{
  "vercy": "1.0-draft",
  "publication": {
    "status": "research-draft",
    "adjudicationStatus": "unreviewed",
    "publishableCanonical": false,
    "generatedAt": "2026-09-12T11:00:36Z",
    "providers": [
      "Codex"
    ],
    "breadth": "recalled by Codex without web access - no source was read",
    "missingProviders": [],
    "pass": 2,
    "cost": {
      "grok": {
        "seconds": 19.6,
        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a09545-abea-7f52-808b-f65f41dacb20\n--------\nuser\nDescribe what is already known about one registered thing. Answer as JSON only, no prose around it.\n\nThing: location-based game\nSense to describe: (none recorded)\nDomain code: PHY.OBJ\nAlso known as: (none)\n\n\nContext for this batch of 1001 things:\n# Batch 044: ",
        "usd": 0.0,
        "recall": true
      },
      "codex": {
        "seconds": 71.1,
        "error": "Reading additional input from stdin...\nOpenAI Codex v0.153.4\n--------\nworkdir: R:\\02_PROJECTS\\02_Meta_Models_Platforms\\Ver.cy\\current\\thing-registry-backlog\nmodel: gpt-6-astra\nprovider: openai\napproval: never\nsandbox: read-only\nreasoning effort: none\nreasoning summaries: none\nsession id: 01a09545-abfa-7c62-8f84-c874762c1084\n--------\nuser\nYou are drafting a Vercy meta-model for one registered thing. Answer as JSON only, no prose around it.\n\nThing: location-based game\nRegistry id: vr.tr.location-based-game\nPlane / domain: PHY / PHY.OBJ\nRegistry definition: (none recorded)\nNames folded into this "
      }
    },
    "enrichment": {
      "pass": 3,
      "engine": "claude",
      "producedAt": "2026-10-06T12:00:00Z",
      "ingestedAt": "2026-10-06T08:55:52+00:00",
      "fields": [
        "agent_conduct",
        "ethics",
        "failure_modes_and_hazards",
        "owners",
        "visual_identification"
      ]
    },
    "gate": {
      "passed": true,
      "version": "1.0",
      "at": "2026-10-07T10:10:32+00:00",
      "evidence": [
        "completeness 1.00",
        "sense: Wikidata description",
        "2 live sources",
        "review by codex: pass"
      ]
    }
  },
  "metaModel": {
    "id": "THING-Q819122",
    "registryId": "vr.tr.location-based-game",
    "name": "location-based game",
    "version": "0.1.0-research.1",
    "entryKind": "thing",
    "family": "Thing Registry",
    "domain": [
      "PHY.OBJ"
    ],
    "status": "research-draft"
  },
  "canonicalUrl": "https://ver.cy/models/thing/q819122/",
  "model": {
    "registry_id": "vr.tr.location-based-game",
    "name": "location-based game",
    "purpose": "Enable an agent to recognise a location-based game, assess how physical location affects play, and determine which gameplay actions are available and appropriate at a given place and time.",
    "definition": "A location-based game is a game in which participants' real-world geographic positions or movements determine some part of the rules, available actions, or game state.",
    "scope_statement": "This model owns the game-level relationship between real-world location, playable geography, location evidence, rules, and operational availability, while distinguishing the game from its software client, individual sessions, players, and physical venues.",
    "in_scope": [
      "Rules that make real-world position, proximity, movement, or arrival consequential to play",
      "Playable areas, geographically anchored objectives, and their activation conditions",
      "Methods for establishing location and handling uncertainty or disputed presence",
      "Interactions between geographical movement, player encounters, and game progression",
      "Location-dependent access restrictions, data practices, and operational controls"
    ],
    "out_of_scope": [
      "General game mechanics that do not depend on location",
      "Hardware specifications of phones, positioning receivers, and wearable devices",
      "Independent models of streets, buildings, land parcels, and venues",
      "Individual player identities, accounts, and personal travel histories",
      "Software implementation details and network infrastructure",
      "Individual play sessions and organised events as separately recorded occurrences"
    ],
    "distinguishing_features": [
      "Changing a player's real-world location can change eligible actions, encounters, objectives, or outcomes under the game rules.",
      "The experience has game goals or rules beyond displaying nearby information or providing navigation.",
      "Geographical references connect to real-world places or movement rather than existing solely inside a fictional game map.",
      "An augmented-reality display alone does not establish membership: physical location must affect play.",
      "The model can identify how presence or movement becomes game evidence, including non-digital methods where applicable."
    ],
    "characteristics": [
      {
        "name": "Location-dependent mechanic",
        "kind": "category",
        "unit_or_values": "Examples: arrival unlock, proximity interaction, route completion, territorial control, location-specific encounter",
        "why_it_matters": "Identifies precisely what location contributes to the game."
      },
      {
        "name": "Playable geographical extent",
        "kind": "relation",
        "unit_or_values": "Referenced places, routes, regions, or geographical boundaries",
        "why_it_matters": "Establishes where the game can be played and where its rules cease to apply."
      },
      {
        "name": "Presence verification method",
        "kind": "category",
        "unit_or_values": "Examples: satellite positioning, beacon proximity, site-bound check-in, human adjudication, self-report",
        "why_it_matters": "Determines what evidence supports a location-dependent action."
      },
      {
        "name": "Interaction distance rule",
        "kind": "measurement",
        "unit_or_values": "Metres, recorded per mechanic or objective where a distance threshold applies",
        "why_it_matters": "Distinguishes reaching a place from being close enough to interact."
      },
      {
        "name": "Accepted location uncertainty",
        "kind": "measurement",
        "unit_or_values": "Metres or a documented method-specific confidence threshold",
        "why_it_matters": "Allows an agent to assess whether location evidence is adequate near an interaction boundary."
      },
      {
        "name": "Location evidence freshness",
        "kind": "measurement",
        "unit_or_values": "Seconds or minutes since observation, with mechanic-specific limits",
        "why_it_matters": "Prevents an earlier position from being treated as current presence without justification."
      },
      {
        "name": "Physical participation requirement",
        "kind": "category",
        "unit_or_values": "On-site participation required; mixed on-site and remote roles; conditional remote participation",
        "why_it_matters": "Clarifies whether an available action requires physical travel."
      },
      {
        "name": "Geographical content availability",
        "kind": "state",
        "unit_or_values": "Scheduled, active, temporarily suspended, retired, or unknown, per area or objective",
        "why_it_matters": "Separates a mapped objective from one that can currently be played."
      },
      {
        "name": "Player location visibility",
        "kind": "category",
        "unit_or_values": "Hidden, aggregated, approximate, precise, or delayed, specified by audience",
        "why_it_matters": "Determines whether gameplay exposes a participant's whereabouts."
      }
    ],
    "affordances": [
      "Identify the location evidence and geographical conditions required for an action.",
      "Explain which objectives are eligible from a supplied position and time, including uncertainty.",
      "Compare a proposed play route with objective rules and recorded access constraints.",
      "Distinguish permitted remote participation from unsupported claims of physical presence.",
      "Flag or suspend geographically anchored content whose access or suitability requires review.",
      "Explain who can see player location and which game functions depend on retaining it."
    ],
    "agent_conduct": {
      "may": [
        "Explain how a location-based game uses position and what data it collects.",
        "Help a player set privacy, safety and play-area options."
      ],
      "must_not": [
        "Lead players onto private property, roads, rail lines or dangerous ground.",
        "Share a player's live or historic location with others without consent.",
        "Let children meet strangers in person through the game.",
        "Encourage play while driving."
      ],
      "requires_human": [
        "Placing game locations at schools, places of worship, memorials or homes."
      ]
    },
    "ethics": {
      "considerations": [
        "Location data reveals where people live, work and go.",
        "Players absorbed in screens have walked into traffic and onto private land."
      ],
      "affected_parties": [
        "Players, including children",
        "Residents near game locations",
        "Road users"
      ]
    },
    "owners": {
      "steward": "The operator of the game.",
      "master_systems": []
    },
    "visual_identification": [
      "A phone app showing a map of the player's surroundings with game objects placed on it.",
      "Groups of players gathered at landmarks looking at their phones."
    ],
    "failure_modes_and_hazards": [
      "Distracted players suffer road and fall injuries.",
      "Crowds at game spots disturb residents and sensitive sites."
    ],
    "what_it_is_for": [
      "Location-based games are played in physical environments where a participant's position changes available actions, objectives or game state.",
      "They are used for recreation, exploration and educational activities that connect play to particular places or movement between them."
    ],
    "standards_and_regulation": [
      "Regulation (EU) 2016/679, issued by the European Parliament and the Council of the European Union, applies to processing identifiable players' location data when that processing falls within its scope."
    ]
  },
  "sources": [
    {
      "id": "wikidata",
      "title": "Wikidata item Q819122: location-based game",
      "url": "https://www.wikidata.org/wiki/Q819122",
      "url_status": "live",
      "what_it_supports": "identity and sense of the item",
      "checked_by": "wikidata-api"
    },
    {
      "id": "wikipedia-en",
      "title": "Wikipedia: Location-based game",
      "url": "https://en.wikipedia.org/wiki/Location-based_game",
      "url_status": "live",
      "what_it_supports": "general description of the item",
      "checked_by": "wikidata-api sitelink"
    }
  ],
  "structure": {
    "bundles": [
      {
        "id": "location-dependent-play",
        "name": "Location-dependent play",
        "description": "How physical position and movement acquire meaning under the game rules.",
        "rationale": "The model must establish the defining connection between real-world geography and gameplay.",
        "layers": [
          {
            "id": "geographical-rule-dependency",
            "name": "Geographical rule dependency",
            "description": "The actions and outcomes that change with real-world location.",
            "findings": [
              {
                "id": "location-consequence",
                "name": "Location consequence",
                "description": "Record the specific rule through which position, proximity, arrival, or movement changes play.",
                "questions": [
                  {
                    "text": "Which game action or outcome changes when the participant's real-world location changes?",
                    "kind": "definition",
                    "id": "location-consequence-q01"
                  },
                  {
                    "text": "Would the experience retain the same playable rules if real-world location were removed?",
                    "kind": "boundary",
                    "id": "location-consequence-q02"
                  }
                ]
              }
            ]
          },
          {
            "id": "physical-and-remote-participation",
            "name": "Physical and remote participation",
            "description": "The participation roles and movement conditions attached to geographical mechanics.",
            "findings": [
              {
                "id": "participation-contract",
                "name": "Participation contract",
                "description": "Record which roles require on-site presence and how travel or remote assistance contributes to progression.",
                "questions": [
                  {
                    "text": "Which actions require physical presence, and which may be performed by a remote participant?",
                    "kind": "boundary",
                    "id": "participation-contract-q01"
                  },
                  {
                    "text": "Does progression require a particular route, travel distance, arrival order, or mode of movement?",
                    "kind": "definition",
                    "id": "participation-contract-q02"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "playable-geography",
        "name": "Playable geography",
        "description": "The places, routes, boundaries, and temporal conditions that organise play.",
        "rationale": "An agent must distinguish a geographical reference from a correctly placed and currently usable game objective.",
        "layers": [
          {
            "id": "geographical-anchors",
            "name": "Geographical anchors",
            "description": "How game content is attached to physical places and spatial extents.",
            "findings": [
              {
                "id": "anchor-definition",
                "name": "Anchor definition",
                "description": "Record whether content refers to a point, venue, route, region, or moving target, and how that reference is maintained.",
                "questions": [
                  {
                    "text": "What physical place or spatial extent does each objective represent, and what defines its interaction boundary?",
                    "kind": "definition",
                    "id": "anchor-definition-q01"
                  },
                  {
                    "text": "Who supplied or verified the geographical anchor, and when was its placement last checked?",
                    "kind": "provenance",
                    "id": "anchor-definition-q02"
                  }
                ]
              }
            ]
          },
          {
            "id": "spatial-and-temporal-eligibility",
            "name": "Spatial and temporal eligibility",
            "description": "The conditions under which geographically anchored content becomes playable.",
            "findings": [
              {
                "id": "objective-availability",
                "name": "Objective availability",
                "description": "Record geographical eligibility together with activation windows, dependencies, and suspension states.",
                "questions": [
                  {
                    "text": "Which combinations of area, time window, and prior progress make this objective eligible?",
                    "kind": "definition",
                    "id": "objective-availability-q01"
                  },
                  {
                    "text": "What should the game offer when an objective is inactive, removed, or unreachable?",
                    "kind": "action",
                    "id": "objective-availability-q02"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "location-evidence",
        "name": "Location evidence",
        "description": "How the game establishes presence or movement and resolves imperfect evidence.",
        "rationale": "A claimed position and an accepted gameplay location are different states that require explicit interpretation.",
        "layers": [
          {
            "id": "position-observation",
            "name": "Position observation",
            "description": "The origin, precision, and age of evidence used to locate a participant.",
            "findings": [
              {
                "id": "evidence-acceptance",
                "name": "Evidence acceptance",
                "description": "Record accepted observation methods and the conditions under which each supports a location-dependent action.",
                "questions": [
                  {
                    "text": "Which sensor, check-in procedure, or adjudicator establishes presence for this mechanic?",
                    "kind": "provenance",
                    "id": "evidence-acceptance-q01"
                  },
                  {
                    "text": "What precision and maximum observation age are required before the game accepts the location?",
                    "kind": "measurement",
                    "id": "evidence-acceptance-q02"
                  }
                ]
              }
            ]
          },
          {
            "id": "uncertainty-and-disputes",
            "name": "Uncertainty and disputes",
            "description": "Responses to boundary ambiguity, interrupted positioning, and contested movement.",
            "findings": [
              {
                "id": "ambiguous-presence-resolution",
                "name": "Ambiguous presence resolution",
                "description": "Record how uncertain or conflicting evidence affects eligibility without presuming that every anomaly is misconduct.",
                "questions": [
                  {
                    "text": "How is eligibility decided when reported uncertainty overlaps the interaction boundary or positioning becomes unavailable?",
                    "kind": "action",
                    "id": "ambiguous-presence-resolution-q01"
                  },
                  {
                    "text": "What evidence distinguishes permitted remote play, positioning error, and a prohibited false-presence claim?",
                    "kind": "boundary",
                    "id": "ambiguous-presence-resolution-q02"
                  },
                  {
                    "text": "How can a participant challenge a rejected arrival or movement record?",
                    "kind": "action",
                    "id": "ambiguous-presence-resolution-q03"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "physical-access-and-encounters",
        "name": "Physical access and encounters",
        "description": "How game-directed travel and co-location interact with the physical setting.",
        "rationale": "Game eligibility must be assessed alongside actual access conditions and the consequences of bringing participants together.",
        "layers": [
          {
            "id": "access-and-mobility",
            "name": "Access and mobility",
            "description": "Physical access constraints and participation options for location-dependent objectives.",
            "findings": [
              {
                "id": "objective-reachability",
                "name": "Objective reachability",
                "description": "Record access hours, permission requirements, approach constraints, and available alternatives at the objective level.",
                "questions": [
                  {
                    "text": "What access permissions, opening hours, terrain, or mobility constraints affect reaching the interaction area?",
                    "kind": "boundary",
                    "id": "objective-reachability-q01"
                  },
                  {
                    "text": "What authorised alternative exists when a participant cannot physically reach an otherwise eligible objective?",
                    "kind": "action",
                    "id": "objective-reachability-q02"
                  }
                ]
              }
            ]
          },
          {
            "id": "co-location-and-site-impact",
            "name": "Co-location and site impact",
            "description": "Gameplay that brings participants into shared physical spaces or directs their attention during movement.",
            "findings": [
              {
                "id": "encounter-conditions",
                "name": "Encounter conditions",
                "description": "Record whether objectives encourage congregation, pursuit, or simultaneous arrival and which operating constraints apply.",
                "questions": [
                  {
                    "text": "Does this mechanic require or encourage players to gather, follow one another, or interact with bystanders?",
                    "kind": "definition",
                    "id": "encounter-conditions-q01"
                  },
                  {
                    "text": "Which observed site conditions or movement states should pause interaction, redirect play, or disable the objective?",
                    "kind": "action",
                    "id": "encounter-conditions-q02"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "geographical-data-and-operation",
        "name": "Geographical data and operation",
        "description": "Control of player location information and the lifecycle of geographically anchored content.",
        "rationale": "An agent needs to know both how location information is exposed and who can correct or withdraw problematic map content.",
        "layers": [
          {
            "id": "location-information-use",
            "name": "Location information use",
            "description": "Collection, disclosure, and retention of presence and movement information.",
            "findings": [
              {
                "id": "location-data-exposure",
                "name": "Location data exposure",
                "description": "Record the precision, audience, delay, and retention associated with each gameplay use of location.",
                "questions": [
                  {
                    "text": "Which functions require current position or movement history, and at what precision and retention duration?",
                    "kind": "measurement",
                    "id": "location-data-exposure-q01"
                  },
                  {
                    "text": "Who can observe or infer a player's location from maps, encounters, ownership records, or activity logs?",
                    "kind": "boundary",
                    "id": "location-data-exposure-q02"
                  },
                  {
                    "text": "What happens to location-dependent play when the participant disables sharing or requests deletion?",
                    "kind": "action",
                    "id": "location-data-exposure-q03"
                  }
                ]
              }
            ]
          },
          {
            "id": "geographical-content-control",
            "name": "Geographical content control",
            "description": "Authority and procedures for adding, correcting, suspending, and retiring mapped objectives.",
            "findings": [
              {
                "id": "anchor-lifecycle",
                "name": "Anchor lifecycle",
                "description": "Record who controls an objective's placement and availability and how corrections reach active play.",
                "questions": [
                  {
                    "text": "Who may create, relocate, approve, suspend, or retire a geographical objective?",
                    "kind": "provenance",
                    "id": "anchor-lifecycle-q01"
                  },
                  {
                    "text": "How are closure reports, placement errors, and removal requests checked and reflected in active or offline play?",
                    "kind": "action",
                    "id": "anchor-lifecycle-q02"
                  }
                ]
              }
            ]
          }
        ]
      },
      {
        "id": "evidence-and-external-alignment",
        "name": "Evidence and external alignment",
        "description": "What the world already says about this thing, gathered so the model can be checked against it.",
        "rationale": "A model that cannot be lined up against existing standards, identifiers and practice cannot be adopted by anyone who already uses them.",
        "layers": [
          {
            "id": "reported-evidence",
            "name": "Reported evidence",
            "description": "Findings from the breadth pass, kept separate from the structural claims.",
            "findings": [
              {
                "id": "evidence-confidence-notes",
                "name": "Check these first",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "This describes a game category, not a physical device; the supplied PHY.OBJ classification should be reviewed.",
                  "The term commonly describes digitally mediated games, but definitions differ on whether nondigital location-dependent games are included.",
                  "No sources were consulted; no category-wide identifier, technical standard, or defensible typical measurement range is asserted."
                ],
                "questions": [
                  {
                    "id": "evidence-confidence-notes-q01",
                    "text": "Which of these check these first hold for the sense of location-based game this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-kinds",
                "name": "Kinds and varieties",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "Location-based treasure-hunting games",
                  "Location-based augmented-reality games",
                  "Location-based territory-control games",
                  "Location-based role-playing games"
                ],
                "questions": [
                  {
                    "id": "evidence-kinds-q01",
                    "text": "Which of these kinds and varieties hold for the sense of location-based game this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-real-world-use",
                "name": "Real-world use",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "Outdoor recreation and exploration",
                  "Tourism and cultural-heritage interpretation",
                  "Place-based education",
                  "Encouraging walking and physical activity",
                  "Social play organized around shared physical locations"
                ],
                "questions": [
                  {
                    "id": "evidence-real-world-use-q01",
                    "text": "Which of these real-world use hold for the sense of location-based game this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-failure-modes-and-hazards",
                "name": "Failure modes and hazards",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "Positioning errors or delayed updates can trigger actions at incorrect locations or prevent valid actions.",
                  "Location spoofing can undermine competition and access restrictions.",
                  "Distraction while moving can contribute to collisions, falls, or traffic injuries.",
                  "Game objectives can draw participants into restricted property, hazardous terrain, or crowded locations.",
                  "Collection or disclosure of location histories can expose participants' routines and whereabouts."
                ],
                "questions": [
                  {
                    "id": "evidence-failure-modes-and-hazards-q01",
                    "text": "Which of these failure modes and hazards hold for the sense of location-based game this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-regional-variation",
                "name": "Regional variation",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  "Playability varies with positioning and network coverage and the density of mapped game locations.",
                  "Local access rules, property boundaries, and opening hours affect which locations participants may visit.",
                  "Climate, terrain, and seasonal daylight affect accessibility and outdoor play."
                ],
                "questions": [
                  {
                    "id": "evidence-regional-variation-q01",
                    "text": "Which of these regional variation hold for the sense of location-based game this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              },
              {
                "id": "evidence-neighbours",
                "name": "Neighbouring kinds and how to tell them apart",
                "description": "Recalled without web access and unsourced; every item is a lead to verify.",
                "evidence": [
                  {
                    "name": "Mobile game",
                    "difference": "A mobile game is defined by its computing platform; it need not use real-world location as a game mechanic."
                  },
                  {
                    "name": "Augmented-reality game",
                    "difference": "An augmented-reality game combines digital content with perception of the physical environment; geographic position need not govern play, and location-based games need not use augmented reality."
                  },
                  {
                    "name": "Pervasive game",
                    "difference": "A pervasive game extends play beyond conventional spatial, temporal, or social boundaries; location-based play is one possible mechanism."
                  },
                  {
                    "name": "Geocaching",
                    "difference": "Geocaching centers on finding geographically located caches; location-based games also include other objectives and mechanics."
                  },
                  {
                    "name": "Location-based service",
                    "difference": "A location-based service uses geographic position to provide functionality; a location-based game additionally organizes activity through game rules and objectives."
                  }
                ],
                "questions": [
                  {
                    "id": "evidence-neighbours-q01",
                    "text": "Which of these neighbouring kinds and how to tell them apart hold for the sense of location-based game this model covers, and on what evidence?",
                    "kind": "provenance"
                  }
                ]
              }
            ]
          }
        ]
      }
    ]
  },
  "openQuestions": [
    "Does the registry intend this entry to include non-digital location-based games, or only games mediated by electronic positioning?",
    "Does an existing world model already cover this concept, requiring this registry entry to link to that publication?",
    "How should the assigned PHY / PHY.OBJ classification be reconciled with a model whose defining features are game rules and situated activity?",
    "Where should the boundary fall between location-based games, pervasive games, geocaching, and gamified navigation when their mechanics overlap?",
    "Which documented games and primary rule sources should establish the supported location methods, accessibility alternatives, and operational practices?"
  ],
  "statistics": {
    "bundles": 6,
    "layers": 11,
    "findings": 16,
    "questions": 28
  }
}
