← Back to catalogue
Published

animation

vr.tr.animation · thing-q11425

Let an agent handle animation by technique, work, studio, tradition, age ratings and careers, with sourced information.

Thing Registry Activities and processes ACT.ACT

Bundle → Layer → Finding → Questions Filled

4 bundles · 8 layers · 8 findings · 16 questions

Technique How it is made.

Method

Type.

Method

Animation technique.

  1. Which technique was used? definition
  2. How does it work? definition

Tools

Software.

Tools

Tools.

  1. Which tools are commonly used for this technique? provenance
  2. Are there free options? provenance
Works Films and series.

Identity

Title and studio.

Identity

Work identity.

  1. Which work and studio are meant? provenance
  2. Who are the key creators? provenance

Rating

Age suitability.

Rating

Age rating.

  1. What age rating applies? provenance
  2. Is it suitable for this viewer? boundary
Culture Traditions.

Tradition

National styles.

Tradition

Traditions.

  1. Which national or studio tradition does it belong to? provenance
  2. How did it develop? provenance

History

Milestones.

History

History.

  1. What were key milestones in animation history? provenance
  2. Which sources document them? provenance
Careers Working in animation.

Training

Courses.

Training

Training.

  1. What training routes lead into animation? provenance
  2. Which skills are needed? definition

Safety

Photosensitivity.

Safety

Photosensitivity.

  1. Does the animation include flashing that could trigger seizures? boundary
  2. Which guideline applies? provenance

Classifiers Filled

Family
Thing Registry
Category
Activities and processes
Entry kind
thing
Plane
ACT
Domain
ACT.ACT
Other names and narrower kinds
mixed animation techniques, Western anime-influenced animated television series, adult animated television series, Hong Kong animation, Taiwanese animation, Indonesian animation, Singaporean animation, Macau animation, Canadian animation, Masra’iyya, North Korean animation, Thai animation

What it is Filled

The technique and art of creating the illusion of movement by displaying a sequence of images, made by hand drawing, stop motion, computer graphics or other methods, and the films, series and games produced this way, including national traditions such as anime.

Why it exists Filled

Let an agent handle animation by technique, work, studio, tradition, age ratings and careers, with sourced information.

Distinguishing features Filled

  • Illusion of movement
  • Many techniques
  • For all ages, not only children
  • Global traditions

What robots and AI may and may not do Filled

Must not

  • Animate a real person's likeness in a way that deceives or degrades them without consent.
  • Copy characters or footage without the rights holder's permission.
  • Produce flashing sequences known to trigger seizures without warning.
  • Present animated footage as real recorded events.

Only with a human decision

  • Publishing animation that depicts real people.

May

  • Create or assist with animation for a user from material they have rights to.
  • Explain animation techniques and history.

Moral aspects Filled

  • Animated deepfakes can deceive and humiliate real people.
  • Animators' work is often uncredited or reused without pay.

Who is affected

  • People depicted
  • Animators and rights holders
  • Viewers with photosensitive epilepsy

Owners Filled

Steward

The rights holder of each work; nobody owns the technique.

Links to other meta-models Filled

parent

  • Q932586 - registry parent class

related

  • film production - category
  • animated film and series - works
  • computer graphics - technology
  • comic - medium

What else AI and robots need to interact with it Filled

Identity and identifiers required Filled

  • Vercy registry: vr.tr.animation
  • Wikidata: Q11425 (https://www.wikidata.org/wiki/Q11425)

Direct properties not applicable Not applicable

Not applicable

Plane ACT: no invented physical properties.

Recognition optional Filled

  • 2D, 3D and stop-motion styles
  • Studio credits
  • Live-action film is a different technique
  • Moving images on screens, from drawn cartoons to 3D computer animation.

Capabilities and actions required Filled

  • identify animation techniques
  • find works, studios and credits
  • check age ratings
  • find animation training routes

Hazards and failure modes required Filled

  • Assuming animation is for children only
  • Flashing sequences triggering seizures
  • Misattributed credits

Standards and interfaces required Filled

  • Age rating systems
  • Copyright law
  • Photosensitivity guidance for broadcasts

Context of use required Filled

  • Storytelling, entertainment, education and visual communication.
  • traditional 2D animation
  • 3D computer animation
  • stop-motion
  • anime and other national traditions
  • motion graphics

Sources Filled

  1. Wikidata item Q11425: animation - identity and sense of the item
  2. Wikipedia: Animation - general description of the item

Open questions

  • Should techniques be separate entries?
  • How should national traditions be linked?
  • How should credits be sourced?

Machine files

Provenance

thing registry research (pass 2) · unreviewed

Built from: models/things/publications/thing-q11425/spec.json