    "text": "Why did the original WCG end in 2013, as reported?",
                    "kind": "provenance"
                  },
                  {
                    "text": "Which entry fits esports?",
                    "kind": "action"
                  }
                ]
              }
            ]
          },
          {
            "id": "revival",
            "name": "Revival",
            "description": "Revival.",
            "findings": [
              {
                "id": "revival-finding",
                "name": "Revival",
                "description": "Revival.",
                "questions": [
                  {
                    "text": "What has the revived WCG organised, checked against current sources?",
                    "kind": "provenance"
                  },
                  {
                    "text": "Is the information current?",
                    "kind": "boundary"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "context",
        "name": "Context",
        "description": "Legacy.",
        "rationale": "Context.",
        "layers": [
          {
            "id": "olympics",
            "name": "Olympics",
            "description": "Olympic ambitions.",
            "findings": [
              {
                "id": "olympics-finding",
                "name": "Olympics",
                "description": "Olympics.",
                "questions": [
                  {
                    "text": "How does the WCG relate to later Olympic esports initiatives?",
                    "kind": "provenance"
                  },
                  {
                    "text": "Which entry fits Olympic Esports Games?",
                    "kind": "action"
                  }
                ]
              }
            ]
          },
          {
            "id": "players",
            "name": "Players",
            "description": "Notable players.",
            "findings": [
              {
                "id": "players-finding",
                "name": "Players",
                "description": "Players.",
                "questions": [
                  {
                    "text": "Which players became famous through WCG competitions?",
                    "kind": "provenance"
                  },
                  {
                    "text": "Which entry fits professional gamer?",
                    "kind": "action"
                  }
                ]
              }
            ]
          }
        ]
      }
    ]
  },
  "openQuestions": [
    "Should editions be separate entries?",
    "How should esports history sources be linked?",
    "How should the revival be recorded?"
  ],
  "statistics": {
    "bundles": 4,
    "layers": 8,
    "findings": 8,
    "questions": 16
  }
}
